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[Official] The Witcher 2 Information & Discussion Thread - Page 217

post #2161 of 2183
Quote:
Originally Posted by LesPaulLover View Post

I'd strongly advise at least finishing chapter 1. You'll make a, literally, game-altering decision as the first chapter ends and, in my opinion, the story becomes quite good in chapter two. I always looked at the whole Flotsam area as very "out of place" in the overall game. Why they would open the game with an action-packed prologue only to have you then effectively running errands for the townsfolk of Flotsam was always beyond me.

Not sure if I can grind through this boredom to get to that point. I guess I go back to watching the "relevant" parts on Youtube, as I always do with boring to play AAA titles. Which is funny, because they want games to be more cinematic experiences and I end up just watching them on Youtube as extended films for that matter.

This is so sad.
post #2162 of 2183
Quote:
Originally Posted by resis View Post

Not sure if I can grind through this boredom to get to that point. I guess I go back to watching the "relevant" parts on Youtube, as I always do with boring to play AAA titles. Which is funny, because they want games to be more cinematic experiences and I end up just watching them on Youtube as extended films for that matter.

This is so sad.

Yeah I feel the same way about these types of games, Naughty Dog games especially. They don't give much attention to any gameplay aspect, hence the lackluster (or worse) results. I tried to play The Last of Us, got bored, so I was almost tempted to just watch it on youtube but I decided against it. If I want a movie, I'll watch one and get better performances and usually a better story too.
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post #2163 of 2183
I hope someone will visit this thread to answer my question.

I just purchased Witcher 2 EE last time on steam when it was sold around $9.99. I'd like to ask what mods are good to use in this game. (I know that zero weight or any similar weight mods is nearly necessary).
post #2164 of 2183
I decided to give Witcher 2 another run on my current rig (1080p maxed out with Ubersampling=2) and I noticed something very disturbing and annoying on people's faces: a visible grid of some kind... Here, take a look at Geralt's face and his companion face's (in this case companion faces have no grids, except for the dwarf's face in one image), but make sure to view the original image size to see the grid or else you won't see it at all:

No Grid on Face






Grid on Face






FYI Background (not necessary to read): Warning: Spoiler! (Click to show)
When I beat Witcher 2 the first time, I was playing the first release of the Enhanced Edition without mods or anything like that, running the game maxed out @ 1080p, but without Ubersampling because my rig couldn't handle it. Now I have a slightly better rig with GTX 980 @ 1550/8000Mhz and i7 3770K @ 4.8Ghz, which allowed me to run the game @ 1080p with Ubersampling (Ubersamling=2 in User.ini config file, which means 2x2 or 4x OGSSAA). I also installed several HD Textures Mods (Environments and Weapons), Combat Rebalance Mod, Extreme Quality Flora Mod, CEO Mod, Mutagenology Mod, Zero Weight Mod (more like Cheat), Invisible Tooltip mod, Beard Mod (Whicher 3 style!), and White Hair Mod. However, I do not think the mods are the cause of the problem. The funny thing is that my Google research on this topic resulted in people reporting that only re-installation of Windows 7 can fix this issue, which is absurd as there is nothing wrong with my Windows 8.1 Pro OS. Its updated all the way and running flawlessly, without any problems what-so-ever, other than its occasional need to use "Run as Administrator" on some .exe files for some programs to work properly, but "Run as Administrator" does nothing to my Witcher 2 facial grid problem...

Does anyone have a clue as to what is the real cause of the problem and how to fix it? This grid appears only at certain angles and certain lighting conditions. It rarely appears close-up and very rarely in dark environments. Usually, it appears when sun-light falls directly on Geralt's face, but not always and at certain angles and light intensity. It quite annoying and game-killing if you ask me. "AllowSharpen=1" setting in User.ini configuration file makes the grid outline worse and I set it to 0 (disabled), which improved it slightly. I tried to use SweetFX LumaSharpen instead of the game's own sharpness setting and it was an improvement, but the grid is visible regardless of sharpness settings used. Ubersampling is not the cause of this problem because the grid appears even with Ubersampling=0 set in User.ini configuration file.

