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post #101 of 253
Quote:
Originally Posted by CalypsoRaz View Post
I played from beta all the way through ICC
Yeah, I stopped at ICC as well. Cata does nothing for me.



The ole' days.
post #102 of 253
Quote:
Originally Posted by Zcypot View Post
WoW is a weird game :\\ you need a good server connection speed to load all the stuff, WoW does not take advantage of multi GPU setups, and it does not fully use 4 cores . WoW will always be bottlenecked no matter what hardware you have.
Blizzard's servers are more than adequate to send out the information for client textures no matter how populated. If this weren't true SSDs would have little to no effect when loading player textures for example, which couldn't be further from the truth. WoW can technically utilize multiple cores but this is very limited as Cilraaz said, 1st core will be used by the main thread and the others are used to offset sound and miscellaneous threads, both of which barely saturate a core even during intense raid situations.


We're really starting to beat a dead horse, you shouldn't be surprised when a game this old can't take advantage of new hardware. Blizzard stated they weren't up to rewriting the entire backend for Cataclysm so until that happens it's going to be the same situation no matter what hardware.
Edited by maik - 5/11/11 at 9:29am
post #103 of 253
I have no issues on my sig rig playing on skullcrusher. When it is _really_ busy in town I maybe drop to 60 fps near the auction house, but I haven't noticed it going lower, and my processor is OC'd to at least 4Ghz while playing. WoW does seem to be cpu intensive while in overcrowded cities, but it doesn't dip me below 60 fps. Or, if it does, it happens so infrequently that I do not notice.

But regardless, unless you are seeing that type issue while actually _playing_ the game (raiding, dungeons, questing, etc.), and not just sitting in town..., I wouldn't consider this an issue degrading gameplay.

But seriously, you cram tons of people and tons of flying mounts all flapping their wings around into a small area you are bound to hit some part of the system really hard, in this case it just so happens to be the CPU.
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post #104 of 253
Does anyone else now that WoW was only designed to use a SINGLE core when it came out? And everyone wonders why they bottleneck the game with a hexcore...
     
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post #105 of 253
Ok i installed wow and started up a 7 day trial from my old account. I went to orgrimmar (a friend said thats where the most people were) at about 19:05 tonight so there was quite a few people. I ran around, flew and rode my horse.

Rig at stock settings: CPU @ 3.4Ghz, RAM @ 1600Mhz, GTX580 @ Stock

All wow settings maxed.

1920x1080
Multisample = x8
Texture Filtering = x16
DX = 11
Ultra settings
Sound Quality = High
ect.... all maxed

2011-05-11 19:01:14 - WoW
Frames: 11296 - Time: 163496ms - Avg: 69.090 - Min: 46 - Max: 157
Edited by jackbrennan2008 - 5/11/11 at 10:10am
post #106 of 253
Thread Starter 
Quote:
Originally Posted by 2thAche View Post
I'm not seeing that at all. Nowhere on that screenshot are the two main cores at %100. The GPU is at %100 2/3 of the screen, and when it dips the CPUs are still not maxed, they are pretty constant across the board.

Show me two the two main cores maxing out when the GPU dips and I'd believe it. But that screen just shows me that it's not the CPU.
Windows is spreading the load even though only 2-3 threads are actually using cpu power (the game is the only thing running).

That screen is with an AMD x6 - have you seen any six core i5-2500ks?
    
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post #107 of 253
Quote:
Originally Posted by BallaTheFeared View Post
Windows is spreading the load even though only 2-3 threads are actually using cpu power (the game is the only thing running).

That screen is with an AMD x6 - have you seen any six core i5-2500ks?
That's not what he's saying. He's pointing out that unless your CPU hits 100% it's not bottlenecking your GPU.

Your CPU usage isn't high enough to bottleneck your GPU in that picture!
post #108 of 253
Quote:
Originally Posted by jackbrennan2008 View Post
That's not what he's saying. He's pointing out that unless your CPU hits 100% it's not bottlenecking your GPU.

Your CPU usage isn't high enough to bottleneck your GPU in that picture!
WoW doesn't utilize 6 cores, so it would be impossible to get CPU usage to 100%, so what you're saying isn't right.
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post #109 of 253
Quote:
Originally Posted by BallaTheFeared View Post
Windows is spreading the load even though only 2-3 threads are actually using cpu power (the game is the only thing running).

That screen is with an AMD x6 - have you seen any six core i5-2500ks?
No offense but your screenshots don't show anything. The thread title says it all, you're mistaken in thinking that you're still being bottlenecked by your hardware when in reality you're being bottlenecked by a backend that's over 7 years old. Even with the changes made over the years you're not going to use any newer processor or graphics card to its full potential, to do so would require rewriting a large portion of the game and Blizzard stated they weren't going to do so any time soon.
post #110 of 253
Thread Starter 
So by that logic Super PI uses 3 cores.

    
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