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[Official] The Witcher 2 Information & Discussion Thread - Page 159

post #1581 of 2183
Quote:
Originally Posted by a pet rock View Post
Just saw that 11.5 CAP5 supposedly has TW2 Crossfire support and light-bleeding fixes. Is this true?
Seemed to fix the light source issues for me... Crossfire performance still good.
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post #1582 of 2183
Quote:
Originally Posted by MilosKralj View Post
Need to have grapeshot bomb in your iventory
ya but how come i could blow up the others without the grapeshot?
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post #1583 of 2183
Thread Starter 
Quote:
Originally Posted by TamaDrumz76 View Post
Seemed to fix the light source issues for me... Crossfire performance still good.
Definitely installing it then... the light bleeding is so ugly and distracting.
post #1584 of 2183
Quote:
Originally Posted by Mudfrog View Post
I have GPU usage drops as well but no cpu bottleneck.
And you've tested this theory of yours HOW, exactly?
Quote:
It uses all 4 of my cores
If you're looking at Task Manager and counting up how many 'cores' have 'activity' on them when you're playing the game, I'm afraid this means nothing in terms of how many cores the game is actually coded for.
Quote:
and averages around 50-55% cpu usage.
is this the total maximum CPU usage amount that you see when you choose 'One graph, all CPU's'?

Put it this way: if the 'one graph, all CPUs' display in Task Manager shows that your CPU is at 50% total usage, AND your GPU usage is well below 99% (and your CPU has 4 cores/threads available total), then you are most likely looking at a game coded for 2 cores, which is CPU-bottlenecking at that very moment ... regardless of how many 'cores' have activity on them if you look at 'one graph per cpu'.

Again, the number of cores with 'activity' on them means nothing. What matters is the maximum TOTAL cpu usage (as a %) you can get in the game X how many cores/thread your CPU has available.

Now, it's best to look at your max CPU usage while running the game on Low settings, so that you remove any chance of a GPU bottleneck. IOW, you 'create' a CPU bottleneck by removing the load on the GPU, and see how high you can get your total CPU usage to go.

This methodology is what actually allows you to estimate how many 'cores' a game is coded for, and is the only way to estimate whether you're CPU-bottlenecked just by looking at the CPU usage graph.
Quote:
I have not tried the game since the release, I'm hoping the latest drivers and patches fixed the gpu usage so my second play through will go more smoothly.
They don't. And that is (at least in part) because this is a game that uses at most 3 cores, and requires a significant amount of CPU power at certain parts of the game (such as in camps/villages with lots of people in them).

I will bet you that if you use the 'one graph, all cpus' option in Task Manager, and run around one of the camps/villages, you will find that a) you don't get 99% GPU usage, and b) that you never see more than 75% total CPU usage (save for an occasional blip, caused by background CPU usage) ... even if you choose the 'low' preset and run at 800x600 with no v-sync.

This is because the game is coded for no more than 3 cores (whereas you have 4, hence the 75% number I quoted), and it cpu-bottlenecks when there's a lot of NPC's around.

My total CPU usage, even w/the game on all Low at 640x480, never exceeds 7 'lines' (out of 20), or 35% usage, on the Task Manager graph. If you do the math, you'll find that this corresponds to the game never using more than 3 out of my 8 'cores'.
Edited by brettjv - 6/13/11 at 11:39pm
    
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post #1585 of 2183
I'm in the process of reinstalling TW1 to find out why my saves aren't importing. I'd hate to have to use the default TW2 geralt. Something tells me these aren't the saves I'm looking for.
post #1586 of 2183
It looks for your saves in your my documents/the witcher
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post #1587 of 2183
I had them in the right location. Just the wrong saves.
Now it's fixed.
post #1588 of 2183
Quote:
Originally Posted by Mudfrog View Post
I went through the whole game without ever figuring out what the heck the mutagens do.. No matter what I tried I could not use them.

Anyone care to enlighten me?
In the character development tree, there are a few abilities that you can mutate using a mutagen. I don't know if the mutagen works on the selected ability or directly on Geralt though.
     
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post #1589 of 2183
I ended up getting a mod that lets you use mutagens on every single option you unlock in the tree. It can be over powering and shouldn't be spammed. I however spammed the heck out of it.
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post #1590 of 2183
Thanks for the combat tips, i'll try them later today. I need to get out of my head that this is an RPG and not a hack and slash game.
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