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LCD Monitor maximum resolution rant - Page 5

post #41 of 50
Quote:
Originally Posted by AngEviL View Post
Who sais that the 1080p is the standard, when it's about something technological that supposedly should improve in time. And going by this logic.. how come we have 14 MP pocket cameras as the mainstream now, but use 2MP monitors ? You would think that 5M digital cameras is more than enough, no ? Why do we have such ridiculous MP pocket cameras ? So why this applies to cameras, why does this work there, but not on computer monitors ?

Why not have it in monitors ? "Look, here is a 4MP monitor ! Nono, the competition has a 6MP one, let's buy that ! Wait, don't buy something yet, a new 8MP monitor should come out by next year !"
The megapixel craze with cameras is a whole other issue to begin with. But I'll put it simply: on a full frame DSLR in the hands of a pro, yes, 20MP is useful. In a pocket camera in the hands of someone on vacation, they don't need more than 5MP (and that's a best case scenario).
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post #42 of 50
Quote:
Originally Posted by Manyak View Post
The megapixel craze with cameras is a whole other issue to begin with. But I'll put it simply: on a full frame DSLR in the hands of a pro, yes, 20MP is useful. In a pocket camera in the hands of someone on vacation, they don't need more than 5MP (and that's a best case scenario).
They basically don't benefit one bit from the 20mp cameras because the lens quality is too low to allow proper use of such resolutions. At least from what I understand.
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post #43 of 50
1080 is the standard partially because of TV and full HD marketing shtick....stuff kind of carried over from tv's for the first time in computer monitor history and it just hasn't advanced yet.

Another thing I meant by standard is in regard to the manufacturing process. Doubtless it is much cheaper to produce and sell 1080 panels right now because that is what the majority of them are set up to do.

The camera comparison only works if display manufacturers were still pushing resolution as a marketing tool to differentiate their products...over the past year or so there has been more emphasis placed on LED, HZ and 3D then on resolution.
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post #44 of 50
Quote:
Originally Posted by 2thAche View Post
The other funny thing to me about this is that no matter what, people are not happy. Waaah, I have to pay more than $150 for a monitor with crazy high, incredible resolution that would make my work so much better. A unit that you couldn't even imagine a few years ago.
Uhh, we've had CRT's that have done these resolutions for years.

What we're talking about here is the fact that the mark up is ridiculous... the cost of manufacturing does not justify the huge price premium here.
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post #45 of 50
Quote:
Originally Posted by De-Zant View Post
They basically don't benefit one bit from the 20mp cameras because the lens quality is too low to allow proper use of such resolutions. At least from what I understand.
I'll give you five reasons:

1) Like you said, the lens quality isn't good enough

2) No consumer monitor has the resolution to display all of that (even 2560x1600 is only just above 4MP)

3) When printing on 8"x10" photo paper (or even 8.5"x11" or A4), you can fill the entire sheet by printing a 5-6MP image at 300ppi - the standard print resolution used by professionals for "photo quality". Most home users don't even know this anyway, and will print at whatever the default is set at (usually 72ppi, in which case even 2MP is enough).

4) By cramming all those megapixels into a tiny sensor, the noise level is increased, so as soon as you have to use any ISO above the base (normally ISO 50 or 100) you get a ton of noise in the picture. If there were fewer megapixels the photoreceptors could be made larger, allowing for less noise, allowing you to take clearer pictures in darker settings.

5) Larger photoreceptors also allow for a higher dynamic range (being able to photograph very light and very dark areas at the same time).


Having high MP on pro-level cameras is a different story: it's VERY needed for things like landscape photography and for being able to crop and still print a poster-sized photo in good quality, among other things. But in a pocket camera...no way.
Edited by Manyak - 5/11/11 at 10:17am
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post #46 of 50
Quote:
Originally Posted by Manyak View Post
I'll give you five reasons:

1) Like you said, the lens quality isn't good enough

2) No consumer monitor has the resolution to display all of that (even 2560x1600 is only just above 4MP)

3) When printing on 8"x10" photo paper (or even 8.5"x11" or A4), you can fill the entire sheet by printing a 5-6MP image at 300ppi - the standard print resolution used by professionals for "photo quality". Most home users don't even know this anyway, and will print at whatever the default is set at (usually 72ppi).

4) By cramming all those megapixels into a tiny sensor, the noise level is increased, so as soon as you have to use any ISO above the base (normally ISO 50 or 100) you get a ton of noise in the picture. If there were fewer megapixels the photoreceptors could be made larger, allowing for less noise, allowing you to take clearer pictures in darker settings.

5) Larger photoreceptors also allow for a higher dynamic range (being able to photograph very light and very dark areas at the same time).
I know nothing about cameras s o 3-5 were new to me.


Although this is straying from the original subject.




In my opinion, the best possible monitor setup for me would be 3x these monitors in eyefinity. For single monitors, FW900 would be better, but I dislike widescreens in eyefinity, especially when it costs you vertical pixels when you are choosing between 3x non wide against 3x wide. But you know, that's just me.


Would be 4-5" of bezel though.


What really makes CRT monitors worth it for casual gamers is that, in games with 2xAA, the image is not like looking through a monitor anymore. After seeing it, all LCD monitors start looking like you are looking through a monitor. With these things, the colors are nice and the resolution is huge and the pixel density is so insanely high that you can't even see the pixels anymore at 2xAA, just the image they create. This is why it looks like a window into another reality, not like a monitor anymore.
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post #47 of 50
When you do you hit the point of severely diminishing returns? At what point can the human eye no longer detect the difference in resolutions?
    
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post #48 of 50
Quote:
Originally Posted by DayoftheGreek View Post
When you do you hit the point of severely diminishing returns? At what point can the human eye no longer detect the difference in resolutions?
Depends on monitor size. For my 19.8" of viewable area 4:3 CRT monitor, I would say that 2048x1536 is all you ever need to make it look like a solid image, not pixels.

However, I might speculate that 4000x3000 is all you could ever see on this size monitor, while a projector image might require 16000x12000
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post #49 of 50
Quote:
Originally Posted by DayoftheGreek View Post
When you do you hit the point of severely diminishing returns? At what point can the human eye no longer detect the difference in resolutions?
Depends on the viewing distance from the monitors, and the pixel density of the panel.
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post #50 of 50
Quote:
Originally Posted by DayoftheGreek View Post
When you do you hit the point of severely diminishing returns? At what point can the human eye no longer detect the difference in resolutions?
It's not really about a single resolution, but about a combination of pixel density and your distance from the screen.

The iPhone4, for example, has 326ppi. At a full arm's length away I can't see the individual pixels. At a normal usage distance I can. So I think that going a little bit higher than that (say around 350ppi) should do the trick.

For screens much farther away, like TVs or even Billboards, they need a lot less.
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