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[Siliconera] Capcom’s Svensson: “PC Gaming’s Profile Is Growing At Capcom” - Page 3

post #21 of 42
Quote:
Originally Posted by OmegaNemesis28 View Post
roflmao!
Priceless.


RE5 = same case as DMC4. DX10, extra features on the PC, perfect controls, AWESOME performance again (bit more demanding than DMC4 obviously), is one of the best looking video games ever, also again one of the only real DX10 games where you get extra visuals but better performance with the API as intended, none of the DLC on the consoles you had to pay for on the PC with the exception of the expansion packs, you also get 3D too.
http://www.tomshardware.com/reviews/...-5,2409-4.html

Quote:
As far as we can tell, not a heck of a lot. This is unexpected because of the substantial performance hit that the DirectX 10 render path imposes on Radeon cards, which is very strange and puzzling.




Intrigued by these results, we asked a Capcom representative to connect us with the game's programmers to find out exactly what kind of extra processing was going on under DirectX 10, and what we should look for in order to qualify it. It took the firm a little while to get an answer for us due to some translation issues, but it responded with the following note:


"Sorry, but the response from the team is not very exciting: simple answer for both, [no] new content, or shaders, [or] effects added to Direct[X] 10.


Benefits for the DirectX 10 users: nothing special, no enhancement.


I can tell you that Nvidia's GeForce 3D Vision LCD glasses require DX10, so there's a definite need to be on Vista in order to see the incredible 3D effects in action."


This explains a lot, actually: we're not seeing any difference between the DirectX 9 and 10 screenshots because there's no difference to see.

yeah, they really took advantage of dx10 to the best we have ever seen in a game. YAWN.

This would be exciting news to me if capcom actually made games i enjoy. Good for the rest of you i suppose.
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post #22 of 42
Quote:
Originally Posted by Vhati View Post
http://www.tomshardware.com/reviews/...-5,2409-4.html




yeah, they really took advantage of dx10 to the best we have ever seen in a game. YAWN.

This would be exciting news to me if capcom actually made games i enjoy. Good for the rest of you i suppose.
dont need to be negative...even if there was a difference between dx9 and dx10
or not...
but the games did look fanstastic and gave insane fps,even on low end rigs.....
thats why most of us call capcom's ports ""the best""...
and liking a game or not is irrelevant....

i loved dmc franchise but i dont like re franchise...so i suppose its a matter of personal taste....
post #23 of 42
Quote:
Originally Posted by ghost_z View Post
dont need to be negative...even if there was a difference between dx9 and dx10
or not...
but the games did look fanstastic and gave insane fps,even on low end rigs.....
thats why most of us call capcom's ports ""the best""...
and liking a game or not is irrelevant....

i loved dmc franchise but i dont like re franchise...so i suppose its a matter of personal taste....
i just dont like when people post false information. There is zero graphical difference between dx9 and 10 in RE5.

Thnx for the insane frame rates, but you would think that they could have upped the poly counts or given some better dx10 support to actually put those graphics to better use. RE5 was a great looking console game, but an average looking PC game.

and as i said before. i wasnt negative about anything, although I would be excited if capcom MADE GAMES I LIKE, BUT THEY DONT. SO IM HAPPY FOR THE REST OF YOU. HAPPY................FOR..............THE......... ........REST.............OF...............YOU..... .....
Edited by Vhati - 5/1/11 at 2:06pm
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post #24 of 42
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Originally Posted by Chrono Detector View Post
I want them to port Marvel vs Capcom 3 into PC please.
There is also a way to play Tatsunoko vs Capcom on both Windows and Linux with upscaled HD graphics. I find this game better and more balanced than the overrated MvC 3, that also lacks in characters nowadays.
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post #25 of 42
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Originally Posted by Vhati View Post
i just dont like when people post false information. There is zero graphical difference between dx9 and 10 in RE5.

Thnx for the insane frame rates, but you would think that they could have upped the poly counts or given some better dx10 support to actually put those graphics to better use. RE5 was a great looking console game, but an average looking PC game.

and as i said before. i wasnt negative about anything, although I would be excited if capcom MADE GAMES I LIKE, BUT THEY DONT. SO IM HAPPY FOR THE REST OF YOU. HAPPY................FOR..............THE......... ........REST.............OF...............YOU..... .....
There was never really any differences from DX9 to DX10 visually to begin with. There were cases like Lost Planet where DX10 had features locked into DX10 mode only, but were easily able to be done on DX9 as well. Fur for example could be rendered on DX9 just fine, but LP had it for only DX10.
(EDIT: It does seem I did say extra visuals when I said RE5. Sorry about that)

Your argument doesn't change the fact that DX10 was available, and on several different video cards - DX10 makes a difference in performance for the better (increased FPS) which is what the API was originally intended for. Not visual fidelity.

And RE5 is not an average looking PC game.

Not the best video in the world, Youtube can be so damn shoddy with compression (could be the user's fault as well), but it does good work.
The cutscene alone is filled with detail no other game - on PC, 360, or PS3 - really can put off aside from the typical Crysis argument. You can see the tiniest bits of details down to the textures in each character's clothes. You can see the patch details in the BSAA emblem on Chris' shirt or even the etchings on all of his belts and clips. Then the character's faces are amazingly detailed too. It's on par with Crysis's head model detail. You can see the pours in Chris and Sheva's faces, and the veins in their eyes even.

