Originally Posted by Limes
Was it that useful? I always though of it more as a novelty weapon. Trouble with gravity gun is that it severely obstructs the view with the object you're holding, which kinda diminishes its usefulness. In the time you'll face the object, grab it, face the enemy (who you have trouble seeing) and shoot him you could've just landed a quick burst to the enemy's head and get it over with twice as fast. Sure, it's a fancy and original addition, but honestly, it's rather useless.
Are just fancy graphics. HL2 wasn't the first to use it, btw. In fact, the only notable thing graphics-wise are the character animations and the lipsync. Though it was on par with other games at that time graphically, it didn't pioneer anything. All of that was done by Epic two years ago in UT2003.
The movement is HORRIBLE. Gordon moves like a slug even when running. I mean I don't expect the movement of Quake 3 or UT at 120% game speed, but come on. And overall it just felt kinda awkward. The weapon sounds were pretty muffled and unrealistic, just compare the sounds of pistol and the submachine gun to their HL1 counterparts, clearly, in HL1 they are considerably louder and feel more powerful. But it's not just the sound, it's the overall feeling. I've played TONS of first person shooters (and I've replayed Half-Life 2 this January) and speaking from experience, the combination of slow movement, bad sound and this overall "lousy feeling" makes the core gameplay (it is a first person shooter
, after all) somewhat unsatisfying.
Again, I don't think it's a bad game, in fact, I consider it to be a very good game, but HL1 is better. I would actually name another game that is better that was released the same year: Chronicles of Riddick: Escape from Butcher Bay. Some unknown company released with no hype whatsoever what I consider to be probably the best "modern" (meaning it's not like Doom or DN3D or Blood) closed-quarters fps. Imo, the reason Half-Life 2 is so highly regarded is because of all the hype and marketing. There are lots of absolutely brilliant games that were forgotten just because they didn't have much of a marketing budget, but hey, that's to be expected.