Originally Posted by FuNkDrSpOt
The only reason why people are complaining about the recruiting/loyalty missions is b/c they consciously know it's the same thing, different character in terms of the end result. It's a lot like the GTA series. You do the same stuff all game long with minor tweaks so as to keep it fresh. If Bioware didn't have that loyalty screen then most people wouldn't have even thought about it and would have been fine with it.
Personally, i was fine with it. I would have liked a longer main campaign but to me ME2 was MUCH better than ME1 due to the variety of the missions and the locales. In ME1, you had a strong main story and a WEAK side story that consisted of 1 ship used 30 times, and 2 bunkers used 40 times.
In ME2, the side story was strong and the main story was good.
I disagree with your first point. I'd say people didn't like recruiting + loyalty because it made up most of the main missions in the game, without actually furthering storyline. In GTA, you can probably get away with that easier, I just messed around in GTA though
. In a Bioware RPG, let alone RPG, people expect a strong core story component where the story is told well; that was not what happened.
I got saved by Cerberus.
Told to grab around 5 odd people.
Did one mission on Horizon.
Loyalties + a little recruiting.
Abandoned Collecter ship
When about 4-5 odd missions in your main plotline are the only ones that develop the storyline in an RPG, I think you've gone wrong somewhere. The amount of recruitment + loyalties dwarfed it.
If ME3 recaptures that epic feeling from ME1, it will have done well for me. ME2 definitely lacked epic and that was partially due to the structure of the game; I didn't feel that there was something larger at work, unlike ME1 where colonies were going down and I was chasing Saren around the place. Vimire was awesome. ME2 in comparison felt like i was getting ready for some fabled suicide mission that in truth just had the same three enemies i'd fought previously (Harbinger, Scions and bogstandard Collectors), with slight twists.