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post #61 of 68
Quote:
Originally Posted by Cacophony View Post
are you serious!?!?

I'm mad because in the game chess the castle is big as that horse.
Don't forget that a frigging tower moves faster than said horse.
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post #62 of 68
SC2 is way different from SC1. You guys are just looking at the fairly small things like "there's still battlecruisers".

The way the game is played is quite different. SC1, with it's limited sized control groups and crappy path finding and unable to rally workers to mine, was very, very micro-heavy. The best players would be the ones who could jump around the map fastest and do all the little things to get the win. In SC2, a lot of that stuff is done automatically, which leaves you more time to think about unit positioning and higher-level thinking. There is still enough advantage to micro with most units, but making sure your whole army is involved in an engagement is a much larger concern.

If you think it's the same game because of the units and races, you're looking at it really shallow.
    
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post #63 of 68
I found the single player campaign to be superior to anything on the market, hands down. That was worth the price for me.

As for multiplayer, yes it is very similar. However I really like the modded games and such.

It would be silly I think to change everything, why bother, keep the stuff people love.
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post #64 of 68
The scaling is done like that on purpose, or else you would have battlecruisers 20x the size of a firebat.

Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
Don't forget that a frigging tower moves faster than said horse.
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post #65 of 68
i cant say sc2 sucks, but it wasnt what i wanted from a game. The beta made me realize i was still playing the original with updated graphics.

Personally i dont think it has anything on Dow 2. Take 2 units in put them against each other and you can come up with a dozen different endings depending on how each guy chooses to use that unit. I guess dawn of war 2 spoiled me. Graphics, animations, melee combat and ranged combat.

I blame me, i have moved on to bigger and better games. That isnt Starcraft 2's fault.
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post #66 of 68
Quote:
Originally Posted by mothrpe View Post
The scaling is done like that on purpose, or else you would have battlecruisers 20x the size of a firebat.
You're quoting the wrong person.
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post #67 of 68
Quote:
Originally Posted by IIowa View Post
It shouldnt even be named starcraft 2 I think it should be named Star craft 2010. Because that's what it is. Its starcraft one, remade with 2010 tech, thats really it. They didnt really add anything, they changed units, but nothing really added, without something being removed. Im talking about multilayer only I dont have the time to play single player in this game. They took out some of the best units, lurkers are gone??? Why?? They were so good. Also the zerg suicide air bombers are gone, and changed to anti ground. Every unit is anti ground. There is almost no anti air in SC2. Where as SC1 had a better balance of air and ground. WHY CANT COLOSSUS'S SHOOT AIR???? I mean the most advanced race, and the thing is as tall as air units, so why cant they shoot air?? wouldnt the most advance race, think that maybe they should have anti air, on a unit that can be shot by air?? I think thats really stupid. The only race I didnt get bored of is zerg, but why do you have to click the queen every time to make more larva?? shouldnt there be a setting to put it on auto. Why make me click that 100 times per game. I really dont think this game lives up to the name of star craft two. I mean 3 races?? really?? Thats like if Diablo 2, only had three races. And the same races as the first one. Diablo 2 would be hated for doing that, cuz its stupid. Why recycle everything?? why not one new race?? Until there is some new stuff I'm calling it star craft 2010.

I'm not sure if you're a troll or very very dense.

The reason there are only three races are because it's impossible to balance more. Look at Warcraft III. They tried it once and it didn't work. This game was meant to be a BALANCED E-SPORT, not a casual funfest like call of duty. That's why you have to inject every queen manually. The collosus is an over-powered unit already, why would it shoot up?
There is plenty of Anti-Air in this game.

Theres so many things wrong with your post, I don't even...


Quote:
Originally Posted by tout View Post
Hardcore? lol

Can't hang with what? Zerg rush? That's about all anyone ever did in that game online. I met a few people on the original Starcraft that would actually set ground rules and time limits before attack to make a decent game out of it, the rest just rushed for quick victory. Fun game

I played the single player on Starcraft, finished the game and loved it. SC2 - got bored real quick and deleted the game.

To each their own, there are plenty of games I like but others think suck. It's always been that way.

The problem is that developers are lazy (Bioware, Blizzard, EA, Crytek, etc) and just want to throw something together and make money on it, rather than any real innovation. You don't have to change the whole game to innovate, just keep it fresh and new.

I didn't see anything fresh and new in SC2, just a rehash with shiny graphics. If I wanted a rehash I would just go back and play the original again, since it was better and save $60.
If you think zerg rush is all anyone did online, then Starcraft:BroodWar wouldn't be the most successful e-sport of all time. Just because YOU don't know how to hold off a 4 pool because you can't scout, doesn't mean anyone with a will to get better won't learn to scout and counter every cheese strategy and progress into the midgame. I won't address the singleplayer as that doesn't matter unless you're a casual.
What they added to SC2 was to make the interface easier to control. Multi building select, better pathing, better AI, easier macro and all these things makes the game a lot more accessible than its predecessor.
Edited by Twistacles - 5/2/11 at 10:32am
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post #68 of 68
i'm going to lock this. seems the OP's premise has been flawed and it's been explained why
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