I also tried to use DSR custom 4K downscaling resolution and disable Ubersampling, which should've produced an identical image quality and performance result to Ubersampling=2 setting because it is the same 2x2 OGGSSAA, just using a different method to achieve. To my surprise, using 4K DSR resulted in reduced framerate (7-15fps) and that was enough to make the game feel sluggish as if there was additional input lag, even though I set nVidia Control Panel's "Adjust desktop size and position" options to "No Scaling" and "Perform Scaling on Display", which should've produced the minimum input lag with 4K downscaling / DSR. Ubersampling=2 framerate was about 55-60fps, while DSR 4K framerate was about 40-45fps. I tripple-checked everything, but DSR was a no-go performance-wise. DSR's Smoothing did improve the facial grid by blurring it, but it was still there...
Edited by MonarchX - 1/12/15 at 6:48pm
post #2165 of 2183
Heyo everyone, I've been trying to play through the witcher 2 before 3 comes out and I'm liking the game so far but I'm having minor issue that's really killing the immersion in this game and thats the lod pop in.

I have about a 15ft circle around my character that has everything loaded in but anything past that things wont show up or be in lower detail. Before posting this I googled and found a few "fixes" for this but none seem to work.

I've tried the infinite grass mod and increases the mesh&foliage scales in the ini files. Neither of them worked. It didn't bother me as much when I was in town but once I started getting into the forest, the pop in really started to bother me because it was so close.

I thought the Geralt was supposed to have enhanced vision but he cant see grass 15 feet in front of him? tongue.gif Any help with this will be greatly appreciated.
post #2166 of 2183
Bump for some help~
post #2167 of 2183
Witcher 2 benchmarked by GameGPU.ru on modern DX11 GPU's http://gamegpu.ru/retro-test-gpu/the-witcher-2-assassins-of-kings-20011-retro-test-gpu.html
May 5, 2015

The game was released on May 17, 2011

http--www.gamegpu.ru-images-stories-Test_GPU-Retro-The_Witcher_2_Assassins_of_Kings-cach-w2_3840.jpg
http--www.gamegpu.ru-images-stories-Test_GPU-Retro-The_Witcher_2_Assassins_of_Kings-cach-w2_1920.jpg
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post #2168 of 2183
regarding the grid thing, i strongly believe that's related to the dithered shadowing that the witcher 2 uses.
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post #2169 of 2183
Quote:
Originally Posted by Sadmoto View Post

Heyo everyone, I've been trying to play through the witcher 2 before 3 comes out and I'm liking the game so far but I'm having minor issue that's really killing the immersion in this game and thats the lod pop in.

I have about a 15ft circle around my character that has everything loaded in but anything past that things wont show up or be in lower detail. Before posting this I googled and found a few "fixes" for this but none seem to work.

I've tried the infinite grass mod and increases the mesh&foliage scales in the ini files. Neither of them worked. It didn't bother me as much when I was in town but once I started getting into the forest, the pop in really started to bother me because it was so close.

I thought the Geralt was supposed to have enhanced vision but he cant see grass 15 feet in front of him? tongue.gif Any help with this will be greatly appreciated.

The config tool in the launcher is bugged. Find the right graphics ini settings in the "profile" folder and paste those into the user ini file in your My Documents folder. Then set that user.ini as read-only.

Even if you set them right and just change the resolution via the config tool, the tool will bork your shadow resolution, etc.

OK, here is the maxed out settings (you can just copy and paste it into the render header in your user ini file. NOTE: that I increased the texture limit to 1300MB from 600MB default and have ubersampling on.

[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=1.0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=1.0
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1300
TextureTimeBudget=10
UberSampling=2
VSync=0
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post #2170 of 2183
Quote:
Originally Posted by TPCbench View Post

Witcher 2 benchmarked by GameGPU.ru on modern DX11 GPU's http://gamegpu.ru/retro-test-gpu/the-witcher-2-assassins-of-kings-20011-retro-test-gpu.html
May 5, 2015

The game was released on May 17, 2011

http--www.gamegpu.ru-images-stories-Test_GPU-Retro-The_Witcher_2_Assassins_of_Kings-cach-w2_3840.jpg
http--www.gamegpu.ru-images-stories-Test_GPU-Retro-The_Witcher_2_Assassins_of_Kings-cach-w2_1920.jpg

Wow....my 680 would only get 31 FPS? Crazy. I can't believe I played that game on SLI 470s. I don't remember the FPS being so low
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