Originally Posted by hollowtek
Just got back from thailand where drones of kiddies in the cyber cafes are all over this... Anywho, isn't this the exact same as league of legends, except that HoN requires $$$?
Here is a very detailed run down of the differences between LoL and HoN and requires some knowledge of these two games in order to make sense:
In HoN, all heroes have mana based abilities. In Leauge of legends there are heroes who can instantly spam their abilities the entire game as soon as it comes of cooldown. This is merely a different game mechanic and not overpowered.
In HoN as soon as you issue an attack command on an enemy hero you draw their creeps aggro. In LoL you have to actually hit them with an Attack.
LoL has a huge amount of defensive items over hon. These are items that give you armour, magic armour, health and CC reduction. Because of this the LoL metagame is tanky dps with sustained damage favoured over burst. HoN works better in balancing the burst department. As well as this LoL has a lot more heroes that scale with these kinds of items (ryze scales with more mana, and there a lots of items that give both health and mana just as an example)
There are very few true carries in LoL, these are characters that farm creeps all game or that players intentionally give hero kills to in order to make them more powerful, due to the fact that they scale with items to a ludicrous degree but are not very good without them. The reason LoL doesn't have these kinds of items is because very character scales with the right items. Things like Ability power in LoL allow heroes like 'intellect heroes in HoN' to scale into late game while in HoN they are generally not very good late game unless they become ridiculously fed.
HoN focuses on 'agility'. 'intellect' and 'strength' stats while LoL does not have those.
LoL has brush. This is a part of the map that you can hide in that people outside the brush cannot see into. The only way to see into the brush (discounting more advanced techniques like skill-shots, clarity and wards) is to walk into it yourself. HoN does not have this.
They both have characters similar in abilities but they are never the same two heroes. HoN has a lot more heroes ripped straight from Dota and I think that in general is a more balanced game because of this.
HoN does have one more map than LoL.
In LoL you have to buy heroes to unlock them. I mean, you get IP per game, and this IP can be spent on heroes or runes. HoN all heroes are unlocked off the bat.
LoL also has masteries. And a 'summoner level', and 'summoner abilities', and a 'passive ability' for each hero. HoN does not have any of these things. A lvl 30 with a full page of tier 3 runes and masteries versus a lvl 1 character of similar ability is going to have a direct outright advantage, but this does not affect high lvl play very much.
You cannot play ELO ranked games until your summoner hits lvl 30. This means you have to play about... 300 games? including losses. Most of my friends hit it with an average of 150 wins and roughly a 50/50 win loss ratio. This in my opinion is good. Newbs can't wreck their elo like they can in HoN but HoN allows for rated custom games and nostats games which can be found more easily. I have also heard that there is huge amounts of noobery in ELO games regardless of the amount of games played.
They both have a matchmaking system and I've no idea which one is better, or the differences between them.
HoN has runes that grant players powers like 'double damage', 'invisibility', and 'clones of yourself', this can dictate the game as an invisibility rune can make someone go gank when normally they would not. LoL does not have runes.
LoL's neutral creeps work differently, killing neutral creeps gives you buffs like red buff or blue buff, these buffs make your character more powerful, red buff adds a slow to your attack and blue buff increases mana regen and gives you a lot of cooldown reduction. And then there's dragon. the $190 gold per character on the team if it's slain. This an important neutral to control as it gives a helluva lot of gold. and can be killed quite early into the game. HoN does not have dragon but they both have Baron.
You cannot 'deny' creeps in LoL. In HoN denying a creep gives the opponent less experience and they cannot last hit the creep themselves for gold. Killing a creep gives you gold, so players will wait until the last possible second to attack the creep in order to get the last hit, but not do any more damage than necessary in order to not push the lane.
HoN uses PSR and LoL uses ELO to determine the length of your e-peen.
Feel free to correct me on anything you feel was biased or wrong in this post, including spelling Edited by Eskanasi - 5/9/11 at 2:39pm