Then there are the physics of everything. Wesker's cloth jacket is very realistically rendered and even has incredible details just like Chris. Both in the cutscene and gameplay too. Oh and the guns as well. Each and every gun has immense details to them. Particularly the default pistols Sheva and Chris wield as shown in that cutscene. They have insane tiny details on them in the models, and so many moving parts to them that it's a total sell on believability each time they fire the gun. It's like Isaac's RIG in Dead Space 2. Not to mention there isn't any video game cutscene magic here, it's all ingame rendered right infront of you with the same assets.

The environment itself, particularly the ancient underground compound their in is particularly detailed again both in the cutscene and gameplay. The lighting on the walls and the entire room alone is pretty awesome, not to mention the details of the wall textures and such. Not to forget what the lighting does on the characters. Shadows are constantly being done on the characters models and the environment all the time. That cutscene alone has alot of different lighting effects on the characters that are really eye pleasing and realistic as they move. During gameplay, there are quite a few amazing smoke/light effects particularly during the Licker compound and the test subject chambers where spinning fans casts shadows. The expansion to RE5 - Lost in Shadows - capitilzed on this lighting effect with the mansion from RE1. Lightning casts shadows throughout hallways that are incredibly amazing. Especially when the enemy's shadow is on your screen, and you can't see him (CLASSIC! ) Enemies cast shadows too, and each enemies gets their own realistic shadows that are just as good as the main characters.

There isn't any feeling of "repeated levels" in RE5 on a whole. While a bit linear, ever chapter of RE5 has an entirely different layout and feel to it as well as enemies. Enemies have multiple model variations so you're not always shooting the same guy over and over, and details in them that are very close to the details in the main character models.

Don't get me started on the animation and cinematography of the entire game and cutscenes particularly. I could write a damn essay about how fantastically done each and every scene it done. If I recall correctly from the RE5 art book I read, the mocaps did every tiny ingame animation over at least 30-50+ times and all the scenes dozens of times over as well. Not to mention the director's fantastic camera and set work.

RE5 doesn't have too many graphical "set-piece" scenes like a benchmark would, but on a whole RE5's incredible attention to detail particularly in the textures is incredible. And the best part is, you can run the game with 100FPS+ no sweat. DX10 even offers improvements to frame rate with some video cards, like it's actually intended. Most ports, yet alone actual PC games, don't offer this option, yet you want to argue about it's inclusion.
RE5 is an incredible visual powerhouse you completely misjudge and underwhelm. Most of the games on the PC don't have half the detail that RE5 has (yet alone work properly), and are always focusing on giant WOW scenes meanwhile the rest of the game is dull and recycled stuff. Metro 2033 is an amazing looking game, but most of it is just the same stuff you see from the beginning of the game with really fancy smoke lights here and there.

The MT Framework engine is an incredible force to be reckoned with. Even on the consoles themselves, alot of the amazing visual elements of RE5 that make the game look so great can be found on them..
Edited by OmegaNemesis28 - 5/1/11 at 7:43pm
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post #26 of 42
Hmm last capcom game I played on pc was RE4...lets just say that game is the reason it's been so long since I've played a capcom game on pc.

Though theres a lot of praise in this thread, maybe I will look back into them.
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post #27 of 42
RE4 on the PC was a huge mess. Absolutely horrid.

RE5 was a great game. I don't know about how well it sticks with the survival horror thing as it's about as scary Halflife 2 in Ravenholm (so, mildly scary.) RE5's effort on the PC outdoes many PC games in terms of graphics and gameplay. I was very angry they didn't release the Gold Version stuff on PC for RE5.
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post #28 of 42
Quote:
Originally Posted by OmegaNemesis28 View Post
There was never really any differences from DX9 to DX10 visually to begin with. There were cases like Lost Planet where DX10 had features locked into DX10 mode only, but were easily able to be done on DX9 as well. Fur for example could be rendered on DX9 just fine, but LP had it for only DX10.
(EDIT: It does seem I did say extra visuals when I said RE5. Sorry about that)

Your argument doesn't change the fact that DX10 was available, and on several different video cards - DX10 makes a difference in performance for the better (increased FPS) which is what the API was originally intended for. Not visual fidelity.

And RE5 is not an average looking PC game.
http://www.youtube.com/watch?v=_hxp95yPpOM

Not the best video in the world, Youtube can be so damn shoddy with compression (could be the user's fault as well), but it does good work.
The cutscene alone is filled with detail no other game - on PC, 360, or PS3 - really can put off aside from the typical Crysis argument. You can see the tiniest bits of details down to the textures in each character's clothes. You can see the patch details in the BSAA emblem on Chris' shirt or even the etchings on all of his belts and clips. Then the character's faces are amazingly detailed too. It's on par with Crysis's head model detail. You can see the pours in Chris and Sheva's faces, and the veins in their eyes even.

