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[Official] The Witcher 2 Information & Discussion Thread - Page 170

post #1691 of 2183
Huge whoops - delete post please?
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post #1692 of 2183
Quote:
Originally Posted by Exostenza View Post
I read a whole article that was saying this is the product of lazy devs / consolization of the game because DX11 could do what ubersampling does without much of a performance hit at all. They said they used DX9 because they could do everything they wanted to do in it, but that sounds like a blatant lie to me as they planned this for the 360 from the start and wanted to save on development time.
This is sadly true.
post #1693 of 2183
Quote:
Originally Posted by Exostenza View Post
I read a whole article that was saying this is the product of lazy devs / consolization of the game because DX11 could do what ubersampling does without much of a performance hit at all. They said they used DX9 because they could do everything they wanted to do in it, but that sounds like a blatant lie to me as they planned this for the 360 from the start and wanted to save on development time.
Maybe it has more to do with the fact that 5% of PC gamers can use Dx11. Dx9 did everything they wanted and in a shorter amount of time than making separate Dx9 and Dx11 effects.
Edited by FuNkDrSpOt - 7/6/11 at 5:23pm
    
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post #1694 of 2183
Quote:
Originally Posted by TFL Replica View Post
This is sadly true.
Especially coming from a developer that made enough money from the PC community to make a sequel. They could have at least put in some DX 10 optimizations for us as on most computers DX 10 runs faster than DX 9 and we get some better smoke / particle effects.

We didn't even get that. Gotta say I love this game to death, but it really just goes to show the way that developers go when they make it big on PC. Straight to console bucks. I guess things will get better for a year or two when the new consoles out and then things will go back down again. It is going to be a crazy cycle...

Still though. Love the game.

Also though I have to comment on the free premium DLC that everyone gets with purchasing the game. Again it is another play to shut us PC gamers up. They take some things from the game and call it premium content for free and it makes some PC gamers think they are getting more for their dollar and that the dev really cares about us. If that marketing really works and people believe they have good intentions and are actually supplying us with premium content for free... I don't know.

But again, loving the game.

Heh, cynical / jaded PC gamer meets a good game.
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post #1695 of 2183
Despite them using DX9, I think they did a damned fine job utilizing it. Maybe DX11 could have performed better, but it's still one of, if not the best looking DX9 titles I've played.
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post #1696 of 2183
First person to have finished the witcher 2 with all of the 16 endings. And what does he get for all of those hours played? A cool T-shirt.

source: http://www.en.thewitcher.com/communi.../66/index.html
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post #1697 of 2183
will be getting this game soon.
haven't played a computer game since Diablo II / Titan Qwest lol

this looks great =)
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post #1698 of 2183
Jeez no wonder some devs don't like developing for pc. For one it is harder than for consoles, and then when they do put out an excellent (TW2 is easily in the top 5 for best graphics to date) product, people from the pc community demand absolute perfection and critisize it. this is just a select number of people though...

People should keep in mind that most likely when they started developing this game, direct x 9 was most likely the most widely used. I doubt direct x 11 was even being talked about at the time, and 10 was probably just coming out or had just come out. Would you want to develope a game with something that is not even out yet? Let alone have all bug issues fixed? I know I would not.

Now mind you I am not too knowledgable on either the developement schedule of TW2 or directx and this is all just speculation on my part. I personally love the game and constantly find myself checking out the eye candy instead of carrying on with a quest. Sure there are bugs, but every game has bugs and eliminating all bugs in a game is practically impossible without a limitless schedule and budget.

Time for me to grab some popcorn and let the people that think I offended them by this post fight back with angry pounding of their keyboards.
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post #1699 of 2183
Awesome RPG. I haven't been really into any rpgs since Secret of Mana. Very nice good looking, no crysis good, but beautiful still. I'm surprised I can run it on Ultra on my 5850 at 1680x1050 ~40fps in flotsam. W/o Uber of course. People made it sound so much more taxing. Does it get much more taxing later?
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post #1700 of 2183
Quote:
Originally Posted by x1222 View Post
Awesome RPG. I haven't been really into any rpgs since Secret of Mana. Very nice good looking, no crysis good, but beautiful still. I'm surprised I can run it on Ultra on my 5850 at 1680x1050 ~40fps in flotsam. W/o Uber of course. People made it sound so much more taxing. Does it get much more taxing later?
Uber is the most taxing part. It cut my frames by like 2/3rds. I got around 150-180fps on Ultra without Uber and with Uber it dropped to 25-70fps - that's a huge difference.

Oh and the next area you go into after Flotsam I found to be the most taxing on the system over-all.
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