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post #221 of 253
Third time I've had to clean this thread up.

If you're going to disagree, keep it about the computers. The next time I see people attacking each other, I'm going to start infracting.
post #222 of 253
I'm new to this thread, but if one was looking for a CPU bottleneck, I think it would be easier to prove with lower graphical settings, taking any possible GPU issue out of the equation, no?
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post #223 of 253
Quote:
Originally Posted by BallaTheFeared View Post
To show even a SB chip at 5.3GHz isn't enough to pull off 60+ fps in WoW?

Or was I trying to say even a SB chip at 5.3GHz isn't capable of running WoW?

I suggest you read the OP again.


Edit: Its not just WoW that is messed up, there are a lot of titles out there like Star Craft II that share these same "problems".

The simple fact is not all game developers are designing their games to run on quad cores and higher because they're trying to hit a larger market. So that leads into cpu companies like AMD releasing 8 core desktop chips when most of the market can't even use 4. Yet they did this at the cost of per core performance.

It just doesn't make any sense.
People said the same thing when dual cores came out, the longer time progresses the more games that will support multiple cores. WoW is a great example of why CPU intensive games need to make use of more than 2 cores, but being over 7 years old WoW's engine doesn't have this luxury without a major rewrite. You just can't rely on manufacturers to make up for this with clock speeds and architecture.
post #224 of 253
Thread Starter 
Quote:
Originally Posted by maik View Post
People said the same thing when dual cores came out, the longer time progresses the more games that will support multiple cores. WoW is a great example of why CPU intensive games need to make use of more than 2 cores, but being over 7 years old WoW's engine doesn't have this luxury without a major rewrite. You just can't rely on manufacturers to make up for this with clock speeds and architecture.
Quad core optimization has taken a lot longer than dual core did (we still aren't there).

Adding more cores doesn't help legacy software such as WoW, the only thing that can improve that is clock speeds and architecture.

There will come a day when a quad core cpu is isn't enough like many dual core cpus seem to be in some titles, however that day isn't today.

You can't abandon one to improve the other, and I think AMD did exactly that with Bulldozer. Intel on the other hand simply improved core performance this time around, they didn't add more cores. I guess we'll see which of our two stances pans out in about a month.
    
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post #225 of 253
Quote:
Originally Posted by BallaTheFeared View Post
You can't abandon one to improve the other, and I think AMD did exactly that with Bulldozer.
Proof?
post #226 of 253
Quote:
Originally Posted by BallaTheFeared View Post
Quad core optimization has taken a lot longer than dual core did (we still aren't there).

Adding more cores doesn't help legacy software such as WoW, the only thing that can improve that is clock speeds and architecture.

There will come a day when a quad core cpu is isn't enough like many dual core cpus seem to be in some titles, however that day isn't today.

You can't abandon one to improve the other, and I think AMD did exactly that with Bulldozer. Intel on the other hand simply improved core performance this time around, they didn't add more cores. I guess we'll see which of our two stances pans out in about a month.
As you said we'll find out how BD fares in a month, anything now is speculation. They did slack off with K10, but this time around they're claiming to have significant increases so I wouldn't quite say they've abandoned improvements on the architecture.
post #227 of 253
Thread Starter 
A bulldozer module performs at 80% the capacity of two full bulldozer cores.

They're using hardware level SMT to get more cores on the same die while cutting costs/heat/power requirements.
    
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post #228 of 253
Quote:
Originally Posted by BallaTheFeared View Post
A bulldozer module performs at 80% the capacity of two full bulldozer cores.

They're using hardware level SMT to get more cores on the same die while cutting costs/heat/power requirements.
Still that tells you nothing as to how per core performance will fare against current models as we have no idea of the performance of a "module" or core.
post #229 of 253
Thread Starter 
Indeed, but in order for it to meet the per core performance of SB the original full core would need to be 110% faster than a SB core.

It just doesn't add up for me.
    
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post #230 of 253
Quote:
Originally Posted by BallaTheFeared View Post
Indeed, but in order for it to meet the per core performance of SB the original full core would need to be 110% faster than a SB core.

It just doesn't add up for me.
It doesn't add up because your math is terribly off.

Assuming similar clock vs clock performance, your numbers would mean a Bulldozer core would have to run at 6.3 Ghz to match a SB core at 3Ghz.
Edited by Iceman23 - 5/12/11 at 5:27pm
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