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Still getting screen tearing when capped

post #1 of 15
Thread Starter 
Well i don't like using vsync because of mouse lag so i just cap my fps to 60 in every game. However, i still get screen tearing when at 60 fps and even under 60 fps. Does vsync do something else besides cap your fps that stops the screen tearing?
post #2 of 15
i guess vsync levels your frames with the 60hz your monitor supports to avoid tearing:)
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post #3 of 15
Yes, v-sync does do something else besides just cap the game at 60fps.

BTW, how do you cap every game at 60fps w/o v-sync?
    
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post #4 of 15
Thread Starter 
Quote:
Originally Posted by brettjv;13331767 
Yes, v-sync does do something else besides just cap the game at 60fps.

BTW, how do you cap every game at 60fps w/o v-sync?

My mistake i should have said "in every game that I play". It's only in games that support it, mostly cod 4 and cod waw and whatever else game that i used to play that had a console, it was all just a matter of finding the right command.
post #5 of 15
vsync sync ur framerate with your monitor's refresh rate.
so it's frame rate capping function is more of a side effect.
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post #6 of 15
your mouse lag will be the same regardless of you using vsync or not. Even at 60fps capped, your frames are not synced with the monitors refreshes, so the frame changes halfway through a refresh cycle causing tearing. just use vsync
post #7 of 15
You have one of two choices:

1) Use vsync and deal with the input lag.
2) Quit complaining and deal with the screen tearing. (my personal favorite on FPS games)

Unfortunately, those are really the only two options.
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post #8 of 15
Quote:
Originally Posted by pioneerisloud;13332658 
You have one of two choices:

1) Use vsync and deal with the input lag.
2) Quit complaining and deal with the screen tearing. (my personal favorite on FPS games)

Unfortunately, those are really the only two options.

The main problem i'm seeing here is that there should be no difference in input lag with vsync on/off. if there is that tells me there is another problem somewhere else frown.gif
post #9 of 15
Thread Starter 
Quote:
Originally Posted by Nemesis158;13332724 
The main problem i'm seeing here is that there should be no difference in input lag with vsync on/off. if there is that tells me there is another problem somewhere else frown.gif

Well i'm not exactly sure why, but it's kinda common knowledge that vsync potentially introduces input lag.
post #10 of 15
Quote:
Originally Posted by Nemesis158;13332724 
The main problem i'm seeing here is that there should be no difference in input lag with vsync on/off. if there is that tells me there is another problem somewhere else frown.gif

It goes beyond me quite quickly but I think it's something to do with DirectX, how it renders ahead, and how pre rendered frames are dropped/used with/without V-Sync.
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