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Playing with Vsync on or not to? - Page 4

post #31 of 41
>60fps on
<60fps off (reduces performance)

got it?
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post #32 of 41
Quote:
Originally Posted by esocid View Post
I always play with it on. I don't really see a reason not to.
you need to google for mouse lag/tripple buffering...if you play fps games in multiplayer, suchs as, css, cod, bc2, with more frames you will react faster against your oponent.And i was told too that in in racing sims that is the same deal, more frames=more imersion in the game.For me, i need at least 100 fps minimum to feel the game as i was there.
Edited by dr.noob - 5/6/11 at 9:43am
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post #33 of 41
Quote:
Originally Posted by thegreatsquare View Post
I get motion sickness right quick if I put Vsync on in HL2 even though I have 60Hz monitors. I don't see the difference visually, but I obviously sense a difference.
Not about FPS. Maybe it's the input lag? I don't know.

Quote:
Originally Posted by Defoler View Post
That depends on the person.
Its more as an "eye quality" thing.
The eye doesn't see in pictures but in motion.

At 60fps (normal 60hz monitors) the monitor outputs smooth enough movement for the eye to consider it that way.

At round the 80fps on lets say a 80hz monitor, if feels to some people a bit more smoother, as the eye can register the movement to the brain in a more natural way.

Once you go over that, above the 80, it becomes to matter less to the eye, and in most cases register just the same.

There is also a number (if I'm not mistaken about the 200hz movement, or 200fps), where the eye stats to "lag" regarding the pictures it sees, and it will starts to "skip" frames in order to keep up.

You just need to consider your eye as a recorder.
It can record up to a certain speed, and above the peak, the recording quality starts to go down.

In general, the younger the mind and health the body, the eye can track faster, so 120hz monitor will look smoother.
The older you get, it will feel the same, or even worse.

No. Just no. It does NOT work like that. The eye does not see in FPS, and it sees in changes. This is why higher FPS will never make the game less smooth. I can see just fine every increment up to 160FPS (160hz monitor, can't go higher really). There's a HUGE difference.

The eye does NOT start to "lag". I don't know where you got this baseless assumption from. You always make baseless assumptions from what I have seen.

Basically, at the start you say that the eye sees in motion (true) but later you said that it starts to lag above some FPS, and that it works like a recorder (obviously false)


I would say that I'd have to put my max visible FPS cap at 180. I can barely imagine anything smoother than 160FPS on my 160hz monitor, but I think it's possible. So I hypothise 180FPS as being my limit there.

TL;DR: There is no such thing as the eye starting to lag. If this was true, it would also apply in real life, where the FPS is gazillion (physicists have theorized on the time actually moving in tiny TINY TINY increments, most likely true but might be false.) In any case, real life is smoother than any image on a computer screen, and your eyes don't lag now do they.
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post #34 of 41
A good example is to drag a window around the screen... even in a smooth circle(at certain speeds); and you will notice tearing and it being very 'jittery' on a 60hz screen, and I guarantee you cannot read it... Do it on a 120HZ and it will be A LOT smoother... hence 120 FPS....

There is somewhat a big difference and when you people say "THE HUMAN EYE CAN ONLY SEE...", it all matters on perception on how big the image is and how many frames your computer can put on your screen...

Even with 45 FPS, you can do fancy things like adding motion blur to make it a more 'enhanced' gameplay experience...
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post #35 of 41
Quote:
Originally Posted by Chris13002 View Post
A good example is to drag a window around the screen... even in a smooth circle(at certain speeds); and you will notice tearing and it being very 'jittery' on a 60hz screen, and I guarantee you cannot read it... Do it on a 120HZ and it will be A LOT smoother... hence 120 FPS....

There is somewhat a big difference and when you people say "THE HUMAN EYE CAN ONLY SEE...", it all matters on perception on how big the image is and how many frames your computer can put on your screen...

Even with 45 FPS, you can do fancy things like adding motion blur to make it a more 'enhanced' gameplay experience...
That circling thing isnt' a valid example. Sure, at that point you see the window movement lag. That's the proper example here, not readability. All LCD monitors ghost. This is fact. Now. This ghosting is usually more serious on 60hz monitors, which makes the text impossible to read. This is why your example was invalid IMO.


