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[CVG]Mass Effect 3 to focus on smaller, more intimate squad - Page 5

post #41 of 69
Quote:
Originally Posted by Vagrant Storm View Post
I only played on normal for my play throughs. I did a few hards as the game was getting old. I never play on easy.

My easiest play throughs were with Shepard as an Infiltrator and then Wrex and Lilianna tossing biotics around. I pretty much never used the tech skills as it was better to just keep shooting my pistol. There was many play through I left tech completely out except when I knew I was going to need it then I would just omigel it or not worry about it. A Vanguard + Wrex + Lilianna = a whole lot of crowd control and pain geting tossed arround.

Have you ever heard anyone say that the Engineer class was a great class to be?
I'll tell you now it is. At least it is in ME1. You get pistol skills, you can shut down enemy's weapons, shields and biotic's powers.

In ME2, engineer is the suck. Infiltrator is the best.
    
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post #42 of 69
uuugggghhh every time they make an announcement it makes mass effect less and less nice, you know the first one was good why do they keep mucking up the formula.
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post #43 of 69
For me I hope they focus more on combat play

even on hardcore I found having me soldier+ healer(had a ton of omni gel), samara and jack (mages) and grunt (tank) = OP team in combat...

They need to capitalize off of that great combat mechanics as well as the continuation of great story telling. I want alot more combat though verses storyline, though I doubt I will have my way
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post #44 of 69
Smaller, more intimate squad sounds an awful like limiting the game to one city... If this is gonna be like DAO to DA2, ME3 will be a disappointment and this just means less content, not (notably) better quality.
post #45 of 69
Have a smaller intimate squad sounds like a cop out, as everyone has their own favourite characters. I think Bioware might try a temporary squadmate thing. Maybe Samara on the Asari homeworld, Grunt and Wrex on Tuchanka, etc. They've already confirmed the Virmire survivor and Liara as squadmates. James Sanders is another one I think, his new name is James Vega.

Casey Hudson (Project Director) recently started tweeting with ME3 goodness: @CaseyDHudson:
    
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post #46 of 69
Quote:
Originally Posted by Skripka View Post
Meh. I found her voice and accent more interesting than all the other aliens/races, whom for whatever reason spoke perfect American English.
The TARDIS translated them inside your head...
    
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post #47 of 69
You guys are all stupid silly stupidheads. Give me back Liara and the mako. Hell, just give me back ME1..

ME2 was so formulaic it made me sick, and they fact that they essentially explained to you exactly what you were going to be doing for the entire game in the first 15 minutes really didnt help, whats the purpose of even beating the game when before i even get my ship i'm told im going to recruit 8 people, get them to trust me, and then fly through a portal to kill some reapers?

Guess what ended up happening? i recruited 8 people, got them to trust me, then flew through a portal and killed some reapers......
-_______-



Kill me.
Edited by Rommel - 5/14/11 at 4:27am
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post #48 of 69
Quote:
Originally Posted by Rommel View Post
You guys are all stupid silly stupidheads. Give me back Liara and the mako. Hell, just give me back ME1..

ME2 was so formulaic it made me sick, and they fact that they essentially explained to you exactly what you were going to be doing for the entire game in the first 15 minutes really didnt help, whats the purpose of even beating the game when before i even get my ship i'm told im going to recruit 8 people, get them to trust me, and then fly through a portal to kill some reapers?

Guess what ended up happening? i recruited 8 people, got them to trust me, then flew through a portal and killed some reapers......
-_______-



Kill me.
Don't buy ME3 then. No one is forcing you to.
    
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post #49 of 69
Quote:
Originally Posted by FuNkDrSpOt View Post
The only reason why people are complaining about the recruiting/loyalty missions is b/c they consciously know it's the same thing, different character in terms of the end result. It's a lot like the GTA series. You do the same stuff all game long with minor tweaks so as to keep it fresh. If Bioware didn't have that loyalty screen then most people wouldn't have even thought about it and would have been fine with it.

Personally, i was fine with it. I would have liked a longer main campaign but to me ME2 was MUCH better than ME1 due to the variety of the missions and the locales. In ME1, you had a strong main story and a WEAK side story that consisted of 1 ship used 30 times, and 2 bunkers used 40 times.
In ME2, the side story was strong and the main story was good.
I disagree with your first point. I'd say people didn't like recruiting + loyalty because it made up most of the main missions in the game, without actually furthering storyline. In GTA, you can probably get away with that easier, I just messed around in GTA though . In a Bioware RPG, let alone RPG, people expect a strong core story component where the story is told well; that was not what happened.

I got saved by Cerberus.
Told to grab around 5 odd people.
Did one mission on Horizon.
Loyalties + a little recruiting.
Abandoned Collecter ship
more loyalties
Reaper IFF
Legion's loyalty
Last mission.

When about 4-5 odd missions in your main plotline are the only ones that develop the storyline in an RPG, I think you've gone wrong somewhere. The amount of recruitment + loyalties dwarfed it.

If ME3 recaptures that epic feeling from ME1, it will have done well for me. ME2 definitely lacked epic and that was partially due to the structure of the game; I didn't feel that there was something larger at work, unlike ME1 where colonies were going down and I was chasing Saren around the place. Vimire was awesome. ME2 in comparison felt like i was getting ready for some fabled suicide mission that in truth just had the same three enemies i'd fought previously (Harbinger, Scions and bogstandard Collectors), with slight twists.
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post #50 of 69
Quote:
Originally Posted by BankaiKiller View Post
For me I hope they focus more on combat play

even on hardcore I found having me soldier+ healer(had a ton of omni gel), samara and jack (mages) and grunt (tank) = OP team in combat...

They need to capitalize off of that great combat mechanics as well as the continuation of great story telling. I want alot more combat though verses storyline, though I doubt I will have my way
Why don't you mod the .ini file so that way in ME2 the shield regens for enemies.
    
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