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[Steam] Shogun 2 DX11 Update! - Page 4

post #31 of 61
Quote:
Originally Posted by UbNub View Post
The real difference is in the FPS I had a huge boost even with 4x AA and 16x AF. the differences are also more noticeable in game at higher resolutions.
Yes!
Thats what the DX 11 haters fail to realize: if all other things are equal (texture quality, no tesselation, no depht of field, etc) DX 11 is simply a better "API" than Dx9, it runs faster and smother!

And those screenshots show AMAZING difference by the way, in respect to tesselation and depht of field especially. I think that if you can't see it or don't care, you should sell your pc and get a nice and cheap console + a cheap netbook for your internet needs, and stop bothering people here at OCN.

DX 9 is from 2002 for crying out loud! (the latest upgrade is from 2004! that's 6 freaking years ago!)
Dx 11 is evolution long overdue!
Edited by Ulver - 5/9/11 at 7:07pm
post #32 of 61
I noticed a good difference with this patch, so glad to finally have some AA. I also had a little performance boost.
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post #33 of 61
Quote:
Originally Posted by Ulver View Post
Yes!
Thats what the DX 11 haters fail to realize: if all other things are equal (texture quality, no tesselation, no depht of field, etc) DX 11 is simply a better "API" than Dx9, it runs faster and smother!

And those screenshots show AMAZING difference by the way, in respect to tesselation and depht of field especially. I think that if you can't see it or don't care, you should sell your pc and get a nice and cheap console + a cheap netbook for your internet needs, and stop bothering people here at OCN.

DX 9 is from 2002 for crying out loud! (the latest upgrade is from 2004! that's 6 freaking years ago!)
Dx 11 is evolution long overdue!
Heh, no one here is hating on DX11. This update, however, is quite a failed implementation of DX11, at least, judging by what's been posted in this thread thus far.

Going from DX9 to DX11, you'd expect a much bigger jump in quality, however, it's not there for this game.
    
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post #34 of 61
Quote:
Originally Posted by UrbanSmooth View Post
Heh, no one here is hating on DX11. This update, however, is quite a failed implementation of DX11, at least, judging by what's been posted in this thread thus far.

Going from DX9 to DX11, you'd expect a much bigger jump in quality, however, it's not there for this game.
A good example of a failed implementation of DX11 would be Metro 2033. DX11 should not cut your FPS to 1/3 of what it was before tessellation was enabled. DX11 should, however, give you a slight or major performance boost while offering tessellation, advanced depth of field options and softer shadows-- which Shogun 2 just did. This patch is a perfect example of how DX11 should be implemented.
post #35 of 61
The only difference I see here is DX9 no AA/DOF and DX11 w/AA and poor implementation of DOF. Why not add those features to DX9? I mean come on now.
post #36 of 61
Well as of right now I just hit my GPU mem limit (24mb over according to the benchmark) with 8x aa and all maxed settings at 1920x1080. Bumped it down to 4x AA and I ran the benchmark. Mostly fps in the 50's in close up, 80+ in farther out shots, averaged out to 61.26fps.

Not bad, but sad to see my 570's already hitting the memory limit at 1080p in a game other than gta IV.
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post #37 of 61
DX11 seems to be running a lot better than DX9 on high, even with AA on.
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post #38 of 61
I'm happy to see that they slightly nerfed the Naginata Warrior Monk units.
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post #39 of 61
hmn my gtx 560 run it at around 30 fps max out, omg, time to update already. this game is more taxing then crysis warhead *** ;p
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post #40 of 61
Quote:
Originally Posted by [nK]Sharp View Post
Seems like everything will have DX11 before crysis 2 does.
lawl...."sigh"
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