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[Official] The Witcher 2 Information & Discussion Thread - Page 178

post #1771 of 2183
Quote:
Originally Posted by Ascii Aficionado View Post
Just bought it since it's on sale on Steam for $30, also got the premium bonus content for free, and that enhancement patch is on it's way too and should be free since I owned it before it's release.

Safe to say I should expect great performance with Ubersampling off ?
Definitely. You should be able to max everything except Ubersampling and get 60+ fps no problem.
post #1772 of 2183
Quote:
Originally Posted by SeanPoe View Post
Definitely. You should be able to max everything except Ubersampling and get 60+ fps no problem.
Finally finished downloading at 6:30am, benchmarked it for about 10 minutes.

Maintained 45fps at all times in the giant beginning area, 1080p, everything maxed, Vsync on, Ubersampling off.

Framerate was only that low because my GPU usage was literally at 99% the entire time, which was what I expected. I'm going for another 570 for Skryim and this game, the proc still has plenty of performance to give.

Think I'm going to finish TW1 first before continuing TW2.
 
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post #1773 of 2183
Just finished TW1 and all I can express is:

This my first playthrough on TW1 and I'm all ready for my third playthrough on TW2 with Dark Mode!
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post #1774 of 2183
“Around 1 milion units sold worldwide and solid financial results are the best proof that that we have the right approach. You don’t need draconian DRM to have good sales and you don’t need costly DLC to have good financial results. You just need to treat you customers fair, and you get not only financial results, but fans admiration which for us is absolutely priceless!†-Adam Badowski (studio director at CDprojekt)

Oh how I love this studio. When version 2.0 comes out the 29th I will start a new game after I am done with RAGE.
    
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post #1775 of 2183
Everything they do is perfect. Wish more companies were like them. Reminds me of the good old days when companies only cared about making good games.
post #1776 of 2183
Quote:
Originally Posted by SeanPoe View Post
Everything they do is perfect. Wish more companies were like them. Reminds me of the good old days when companies only cared about making good games.
I agree, you can feel the love they put into their games. I give them a and they get my admiration that they want.
    
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post #1777 of 2183
Patch Notes for 2.0 are out:

Quote:
Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.

Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

Dark Difficulty - The „Dark‟ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer‟s, Oathbreaker‟s and Kinslayer‟s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher‟s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

CD Projekt Red also highlighted the variety of improvements and bug fixes added by The Witcher patch 2.0, from the overhauled targeting system to enhanced parrying, which is no longer dependent on the amount of Vigor, as well as plenty of other things that are mentioned below.

Corrections and improvements to combat:
1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent‟s assault.
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt‟s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:
15. Casting several bombs no longer blocks further inputs.
16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
17. The amount of disk space required for game patching has been reduced.
18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
19. A greater number of monsters now appear in the cave leading to Loc Muinne.
20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
22. Archers now draw their swords more quickly when Geralt approaches.
23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
24. The game is now paused when Geralt executes a finishing move in combat.
25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
26. Physics on cast daggers have been improved.
27. The site for aiming daggers is now more visible.
28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
30. An exploit related to the „Insane‟ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
31. Camera positioning/operation has been corrected during the boss fight against the kayran.
32. Camera control via gamepads has been improved.
33. Assorted adjustments have been made in mutagen statistics.
34. The „Junk‟ filter in the Inventory has been adjusted to provide for correct item filtering.
35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
36. Assorted corrections have been introduced to the mini-map in Chapter 1.
37. Audio balance throughout the game has been adjusted.
38. Erratic character teleportation in mini–games has been eliminated.
39. Assorted adjustments have been made in animations applying to nekkers.
40. A minor bug in the “Scent of Incense†quest has been resolved.
41. Numerous minor fixes have been introduced in character lip-sync throughout the game.

The Witcher 2 Update 2.0 is out on September 29 for the PC edition of the game. All of its improvements will be a part of the title's Xbox 360 version, which is out early next year.
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post #1778 of 2183
Yeah, patch 2.0 sounds great...

I like how these guys actually care about fixing their game and adding more content.
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post #1779 of 2183
These guys deserve your money. I haven't seen such quality, content, and support, since the 90's PC games.
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post #1780 of 2183
Those fixes look great. I'm not sure how I feel about a parry that doesn't reduce all damage but will give it a shot.

"All of its improvements will be a part of the title's Xbox 360 version, which is out early next year."

*** ewwww
Edited by love9sick - 9/28/11 at 11:16pm
    
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