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Vsync and frame caps

post #1 of 5
Thread Starter 
I have a feeling there is a difference between them. It seems that vsync worked on a pre-render method to eliminate tearing. I'm told it has something to do with read/write cycles. Apparently it isn't suppose to hurt performance but surely, from my own experience, it tends to drop the overall averages of my games where it is noticeable in game.

Frame caps seems to be different though. If you limit your frame rates to say 70, does it actually improve CPU efficiency as opposed to your CPU rendering hundreds of frames for your GPU? It seem that capping your frames does improve performance and frees up CPU cycles caused by vsync?
post #2 of 5
I leave VSync off in all my games and just enable triple buffering in the nVidia control panel. It doesn't eliminate tearing completely but definitely helps it and my frames aren't limited to 60fps. Some games like Just Cause 2 really suffer with VSync on, with it on I was getting lag spikes whenever I used the grapple hook and framerate drops.
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post #3 of 5
Thread Starter 
Ya I just turned off triple buffer and vsync on CoH. Massive performance increase on this sig laptop. Surprisingly, its playable.
post #4 of 5
Quote:
Originally Posted by MMJA View Post
I leave VSync off in all my games and just enable triple buffering in the nVidia control panel. It doesn't eliminate tearing completely but definitely helps it and my frames aren't limited to 60fps. Some games like Just Cause 2 really suffer with VSync on, with it on I was getting lag spikes whenever I used the grapple hook and framerate drops.
What does triple buffering do? I may try this method over the vsync

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Hmmm...
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post #5 of 5
http://en.wikipedia.org/wiki/Triple_...iple_buffering

I'm not sure exactly how it works, all I'm concerned about is that it helps tearing and doesn't cap frame rate
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