Spitfire Ace (1982) â€” The first project in which Sid played a major role in the game creation stage.
HellCat Ace (1982)
Floyd of the Jungle (1982)
NATO Commander (1984)
Solo Flight (1984)
Kennedy Approach (1985)
F-15 Strike Eagle (1985) â€” one of the first combat flight simulators
Silent Service (1985), a World War II submarine simulation game, and Meier's first foray out of flight sims.
Crusade in Europe (1985)
Decision in the Desert (1985)
Conflict in Vietnam (1986)
Sid Meier's Pirates! (1987)
F-19 Stealth Fighter (1988)
F-15 Strike Eagle II (1989)
Sword of the Samurai (1989)
Covert Action (1990)
Sid Meier's Railroad Tycoon (1990), a business simulation game that paints the early development of railroads in the United States and Europe, a time when competition between railroad companies was very fierce. With the release of Sid Meier's Railroads!, this series now has four installments.
Sid Meier's Civilization (1991), Meier's most successful game franchise to date. It has lived through several versions (see below) and sold over 6 million copies. This game is a turn-based strategy game.
Pirates! Gold (1993)
C.P.U. Bach (1993), 3DO Console exclusive interactive music-generating program.
Sid Meier's Colonization (1994), a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1850. To achieve victory in this game, the player must declare independence, and win in a revolutionary war against their mother country in Europe (France, England, Netherlands, or Spain).
Sid Meier's Civilization II (1996) Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
Magic: The Gathering (1997) This would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg! (1997) Sid Meier's first real-time tactical game.
Sid Meier's Antietam! (1998) Sid Meier's Gettysburg and Antietam are part of his Civil War set.
Sid Meier's Alpha Centauri (1999) Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme. Alpha Centauri is set in a futuristic setting on an alien world, with ideological factions substituting for civilizations. This is a much more versatile version of Civilization, featuring economics and unique military customization, as well as diplomacy.
Sid Meier's Civilization III (2001), Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. New features include expanded diplomacy (much like Alpha Centauri); the introduction of "culture" as a tool for domination; and "strategic resources" required for trade and to produce certain units. Sales of this installment made the Civilization series the best selling PC series to date.
Sid Meier's SimGolf (2002) A golfing simulation in which the player built their own golf course and played it, against computer players, co-created by Maxis. Not to be confused with Maxis' 1996 title SimGolf.
Sid Meier's Pirates! (2004), follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements and an all new ballroom dancing segment.
Sid Meier's Civilization IV, Designed by Soren Johnson and released October 25, 2005. A full 3D engine replaces the isometric maps of Civilization II and III. This installment makes "Religion" (present in earlier versions only as a means of population pacification and control) a tool of domination, alongside the Culture and Diplomacy elements from previous incarnations.
Sid Meier's Railroads!, released October 17, 2006. When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
Sid Meier's Civilization Revolution, announced on June 28, 2007 and released on June 13, 2008. A seventh generation console edition of Civilization. This is the only Civilization title available for seventh generation consoles.
Sid Meier's Civilization IV: War of Two Cities. One of three Sid Meier properties to be launched by Oasys Mobile, this Sid Meier property takes the major civilizations and pits them against one another in a real time one on one battle to take over the opponent's major city. The game was developed by Floodgate Entertainment.
Sid Meier's Pirates! Mobile. The game was developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
Sid Meier's Railroad Tycoon Mobile. Developed by Blue Heat and published by Oasys Mobile. This version is based on the Sid Meier classic game series; the mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: Colonization, is a 2008 remake of the 1994 Colonization, and is a standalone game based on the Civilization IV engine.
Sid Meier's Civilization V, released on September 21, 2010 for North America and on September 24, 2010 for the rest of the world. Jon Shafer was the lead designer of the game. New features include Social Policy (which replaces "Civics" system), unit stacking change, City-States and fully animated leaders.