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[MG] EA Adopts Games As A Service Model - Page 3

post #21 of 55
Thats a point... If there shifting this change now into games, i wont buy BF3 if theres any sub or whatever Forget your 700% pre orders because they will all go to zero.

Annnnd more people will go back to play BF2 and BF2142 like we currently do
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post #22 of 55
Now I am concerned about buying BF3, as it is specifically mentioned in this article and I will never pay a subscription to play a game. Thanks EA, now I will have to not pre-order BF3 until you give me more details on this crap.

Edited to add: Guess I should thank EA. They are saving me a ton of money as I was going to upgrade for BF3.
Edited by Tufelhunden - 5/7/11 at 5:23pm
    
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post #23 of 55
Good now switch to offense and make Simcity 5!
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post #24 of 55
Gabe Newell mentioned gaming as a service in a video conference with students from a Seattle High School. I think gaming as a service should be the future. But, not the kind that everyone is used to. Which is paying some sort of monthly/annual subcription to gain access to a game or a library of games.

Instead, Gabe talked about a service as catering to each individual. With things like Steam gathering information from each machine it is installed on, I can see how it could work. He talked about the different people from the same community of a specific game. Some people in TF2 are willing to go the distance and pay for content at full price and every single hats and stuff as soon as they become available. Some people pay for dedicated servers. And a lot just buy games/extras when they're on sale.

His idea is catering to each one, the guy A) who wants the latest and greatest will get the latest and greatest at maximum price because he is willing to. Guy B) might be interesting in hosting servers, so he might be given some perks and well guy C) he'll just get the game cheaper because well he only buys cheap anyways.

In the end it all works out. Kinda like Pay what you want games i.e. indie packd

im probably missing a lot of points, but the way Gabe explained it, it sounds the best for consumer, without leaving out the developers
post #25 of 55
If this means Madden on PC, I'll be happy
    
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post #26 of 55
EA's offensive strategy has already worked....I'm offended.
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post #27 of 55
Dear god of the gaming industry... What is your purpose with all this horror?
post #28 of 55
Frankly, these people need to make money for their work. "Just getting by" is not going to allow for the development of great games.

Back then it used to be 50-60 dollars a game. Today, it should be double that to keep up with production costs.
post #29 of 55
When it comes to MMO's I'm happy to pay - that money goes to keeping the servers running, pay the salaries of the employees that patch/code/make expansions, etc.

If they expect me to pay a fee for a non MMO like Mass Effect, they can suck it.
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post #30 of 55
Quote:
Originally Posted by Domino View Post
Frankly, these people need to make money for their work. "Just getting by" is not going to allow for the development of great games.

Back then it used to be 50-60 dollars a game. Today, it should be double that to keep up with production costs.
No to this.
No to monthly subscriptions.
No to DLC.

I'm okay with paying for full-fledged expansion packs, but that's it. I'm surprised they're not charging people for patches yet.
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