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[Siliconera] Capcom’s Svensson: “PC Gaming’s Profile Is Growing At Capcom” - Page 4

post #31 of 42
Quote:
Originally Posted by phamkl View Post
RE4 on the PC was a huge mess. Absolutely horrid.

RE5 was a great game. I don't know about how well it sticks with the survival horror thing as it's about as scary Halflife 2 in Ravenholm (so, mildly scary.) RE5's effort on the PC outdoes many PC games in terms of graphics and gameplay. I was very angry they didn't release the Gold Version stuff on PC for RE5.
Yeah I played it on xbox, didnt really care for where they were going with the story, but was fun none the less, I might look into the next RE on pc then.
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post #32 of 42
I'll take dead rising over re any day. Two different styles, but i guess i'm a sucker for arcade games :$
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post #33 of 42
megaman legends 3
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post #34 of 42
Quote:
Originally Posted by phamkl View Post
RE4 on the PC was a huge mess. Absolutely horrid.
You see - common misconception: RE4 was not done by Capcom. They never did any PC ports back then legit. That was Ubisoft EU who did that crapola piece of work.

Quote:
Originally Posted by Vhati View Post
yes the framework engine is good. Although it does its cheating to get its effects like you wouldnt believe. The cutscene rendering using higher res models for the cutscenes, and lowers the background with blurs and other features to give it a hi res cinema feel. Take a look at the lighting in the video. Why the hell is the Main character lighted so brightly when compared to everyone else in the scene during actually gameplay, and when compared to the actual scene.

The manage the impressive graphices through massive use of what are essentially cheats.

Cause seriously, other than the cutscene, the game is truly not impressive. It looks good, but its not any better than many other games out there. The lighting is no awesome at all. It is quite terrible. With the lighting being of varying levels for now reason, The lighting not even really coming from the areas its should.

I'm not in any way saying that RE5 is a bad game, or that it sucks. Im simply pointing out that the game was not a technical masterpiece, what it does is cheat its way to victory, and that its not superior porting job.

Just like Mass effect 2, RE5 cheats its way to visual victory. Because its the only way to reach the decent graphics seen on the consoles now.



but seriously. how does 1 side of his face end up brighter, yet his eye is darket, but the other side you can see eye, but the rest of his face is darker? I could seriously pull probably 40-50 lighting errors in the custscene. Texture quality on his clothing could have been a bit better, but atleast its not pixalized like alot of games. Lighting on the walls in the background are somewhat wonky and dont react properly to the lightsources nearby.
There is a huge light source to his right and somewhat above him, hence his right (facing him) face is lit up like that. The inlet of his eye is dark on the right because his forehead is farther outward - casting a shadow over his right eye due to the light source being above him. His nose and left side of his head is casting a shadow and blocking light over his left side. You can even see his shadow over the combat knife.
This room is dimly lit with several particular light sources that cast shadows. The effect is dramatic, yes, but it's quite clear at least from what I see that the lighting isn't very far off. It's particularly cool in motion when you watch, it's almost as if they're sweating as they battle. Even Chris' hair has a sweating/messed up look to it even in that screenshot.

As for the models, while the facial animations are enhanced in cutscenes as well as character model resolution - the details of the cutscene models such as the details in the textures and patterns are still in the gameplay just as good surprisingly which is why I particularly think RE5 looks so great both in and out of cutscenes.

It's funny you mention ME2 because in my head I directly compare alot of games to it, particularly the textures. I hate ME2's pixelated textures especially on characters. They can look fantastic at some points in the game and cutscenes but in others once you catch a glimpse of the horrible, you never forget it. It makes me wonder why alot of people praise ME2 as a PC game, yet nothing in it is particularly astounding and is more or less copy pasta from the 360.

Quote:
I'm not trying to turn this into a pissing match, im just pointing out the errors.

Animation and style are probably the most important things when it comes to capcom. They focus on creating a cinimatic feel to their cutscenes, just the same way that hollywood lighting never shows how it would actually be lighted. Bump up the light here, a little less in the background, a little bit less depth of field. Viola Picture perfect. They entirely succeed in that respect also. I never said that RE5 or any of capcoms games look bad. They take what they have to work with and follow through like its a work of art, i respect that. But i wish that same trend carried over to the PC and they made the PC a work of art also.
RE5 has it's share of problems, particularly with the linear environments and not a whole lot of different types of enemies but on a whole it's a visual powerhouse in my opinion because it does so much detail with the things it does have. That, and the performance is so damn good on the PC. Older hardware can run this game quite fine at max and even higher resolutions. With DX10, maybe a bit more. I get 200-300+ FPS with my 6990 when looking at the game, you'd expect less. It doesn't look as dated as it should when you look at the performance rates. Especially CPU scaling, RE5 can easily be boosted 50FPS with an overclock.
I praise Capcom's efforts, their ports work and aren't just copies. They have visual prowess and usually additional features here and there as opposed to the consoles. I just wish more were like them. Sorry about the DX10 thing again, you're quite right about the visual differences not being there.
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post #35 of 42
Quote:
Originally Posted by OmegaNemesis28 View Post
There was never really any differences from DX9 to DX10 visually to begin with. There were cases like Lost Planet where DX10 had features locked into DX10 mode only, but were easily able to be done on DX9 as well. Fur for example could be rendered on DX9 just fine, but LP had it for only DX10.
(EDIT: It does seem I did say extra visuals when I said RE5. Sorry about that)

Your argument doesn't change the fact that DX10 was available, and on several different video cards - DX10 makes a difference in performance for the better (increased FPS) which is what the API was originally intended for. Not visual fidelity.

