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WoW - How much cpu power do you need? (Answer: More than Sandy Bridge) - Page 21

post #201 of 253
Quote:
Originally Posted by HAF_wit;13473703 
Haha, no worries. I do use world of warcraft as my final test when doing overclocks, as no matter how long I let something sit in Prime95/IBT/OCCT/etc, WoW will crash me in 5 seconds flat if there's any sort of instability. I played Aion for a year, and even though the graphics are far better, the engine definitely was easier on my computer as I had higher framerates with less resources. At least Blizzard is good for something. biggrin.gif

Play metro 2033 if you really want to stress a OC, I have had OC's pass 30+ passes in prime, turn on metro 20 minutes in I would get a BSOD. In WoW i can literally run my unstable 4.3ghz benching setup and never crash.
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post #202 of 253
Quote:
Originally Posted by Shrimpykins View Post
I snipped out the pictures to save on space.

I'll repeat what I said earlier, but specifically in addressing this post.

The reason you aren't seeing 100% usage on either the CPU or the GPU is because the CPU is in fact doing 100% of the possible work it can do with the limited coding of WoW.

Think of it like this. You have 8 logical CPUs at your disposal. You see the 8 graphs, each represents a logical (as opposed to physical) CPU on your processor. WoW is coded to use up to 2 logical CPUs at 100% each. Now when you split that work load up and divide it among all available logical CPUs, the amount of processing each individual CPU has to do is reduced, but the overall output is relatively the same. This is limited by the programming and not the hardware. It's a problem with WoW, not with the end users configuration.

There have been people claiming to use start commands or config edits to get WoW to output more than 2 streams of data to be processed at a time but none of them actually work. All they are doing is creating a redundancy for something Windows does automatically.

So let's say you use 70% of your GPU to keep up with 2 logical CPUs going full out at 100% calculating data, that's why you don't see the GPU reaching 100%, no matter how many logical CPUs you add to the mix, WoW is only coded to make 100% use of up to 2.
Ok, thanks for explaining, lot better than Balla just going "are you joking?"
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post #203 of 253
Thread Starter 
Quote:
Originally Posted by Recluse View Post
Ok, thanks for explaining, lot better than Balla just going "are you joking?"
I already explained it in this thread (and several others) with screens of exactly what you'd see.

I'm sorry if I came off a bit crazy-eyed, sometimes I get frustrated when I feel like I'm going in circles as there are so many people who come here with varying knowledge... At times I feel like I'm repeating myself over and over to the same people.
    
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post #204 of 253
i used to play the game on my old 939 amd athlon 64 3200+ couldnt max out the settings though but it ran fine in highy populated area's also didnt tryed it with my sig rig yet though
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post #205 of 253
Quote:
Originally Posted by BallaTheFeared View Post
I already explained it in this thread (and several others) with screens of exactly what you'd see.

I'm sorry if I came off a bit crazy-eyed, sometimes I get frustrated when I feel like I'm going in circles as there are so many people who come here with varying knowledge... At times I feel like I'm repeating myself over and over to the same people.
You said nothing about WoW being the actual bottleneck, multiple people had to explain this including myself.


My nephew still uses an Athlon 64 to play, WoW is very friendly with low end systems even after the expansions; you won't get great FPS in areas with a lot of players, but it's more than playable even during raids. Hopefully Blizzard will remedy this at some point, they have to keep people like my nephew happy as well as people like us with recent hardware, it's definitely going to be a balancing act.
post #206 of 253
Again, still waiting on those screenshots of 100+ FPS in a crowded city.

Oh wait, that's because it's not possible.
post #207 of 253
The fact is SB has more than enough power, it's not reaching the OP's standards because of WoW's lack of true multiple core support as we've explained countless times. No matter how high the clock speed or improved the architecture WoW is still limited to 2 logical cores, even the newest CPUs like SB aren't enough to sustain 100+ FPS in densely populated areas while only utilizing 2 cores.


It's not a matter of having enough power, the performance simply doesn't exist right now with the way WoW is coded. IB could be a different story, but as Shrimpykins said it's not likely that you'll see gains of 30-40 FPS.
post #208 of 253
IMO, WoW's graphics are not anything special , even if you max them out..
    
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post #209 of 253
Quote:
Originally Posted by Foolsmasher View Post
Again, still waiting on those screenshots of 100+ FPS in a crowded city.

Oh wait, that's because it's not possible.
I only get 100+ while on a taxi
Hell, with my old rig, id be lucky to get half that.
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post #210 of 253
Quote:
Originally Posted by SethCohen View Post
IMO, WoW's graphics are not anything special , even if you max them out..
WoW is not meant to be photorealistic; it's meant to be fantastic (relating to a fantasy). That said, they definitely have some room for improvement.
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