more political and more backstabbing than your typical fantasy story, posted by another person in the thread.
And even though you are fighting for freedom, the end is far from your fantasy fairy tale ending where everything is all hobbits and cake. Most stories say you killed the bad guy and everything is great afterwards, not really in TW2. Its more realistic to what would really happen. You created a land that is free, but has no rules, no government, and no means of sustaining itself and the people turn to banditry and other things. atleast it did for me because Stennis died. Turns out things stayed pretty much the same, oppression simply came from something else. And i wouldnt have had it any other way.
Well that's a much more thoughtful comment. I don't agree with your assessment of "most stories," but maybe you're talking about most video game scripts? I'm talking about recycled Fantasy themes that have been done to death, like a peasant uprising victorious against a tyrant king, a troupe of elven archers showing up at the last minute to bolster a ragtag army in a hopelessly outnumbered fight (Two Towers much?). Seeing these plot devices ripped straight out of Tolkien gets old after a while. I'm willing to put up with it if the writing is good and it's given a unique spin or twist, especially in a video game where the plot is only one piece of the overall experience. The reason I liked Roche's side is because you don't often see the hero standing beside the tyrant in battle, and I think CDPR did a good job muddling the line between good and evil with characters like Roch and Henselt. Saskia and the dwarves are, in my opinion, cookie cutter characters. Iorveth is an interesting character, but he's sort of disappeared after I arrived in Vergan (still questing in Vergan atm so we'll see).