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[Official] The Witcher 2 Information & Discussion Thread - Page 29

post #281 of 2183
Quote:
Originally Posted by sew333;13538074 
Looks little ****ty:) Is this max details?

I know that graphic is not all, but i must to say this.

Looks better in motion, plus with all the things happening in the background like things moving in the background like birds flying and catepultars or whatever their called. I saw things constantly moving in the background that I had never seen that much motion in a game before.
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post #282 of 2183
By the way I just realized you can turn off the mouse acceleration.
Go to your Documents\\Witcher 2\\Config\\User.ini

Find [MouseInput] section and set
MouseSmoothness=0
Smoothness=0
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post #283 of 2183
When they do release this game on the consoles, I doubt consoles will have as many things happening in the background. This game really does feel like it was built for the pc first. Alot of things dangling around in the background.
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post #284 of 2183
i was wondering is this game is DX11?
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post #285 of 2183
Does this game have a multiplayer aspect?
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post #286 of 2183
Quote:
Originally Posted by renaldy View Post
i was wondering is this game is DX11?
I believe it's only in DX9 as of now, future updates may allow DX11. I've never been able to tell a huge difference between the two in games tho.
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post #287 of 2183
Quote:
Originally Posted by clerick View Post
By the way I just realized you can turn off the mouse acceleration.
Go to your Documents\\Witcher 2\\Config\\User.ini

Find [MouseInput] section and set
MouseSmoothness=0
Smoothness=0
Mouse smoothing is not mouse acceleration, also not to be confused with mouse filtering. Mouse smoothing is a feature that you see in games that have a multi-platform release and/or are a port of a console version.

It only affects the way the pointer moves in menus and will significantly increase the response time/accuracy of the mouse in menus if you disable it when playing said game on a PC.

But, having said the above, I have seen some development teams accidentally use the wrong name for mouse smoothing and acceleration.

If it only affects the accuracy of the pointer in menu's/the UI then it's really mouse smoothing, if you noticed a difference in the game itself then it's really mouse acceleration and is mislabeled.

I find it disappointing that it was left enabled by default for the PC as this is a high-quality game. I haven't researched so it could be a different development team, I don't know.
Edited by Ascii Aficionado - 5/17/11 at 4:03pm
post #288 of 2183
From the Read-me, I went through line by line and disabled some of the more demanding options.
I still don't fully understand the dangling object option, "disabling puts more pressure on the cpu?"

Quote:
5) Advanced Configuration Options
-Texture downscaling: higher values result in lower texture quality.
-Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.
- Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.
- Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.
- LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.
- Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.
- Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.
- Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
- Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.
- Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cutscenes.
- Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.
- Rain, Wet surfaces rain effect: modest impact on performance.
- SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.
- Motion blur: blur effect on camera movement, demanding on the GPU.
- Cinematic depth of field: provides movie-like depth of field in cutscenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.
- Depth of field – cutscenes: option only affects cutscenes and dialogue sequences, does not affect gameplay performance.
- Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.
- Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).
- Vertical sync: helps eliminate "screen tearing" (http://en.wikipedia.org/wiki/Screen_tearing) during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.
- Decals: enabling decals like dust or blood on characters can affect CPU performance.
There are also significant issues with AMD cards it seems:

Quote:
2) Known Issues

Technical

- Playing .avi and other movie files on your system before launching the game may corrupt game graphics (new nVidia drivers will fix this issue). After playing such files, you should restart your computer before launching the game.
-Disable anti-aliasing on AMD video cards before launching the game. This hardware feature currently conflicts with the game’s anti-alias settings.
- AMD still needs to add a profile for The Witcher 2 to the driver for its Crossfire chipsets. Until this occurs, you may experience reverse performance scalability on systems equipped with this chipset. If this occurs, it is recommended that you disable one of the GPUs on your system. We will post information on a fix for this issue at thewitcher.com/support FAQ as soon as AMD provides one.
- Some AMD cards may not allow you to play the game in fullscreen mode.
- The game may occasionally take longer than expected to launch (about 45 seconds on average).
- After installation, you might encounter an error about a missing .dll file. If this occurs, please run vcredist_x86.exe from the Disk2 directory.
- We advise that you de-activate any anti-virus software prior to beginning the installation process. If you fail to do so, please be sure to authorize the download and installation of any files the software detects as corrupted during installation.
-Occasionally, CPUs may not be detected correctly when using the auto-detect feature in the configuration tool.

Edited by Grief - 5/17/11 at 4:15pm
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post #289 of 2183
i just downloaded this and about to try out single player

is there multiplayer? if so how is it?
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post #290 of 2183
From the Read-me, I went through line by line and disabled some of the more demanding options.
I still don't fully understand the dangling object option, "disabling puts more pressure on the cpu?"
I would think a physical objects limitier, disabling would put less demand on the cpu, could be a typo.


Quote:
5) Advanced Configuration Options
-Texture downscaling: higher values result in lower texture quality.
-Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.
- Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.
- Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.
- LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.
- Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.
- Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.
- Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
- Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.
- Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cutscenes.
- Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.
- Rain, Wet surfaces rain effect: modest impact on performance.
- SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.
- Motion blur: blur effect on camera movement, demanding on the GPU.
- Cinematic depth of field: provides movie-like depth of field in cutscenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.
- Depth of field – cutscenes: option only affects cutscenes and dialogue sequences, does not affect gameplay performance.
- Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.
- Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).
- Vertical sync: helps eliminate "screen tearing" (http://en.wikipedia.org/wiki/Screen_tearing) during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.
- Decals: enabling decals like dust or blood on characters can affect CPU performance.
There are also significant issues with AMD cards it seems:

Quote:
2) Known Issues

Technical

- Playing .avi and other movie files on your system before launching the game may corrupt game graphics (new nVidia drivers will fix this issue). After playing such files, you should restart your computer before launching the game.
-Disable anti-aliasing on AMD video cards before launching the game. This hardware feature currently conflicts with the game’s anti-alias settings.
- AMD still needs to add a profile for The Witcher 2 to the driver for its Crossfire chipsets. Until this occurs, you may experience reverse performance scalability on systems equipped with this chipset. If this occurs, it is recommended that you disable one of the GPUs on your system. We will post information on a fix for this issue at thewitcher.com/support FAQ as soon as AMD provides one.
- Some AMD cards may not allow you to play the game in fullscreen mode.
- The game may occasionally take longer than expected to launch (about 45 seconds on average).
- After installation, you might encounter an error about a missing .dll file. If this occurs, please run vcredist_x86.exe from the Disk2 directory.
- We advise that you de-activate any anti-virus software prior to beginning the installation process. If you fail to do so, please be sure to authorize the download and installation of any files the software detects as corrupted during installation.
-Occasionally, CPUs may not be detected correctly when using the auto-detect feature in the configuration tool.
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