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[TE]ME3 to be tweaked to appeal to wider market - Page 6

post #51 of 89
making these games more for the console has always been a bad idea. They are what -5 years out of date, you could see how unadvanced crysis2 was -I was shattered, and mass effect 1/2 was always way too short, I could never get into it properly...
post #52 of 89
This scares me. When I hear this, I think, tweeked graphics, dumbed down game mechanics and story line.
That makes me sad

Let's just hope that this is not the case
would love them to bring back the inventory and skill systems back again, make it more like a 3rd person RPG, not a 3rd person shoot 'em up
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post #53 of 89
Why is it that I am getting the feeling they will f--k this game up? just like they did with DA2
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post #54 of 89
Since when did parents or guardians care about what their kids play? as long as it keeps them quiet they let them get on with it.
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post #55 of 89
Quote:
Originally Posted by Dranx View Post
Dumbing down the game to appeal to the masses. Greedy people...
I never played ME1 for more than few minutes but it's the most dumbed down game yet.

Automatic enemy marking, seriously?
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post #56 of 89
The problem with broadening markets is that you loose focus, you compromise your ideas and ideals for getting more people to play it. This is not a decision made from a creative mind, it is made because you just want more people to play it and in turn get more money.

I feel that games should be made from an idea and then turned into money, not with the objective of money and then being forced to come up with an idea. Those games lack soul and purpose.

If all games are "streamlined" for the purpose of "broadening the appeal" then they get bland and boring. It is similar to the idea of "cool". There is a constant hunt for the "cool" stuff, but problem is as soon as you find the thing that is cool, it becomes uncool. So in the end this just hurts them because the games become boring, uncool and bland. Things need specialization.

Oh well, just my 2 cents anyway.
    
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post #57 of 89
This may not be the popular opinion but I like this. ME1 was too complicated for my taste. I dont like a game with 5 different types of menus and inventories on top of a level up system. ME1/2 was god because it had a good plot and fun in-game characters. Not because of the RPG aspects.
    
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post #58 of 89
Quote:
Originally Posted by Kirby1 View Post
This may not be the popular opinion but I like this. ME1 was too complicated for my taste. I dont like a game with 5 different types of menus and inventories on top of a level up system. ME1/2 was god because it had a good plot and fun in-game characters. Not because of the RPG aspects.
Different people like different types of game. ME1 definitely had it's flaws, the RPG elements were good, but some of the customisation was poorly implemented - in that it was hard to manage due to the interface - niggles like the whole 'reducing to omni-gel' stuff were a pain.
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post #59 of 89
I guess all the bashing they got from making DA2 appeal to the wider masses didnt teach them anything :/
post #60 of 89
I lost my hope for BioWare with ME 2 and DA 2 i have no expectations for ME3
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