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post #51 of 53
Quote:
Originally Posted by somebodysb2 View Post
Crysis 1 @2560 x 1600 will.
My single 580 is dying with BFBC2 @2560 x 1440.
Yes it should, however, OP is talking about SLI 580's.

Crysis and BFBC2 are no problem for my 6970's maxed @ 2560x 1600

I would think 580's could run anything to date or in the near future just as flawless.
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post #52 of 53
Quote:
Originally Posted by De-Zant View Post
Bad company 3 and battlefield 3 are two differetn things

Why should it bring your rig to its knees? If it would, it would be a horrible console port for such poor optimatization.

They ain't gonna alienate most of their userbase by making a game that is impossible to run, unless they do a console port.

I would expect the perfomance to be similar to BC2, though we cannot be sure, since the game is NOT out yet. It's useless to ask.
Developing a game that noone can fully max out (yet) and at the same time making it so most players can play on medium or high settings without any issues, wouldn´t necessarily be a bad idea. Imagine if developers made more advanced graphics settings (which is totally possible) that only the minority of gamers could run, thereby future proofing their game for newer hardware, instead of us having to wait for games to utilize the power of our current hardware. Just throwing in some very high resolution textures and maybe some additional DX11 features and you´ve got yourself an "ultra" high setting, without compromising the performance of lower settings.

Everybody is happy.
Edited by Goaky - 5/9/11 at 5:43am
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post #53 of 53
Thread Starter 
Quote:
Originally Posted by Goaky View Post
Developing a game that noone can fully max out (yet) and at the same time making it so most players can play on medium or high settings without any issues, wouldn´t necessarily be a bad idea. Imagine if developers made more advanced graphics settings (which is totally possible) that only the minority of gamers could run, thereby future proofing their game for newer hardware, instead of us having to wait for games to utilize the power of our current hardware. Just throwing in some very high resolution textures and maybe some additional DX11 features and you´ve got yourself an "ultra" high setting, without compromising the performance of lower settings.

Everybody is happy.
nice.
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