Then there are the physics of everything. Wesker's cloth jacket is very realistically rendered and even has incredible details just like Chris. Both in the cutscene and gameplay too. Oh and the guns as well. Each and every gun has immense details to them. Particularly the default pistols Sheva and Chris wield as shown in that cutscene. They have insane tiny details on them in the models, and so many moving parts to them that it's a total sell on believability each time they fire the gun. It's like Isaac's RIG in Dead Space 2. Not to mention there isn't any video game cutscene magic here, it's all ingame rendered right infront of you with the same assets.

The environment itself, particularly the ancient underground compound their in is particularly detailed again both in the cutscene and gameplay. The lighting on the walls and the entire room alone is pretty awesome, not to mention the details of the wall textures and such. Not to forget what the lighting does on the characters. Shadows are constantly being done on the characters models and the environment all the time. That cutscene alone has alot of different lighting effects on the characters that are really eye pleasing and realistic as they move. During gameplay, there are quite a few amazing smoke/light effects particularly during the Licker compound and the test subject chambers where spinning fans casts shadows. The expansion to RE5 - Lost in Shadows - capitilzed on this lighting effect with the mansion from RE1. Lightning casts shadows throughout hallways that are incredibly amazing. Especially when the enemy's shadow is on your screen, and you can't see him (CLASSIC! ) Enemies cast shadows too, and each enemies gets their own realistic shadows that are just as good as the main characters.

There isn't any feeling of "repeated levels" in RE5 on a whole. While a bit linear, ever chapter of RE5 has an entirely different layout and feel to it as well as enemies. Enemies have multiple model variations so you're not always shooting the same guy over and over, and details in them that are very close to the details in the main character models.

Don't get me started on the animation and cinematography of the entire game and cutscenes particularly. I could write a damn essay about how fantastically done each and every scene it done. If I recall correctly from the RE5 art book I read, the mocaps did every tiny ingame animation over at least 30-50+ times and all the scenes dozens of times over as well. Not to mention the director's fantastic camera and set work.

RE5 doesn't have too many graphical "set-piece" scenes like a benchmark would, but on a whole RE5's incredible attention to detail particularly in the textures is incredible. And the best part is, you can run the game with 100FPS+ no sweat. DX10 even offers improvements to frame rate with some video cards, like it's actually intended. Most ports, yet alone actual PC games, don't offer this option, yet you want to argue about it's inclusion.
RE5 is an incredible visual powerhouse you completely misjudge and underwhelm. Most of the games on the PC don't have half the detail that RE5 has (yet alone work properly), and are always focusing on giant WOW scenes meanwhile the rest of the game is dull and recycled stuff. Metro 2033 is an amazing looking game, but most of it is just the same stuff you see from the beginning of the game with really fancy smoke lights here and there.

The MT Framework engine is an incredible force to be reckoned with. Even on the consoles themselves, alot of the amazing visual elements of RE5 that make the game look so great can be found on them..
yes the framework engine is good. Although it does its cheating to get its effects like you wouldnt believe. The cutscene rendering using higher res models for the cutscenes, and lowers the background with blurs and other features to give it a hi res cinema feel. Take a look at the lighting in the video. Why the hell is the Main character lighted so brightly when compared to everyone else in the scene during actually gameplay, and when compared to the actual scene.

The manage the impressive graphices through massive use of what are essentially cheats.

Cause seriously, other than the cutscene, the game is truly not impressive. It looks good, but its not any better than many other games out there. The lighting is no awesome at all. It is quite terrible. With the lighting being of varying levels for now reason, The lighting not even really coming from the areas its should.

I'm not in any way saying that RE5 is a bad game, or that it sucks. Im simply pointing out that the game was not a technical masterpiece, what it does is cheat its way to victory, and that its not superior porting job.

Just like Mass effect 2, RE5 cheats its way to visual victory. Because its the only way to reach the decent graphics seen on the consoles now.



but seriously. how does 1 side of his face end up brighter, yet his eye is darket, but the other side you can see eye, but the rest of his face is darker? I could seriously pull probably 40-50 lighting errors in the custscene. Texture quality on his clothing could have been a bit better, but atleast its not pixalized like alot of games. Lighting on the walls in the background are somewhat wonky and dont react properly to the lightsources nearby.

I'm not trying to turn this into a pissing match, im just pointing out the errors.

Animation and style are probably the most important things when it comes to capcom. They focus on creating a cinimatic feel to their cutscenes, just the same way that hollywood lighting never shows how it would actually be lighted. Bump up the light here, a little less in the background, a little bit less depth of field. Viola Picture perfect. They entirely succeed in that respect also. I never said that RE5 or any of capcoms games look bad. They take what they have to work with and follow through like its a work of art, i respect that. But i wish that same trend carried over to the PC and they made the PC a work of art also.
Edited by Vhati - 5/1/11 at 9:58pm
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post #29 of 42
At least Capcom implemented DX10/11 for the PC ports with their recent games and it looks great. Lost Planet running on DX10 looks amazing if you asked me.
    
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post #30 of 42
The announcement for Street Fighter 4 AE for PC was amazing.. Hopefully they'll bring MvC3 to us PC users sometime this year..
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