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WoW - How much cpu power do you need? (Answer: More than Sandy Bridge) - Page 7

post #61 of 253
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Sadly I don't know anyone with two 2gb sticks of DDR3 that I could borrow.

Does this help at all?

    
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post #62 of 253
Quote:
Originally Posted by BallaTheFeared View Post
I believe this is the first time I've ever heard anyone attempt to pitch SSDs as providing actual ig fps increases.
SSDs do nothing for online games, especially MMORPGs like WoW. It's all about your internet connection, not your CPU/GPU whatever else. The slowest hard drives (Green) today have about 70Megabytes read/50Megabytes write speeds, compare this to your internet with 1.3Megabytes D/L and maybe 300Kilobytes upload. That's where your "bottleneck" in this game will always be, you can clock your 2500K to 10GHz and it still won't help in busy areas, since your connection will be maxed out in areas with loads of players and therefore losing packets due to having to upload/download a lot of data at the same time on the same connection.

Also I can't believe people take maxing this game out so seriously when it looks like garbage even compared to Guild Wars 1 (except maybe in the textures department, WoW has them at higher res). 3D models look like crap with a series of rectangles for arms/legs for God's sake.

Quote:
Originally Posted by BallaTheFeared View Post
lol I'm not buying an SSD for WoW, not because I'm almost positive it wouldn't benefit me while gaming, but because I'm simply not paying $100 for 60gb of storage... I don't care how fast I load games.


Also pointless images of your fps in WoW are pointless.



More than pointless, but I'm at the AH Balla!!!

Yeah.
ROFLMAO. That's DirectX 11 by Blizzard's standards? Because this game's graphics look embarrassing compared to most DirectX 8 games, let alone DX9/11. I thought when everyone was mentioning the DX11 patch they were gonna redo all the textures in the game, not sharpen models/shadows slightly and call it a day.
Edited by Am* - 5/11/11 at 6:07am
    
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post #63 of 253
Your first post doesn't show CPU cores maxxed, none of them are.

Is that RAM screen of when playing WoW for a while or just starting the game and alt-tabbing out?
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post #64 of 253
Quote:
Originally Posted by Riou View Post
Memory leak?
Thinking along those lines but also this.

Quote:
Originally Posted by BallaTheFeared View Post
Sadly I don't know anyone with two 2gb sticks of DDR3 that I could borrow.

Does this help at all?
Save your lunch money, cut back on your smoking, drinking, and strippers, and go buy some more RAM so you can test with 8GB
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post #65 of 253
Quote:
Originally Posted by Am* View Post
SSDs do nothing for online games, especially MMORPGs like WoW. It's all about your internet connection, not your CPU/GPU whatever else. The slowest hard drives (Green) today have about 70Megabytes read/50Megabytes write speeds, compare this to your internet with 1.3Megabytes D/L and maybe 300Kilobytes upload. That's where your "bottleneck" in this game will always be, you can clock your 2500K to 10GHz and it still won't help in busy areas, since your connection will be maxed out in areas with loads of players and therefore losing packets due to having to upload/download a lot of data at the same time on the same connection.
Since all of the textures are locally stored and locally rendered, how would connection speed have any effect on fps? The game responds to slower connections by producing invisible textures because the slower connection cannot receive the info on what to render. The only thing in game that the client requests information on is NPC's, Players and Items while everything else is handled by the client-side. The textures, mipmaps, etc are all on the client-side and rendered using the clients GPU. Thus, fps isn't controlled by internet speed.
Edited by LethalRise750 - 5/11/11 at 6:11am
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post #66 of 253
Quote:
Originally Posted by tout View Post
Your first post doesn't show CPU cores maxxed, none of them are.
I don't get it either. His first screenshot post is the X6, with the first two cores running ~60%.
Haven't seen a screenshot of the 2500k running the first two cores on 100% (or I missed it after re-reading 4 times)
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post #67 of 253
Quote:
Originally Posted by EfemaN View Post
There's definitely something wrong. Both my old 480 and my current 560 completely max out WoW sitting right around the Stormwind bank; I use the FPS cap setting to set it to ~64, and it sits there with like 60% usage.

EDIT: Just in case I'm going crazy, I'll hop on now (haven't been on in weeks) and check.

EDIT2: Almost accurate. 1080p, Ultra, DX11, Windowed:
Looking at this, how the hell is 4GB extra RAM going to help anything? It barely uses over half his current memory modules.

Quote:
Originally Posted by LethalRise750 View Post
Since all of the textures are locally stored and locally rendered, how would connection speed have any effect on fps?
Because everything needs to be synchronized with the server when you're playing. Had he been running around in empty maps he would be running it at like 300FPS minimum, but it is having to load different textures/3D models for all different players. His FPS would drop when his connection starts losing packets and his PC would have to idle around and wait until it got enough data through the connection back from the server.
Edited by Am* - 5/11/11 at 6:19am
    
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post #68 of 253
Quote:
Originally Posted by Am* View Post
Because everything needs to be synchronized with the server when you're playing.
But that has no effect on fps, the server only dictates what needs to be rendered on players and npc's, it doesn't actually render it for you lol.. The task of producing the frames is put on the client, not the server.

Proof is in how if I torrent something and play WoW at the same time, my fps does not change anywhere in-game even though my latency jumps to 2000+ ms lol.
Edited by LethalRise750 - 5/11/11 at 6:19am
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post #69 of 253
Quote:
Originally Posted by Am* View Post
SSDs do nothing for online games, especially MMORPGs like WoW. It's all about your internet connection, not your CPU/GPU whatever else. The slowest hard drives (Green) today have about 70Megabytes read/50Megabytes write speeds, compare this to your internet with 1.3Megabytes D/L and maybe 300Kilobytes upload. That's where your "bottleneck" in this game will always be, you can clock your 2500K to 10GHz and it still won't help in busy areas, since your connection will be maxed out in areas with loads of players and therefore losing packets due to having to upload/download a lot of data at the same time on the same connection.
If the hard drive is heavily accessed by the game, OS, and other background apps at the same time, it can slow down the frame rate. Installing WoW on a separate drive apart from the OS, page file, etc. can lessen any sudden stuttering or drops in frame rate.

Balla might have to turn down the shadows. WoW is not a optimally coded game. The worst software will slow down the fastest hardware. Throwing faster hardware at bad software engineering can only get you so far.
post #70 of 253
I'm on one of the most heavily-populated Alliance servers in the world.

All settings on Ultra. 1920x1080. 2x 580s clocked to like 900/something each. 950 is clocked to 4.3-ish.
WoW is NOT installed on my SSD. (though really, people, the only difference having the game on the SSD would ever make is quicker load screens.)

I can sit in SW at prime-time and keep over 120fps no problem. I can join Isle and have a huge 40v40 at the WS with thousands of particles everywhere, no dip at all in frame rate.

This makes your "answer" wrong. Admittedly, I think I might have just been trolled. No one can actually believe that you're hitting CPU bottle-necks with WoW. No one who actually understands any of this, anyway. Sure, the game uses more CPU than a lot of other games, but that fact is taken way out-of-proportion all of the time. You don't need Ivy+ to handle WoW. Sorry, you just don't.


edit: I forgot to mention, I also usually have Vent/Skype/FF running at the same time. With 5+ tabs. There have been occasions where I've even folded with WoW running. Sometimes I'll accidentally leave League running in the background when I fire it up. lol. It does not bottle-neck at the CPU, stop being silly.
Edited by Plex - 5/11/11 at 6:26am
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