By the way, I don't know if somebody has already posted this somewhere on this forum, but from time to time we argue that developers won't make DX11 games because of consoles and also because the installed base is too small. And generally somebody comes up with the 5% of DX11 systems the Steam Hardware Survey states.
I don't know if Valve is doing it on purpose, but the frontpage for that survey hasn't been updated in a year (updating every 18 months seems rather too much time), and some people (including myself) have already mistakenly taken that data as is at least once.
However, when you click on the "PC Video card usage by mfg" you get this
Turns out Dx11 cards are already at 23.34%, and DX10 at 68.63%, which is a BIG difference from the 5,6% / 56.36% from a year ago. And this months 3.3% growth is at the cost of DX9 and DX10 cards. If the trend continues at an average of 2% a month (except for March), by the end of this year we will be at 55% DX11. Probably a little unrealistic, but perhaps at 40%.
It's a pity they don't compile the data + Windows version used, but bearing in mind that Win 7 64 bit is at 39.47% and Vista 64 bit is at 11.59% + Win 7 32-bit at 10.39% and Vista 32-bit at 12.39% = 73.84% of the people on Steam have the software to be able to run DX11.
The CPU adoption rate in the frontpage also doesn't show the reality. Dual Cores are now at 49.11% (and going down), and Quad Cores are almost overtaking, at 41.39%, with a 2.8% gain from the month before. A year ago it was 55.41% Dual Cores / 26.21% Quad Cores.
Makes you think that multithreaded, DX11 optimized games are going to start booming by the end of the year.Edited by tpi2007 - 5/8/11 at 12:02am