And RE5 is not an average looking PC game.
http://www.youtube.com/watch?v=_hxp95yPpOM

Not the best video in the world, Youtube can be so damn shoddy with compression (could be the user's fault as well), but it does good work.
The cutscene alone is filled with detail no other game - on PC, 360, or PS3 - really can put off aside from the typical Crysis argument. You can see the tiniest bits of details down to the textures in each character's clothes. You can see the patch details in the BSAA emblem on Chris' shirt or even the etchings on all of his belts and clips. Then the character's faces are amazingly detailed too. It's on par with Crysis's head model detail. You can see the pours in Chris and Sheva's faces, and the veins in their eyes even.

Then there are the physics of everything. Wesker's cloth jacket is very realistically rendered and even has incredible details just like Chris. Both in the cutscene and gameplay too. Oh and the guns as well. Each and every gun has immense details to them. Particularly the default pistols Sheva and Chris wield as shown in that cutscene. They have insane tiny details on them in the models, and so many moving parts to them that it's a total sell on believability each time they fire the gun. It's like Isaac's RIG in Dead Space 2. Not to mention there isn't any video game cutscene magic here, it's all ingame rendered right infront of you with the same assets.

The environment itself, particularly the ancient underground compound their in is particularly detailed again both in the cutscene and gameplay. The lighting on the walls and the entire room alone is pretty awesome, not to mention the details of the wall textures and such. Not to forget what the lighting does on the characters. Shadows are constantly being done on the characters models and the environment all the time. That cutscene alone has alot of different lighting effects on the characters that are really eye pleasing and realistic as they move. During gameplay, there are quite a few amazing smoke/light effects particularly during the Licker compound and the test subject chambers where spinning fans casts shadows. The expansion to RE5 - Lost in Shadows - capitilzed on this lighting effect with the mansion from RE1. Lightning casts shadows throughout hallways that are incredibly amazing. Especially when the enemy's shadow is on your screen, and you can't see him (CLASSIC! ) Enemies cast shadows too, and each enemies gets their own realistic shadows that are just as good as the main characters.

There isn't any feeling of "repeated levels" in RE5 on a whole. While a bit linear, ever chapter of RE5 has an entirely different layout and feel to it as well as enemies. Enemies have multiple model variations so you're not always shooting the same guy over and over, and details in them that are very close to the details in the main character models.

Don't get me started on the animation and cinematography of the entire game and cutscenes particularly. I could write a damn essay about how fantastically done each and every scene it done. If I recall correctly from the RE5 art book I read, the mocaps did every tiny ingame animation over at least 30-50+ times and all the scenes dozens of times over as well. Not to mention the director's fantastic camera and set work.

RE5 doesn't have too many graphical "set-piece" scenes like a benchmark would, but on a whole RE5's incredible attention to detail particularly in the textures is incredible. And the best part is, you can run the game with 100FPS+ no sweat. DX10 even offers improvements to frame rate with some video cards, like it's actually intended. Most ports, yet alone actual PC games, don't offer this option, yet you want to argue about it's inclusion.
RE5 is an incredible visual powerhouse you completely misjudge and underwhelm. Most of the games on the PC don't have half the detail that RE5 has (yet alone work properly), and are always focusing on giant WOW scenes meanwhile the rest of the game is dull and recycled stuff. Metro 2033 is an amazing looking game, but most of it is just the same stuff you see from the beginning of the game with really fancy smoke lights here and there.

The MT Framework engine is an incredible force to be reckoned with. Even on the consoles themselves, alot of the amazing visual elements of RE5 that make the game look so great can be found on them..
This post may have just inspired me to go pick up the PC version tonight! I only made it about half way through on PS3 and for some reason never finished it. The only thing I remember about the game was how annoyed I got with Sheva lol.



Here's to hoping Capcom is already working on a game for the next Nintendo, if they can squeeze out this level of detail on PS3 just imagine what might be in store. And from the sound of this article it should make its way to PC as well
post #36 of 42
Quote:
Originally Posted by Foolsmasher View Post
This post may have just inspired me to go pick up the PC version tonight! I only made it about half way through on PS3 and for some reason never finished it. The only thing I remember about the game was how annoyed I got with Sheva lol.



Here's to hoping Capcom is already working on a game for the next Nintendo, if they can squeeze out this level of detail on PS3 just imagine what might be in store. And from the sound of this article it should make its way to PC as well
You should find a partner to play the game with. The only big reason why the game turned out not as great as it should have was because the AI Sheva was horrid. Play with a friend though and the game gets pretty awesome.
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post #37 of 42
Quote:
Originally Posted by Razi3l View Post
I will only love Capcom the day they release Monster Hunter Frontier to the rest of the world.. Seriously.. how many effing years has it been Capcom..
Agreed.
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post #38 of 42
Good for Capcom!

By investing time & effort into ensuring their games are polished well for PC they are reaping financial rewards!

far cry from other publishers who just throw their console games at PCs and watch them fail miserably (and blame piracy)

makes me want to go buy LP1 & LP2 because of this
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post #39 of 42
Well, I didn't know Ubi EU did RE4 for the PC. Still was a horrible mess though. I really want Capcom to treat PC gamers with a bit more love. I had money ready to go for the extra content for RE5 but it never came out for PC. Spending just enough time on PC isn't spending enough time on it.
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post #40 of 42
Quote:
Originally Posted by phamkl View Post
Well, I didn't know Ubi EU did RE4 for the PC. Still was a horrible mess though. I really want Capcom to treat PC gamers with a bit more love. I had money ready to go for the extra content for RE5 but it never came out for PC. Spending just enough time on PC isn't spending enough time on it.
True, the fact that the expansions still never came to PC was a bit disappointing. But, if Capcom manages to get RE4 and CVX HD Makeovers to the PC as well as consoles sometime in the future - I'll gladly forget all about it
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