On CRT monitors, it'd be readable at any hz... No ghosting whatsoever.
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post #36 of 41
I get horrible screen tearing so I turn it on...
post #37 of 41
Quote:
Originally Posted by De-Zant View Post
No. Just no. It does NOT work like that. The eye does not see in FPS, and it sees in changes. This is why higher FPS will never make the game less smooth. I can see just fine every increment up to 160FPS (160hz monitor, can't go higher really). There's a HUGE difference.

The eye does NOT start to "lag". I don't know where you got this baseless assumption from. You always make baseless assumptions from what I have seen.

Basically, at the start you say that the eye sees in motion (true) but later you said that it starts to lag above some FPS, and that it works like a recorder (obviously false)


I would say that I'd have to put my max visible FPS cap at 180. I can barely imagine anything smoother than 160FPS on my 160hz monitor, but I think it's possible. So I hypothise 180FPS as being my limit there.

TL;DR: There is no such thing as the eye starting to lag. If this was true, it would also apply in real life, where the FPS is gazillion (physicists have theorized on the time actually moving in tiny TINY TINY increments, most likely true but might be false.) In any case, real life is smoother than any image on a computer screen, and your eyes don't lag now do they.
So you are saying that I'm wrong, but repeating what I said with different words.
Didn't I say that the eye doesn't see in FPS, but you say "you are wrong, because the eye doesn't see in fps"?

And a 160hz monitor?
Give me a break yea? Its not real 160hz.
A TV of so called "200hz" isn't showing true 200fps.

CRT doesn't show true 160hz as well.
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post #38 of 41
ive notice my older games run super smooth when i run 100hz refeshrate with vsync on but that was a CRT no lcd i know of that can do 100hz at 1280x1024
post #39 of 41
Quote:
Originally Posted by Defoler View Post
So you are saying that I'm wrong, but repeating what I said with different words.
Didn't I say that the eye doesn't see in FPS, but you say "you are wrong, because the eye doesn't see in fps"?

And a 160hz monitor?
Give me a break yea? Its not real 160hz.
A TV of so called "200hz" isn't showing true 200fps.

CRT doesn't show true 160hz as well.
My post had some of the things you said yes, but your post was in conflict with itself. That confused me


My CRT can do 160, since one of the top CRT monitors out there. 2048x1536 @ 85hz, 1600x1200 @ 110hz, 1280x960 @ 140hz, 800x600 @ 160hz

And it's real hz. LCD monitors are not able to do 120hz on all transitions at the moment because they have too much ghosting for some of them. My monitor has 0 ghosting, and thus the transitions are instant. Boom, real 160hz.

If you really think that my CRT can't do 160hz, you gotta do some research. CRT monitors are THE thing for fast paced gaming because of their high hz and low input lag and 0 ghosting.

My CRT is real 160hz because

1: The screen is able to update every 160hz
2: The screen is capable of receiving 160hz input
3: It does both fine

That's the requirements. LCD TVs are only fake 120hz because of their poor controller chips, that don't accept more than 60hz input. The screen itself is kind of able to do 120hz.. (most of the time) Since my CRT can display and receive 160hz signal, it is true 160hz. THE END

For fast paced FPS games I run 1600x1200 @ 110hz though, since I don't want to lower the resolution further.


Go learn how CRT monitors work, boy. The further you lower the resolution, the higher the hz it allows. My monitor can't do 160hz on high resolutions, but it can still do it.


Until you educate yourself a little, you have no basis on saying that what can and can't happen. I've never seen you post proper monitor advice/discussion.
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post #40 of 41
yeah... older CRT's can do those higher refresh rates.......

and the 240 HZ LCDs and LED backlit (specifically Sony and Samsung) can interpolate frames to make it 240 FPS and more 'smooth' but are simulated screens in-between. Nothing now (that I believe) has inputs for 240HZ but overall it's 240 FPS...
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