I decided to give Witcher 2 another run on my current rig (1080p maxed out with Ubersampling=2
) and I noticed something very disturbing and annoying on people's faces: a visible grid
of some kind... Here, take a look at Geralt's face and his companion face's (in this case companion faces have no grids, except for the dwarf's face in one image), but make sure to view the original image size
to see the grid or else you won't see it at all:No Grid on FaceGrid on Face
FYI Background (not necessary to read):
Warning: Spoiler! (Click to show)
When I beat Witcher 2 the first time, I was playing the first release of the Enhanced Edition without mods or anything like that, running the game maxed out @ 1080p, but without Ubersampling because my rig couldn't handle it. Now I have a slightly better rig with GTX 980 @ 1550/8000Mhz and i7 3770K @ 4.8Ghz, which allowed me to run the game @ 1080p with Ubersampling (Ubersamling=2 in User.ini config file, which means 2x2 or 4x OGSSAA). I also installed several HD Textures Mods (Environments and Weapons), Combat Rebalance Mod, Extreme Quality Flora Mod, CEO Mod, Mutagenology Mod, Zero Weight Mod (more like Cheat), Invisible Tooltip mod, Beard Mod (Whicher 3 style!), and White Hair Mod. However, I do not think the mods are the cause of the problem. The funny thing is that my Google research on this topic resulted in people reporting that only re-installation of Windows 7 can fix this issue, which is absurd as there is nothing wrong with my Windows 8.1 Pro OS. Its updated all the way and running flawlessly, without any problems what-so-ever, other than its occasional need to use "Run as Administrator" on some .exe files for some programs to work properly, but "Run as Administrator" does nothing to my Witcher 2 facial grid problem...
Does anyone have a clue as to what is the real cause of the problem and how to fix it? This grid appears only at certain angles and certain lighting conditions
. It rarely appears close-up and very rarely in dark environments. Usually, it appears when sun-light falls directly on Geralt's face, but not always and at certain angles and light intensity. It quite annoying and game-killing if you ask me. "AllowSharpen=1" setting in User.ini configuration file makes the grid outline worse and I set it to 0 (disabled), which improved it slightly. I tried to use SweetFX LumaSharpen instead of the game's own sharpness setting and it was an improvement, but the grid is visible regardless of sharpness settings used. Ubersampling is not the cause of this problem
because the grid appears even with Ubersampling=0 set in User.ini configuration file.
I also tried to use DSR custom 4K downscaling resolution and disable Ubersampling, which should've produced an identical image quality and performance result to Ubersampling=2 setting because it is the same 2x2 OGGSSAA, just using a different method to achieve. To my surprise, using 4K DSR resulted in reduced framerate (7-15fps) and that was enough to make the game feel sluggish as if there was additional input lag, even though I set nVidia Control Panel's "Adjust desktop size and position" options to "No Scaling" and "Perform Scaling on Display", which should've produced the minimum input lag with 4K downscaling / DSR. Ubersampling=2 framerate was about 55-60fps, while DSR 4K framerate was about 40-45fps. I tripple-checked everything, but DSR was a no-go performance-wise. DSR's Smoothing did improve the facial grid by blurring it, but it was still there...Edited by MonarchX - 1/12/15 at 6:48pm