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[CVG]Mass Effect 3 to focus on smaller, more intimate squad - Page 7

post #61 of 69
Quote:
Originally Posted by Vhati View Post
the story was way more involved and probably 4x the length of the me2 main story.

The terrible sidequests for your companions broke me2 down. Nothing like having to babysit trained professionals and pyschos.

after dragon age 2, i have 0 hope for ME3.
To each his own. I still liked the character development in ME2, and the combat was certainly more polished. I admit though, DA2 was the biggest disappointment I've suffered in a while. While I'm usually against company favoritism, Bioware was the only developer not to let me down.. and then DA2.
post #62 of 69
Quote:
Originally Posted by G33K View Post
I just hope they don't pull a DA2 and turn an RPG into a button mashing hack and slash >.>
well lets see.

They want to open me3 up to wider audiences. COD is the best selling game ever.


Hence, expect an 8 hour campaign with little to no plot, no character development.

Effectively Call of Duty: Space wars. its gonna be a full on FPS with kill streaks.

imma just borrow me3. Bioware will never get another penny from me. The crap they create now isnt worth a dime.
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post #63 of 69
if Tali fanboys don't die i'm going to kill her myself. what the heck is wrong with you guys anyway?

and when was there ever a 12 man squad? the end game? you call that a "squad"?

squads were 3's. you can't get much smaller than that. i just hope the AI doesn't suck as bad as it did in me2.

all that beind said, i freaking love me some me2.
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post #64 of 69
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Originally Posted by Rommel View Post
You guys are all stupid silly stupidheads. Give me back Liara and the mako. Hell, just give me back ME1..

ME2 was so formulaic it made me sick, and they fact that they essentially explained to you exactly what you were going to be doing for the entire game in the first 15 minutes really didnt help, whats the purpose of even beating the game when before i even get my ship i'm told im going to recruit 8 people, get them to trust me, and then fly through a portal to kill some reapers?

Guess what ended up happening? i recruited 8 people, got them to trust me, then flew through a portal and killed some reapers......
-_______-



Kill me.
I completely agree with you. Gameplay wise ME2 was also a huge disappointment.

The ammo system in ME2 is horrid. I'm more of a sniper type of player so the Widow is naturally my type of primary weapon. The fact that you only have roughly 10 shots and have to fall back onto the inaccurate SMG all the time is just plain stupid. What is the point of being an Infiltrator if you just have to use the spam cannon all the time? ME1 on the other hand did this right. Sure you have to wait a couple of seconds between shots but that just adds to the intensity of the combat.

The almost total lack of RPG elements in ME2 is also horrible. Being able to choose from a couple of different skills and buyable upgrades are hardly RPG worthy elements. There is no sense of making a unique character. ME1 did this right. They gave you make different skills to choose from. You could upgrade each skill as you saw fit. Even at the max level you still wouldn't have enough points to cover most of the skills. This let me customize my character into a Sniper/Pistol wielding machine of destruction.

Gameplay aside ME2 did have a couple of pluses over ME1. First of all, the characters are a lot more fleshed out. In ME1 everyone seems so static and plain. In ME2 everyone seems a lot more dynamic and "human". This really gave ME2 that immersion factor that Bioware is famous for. Secondly, the graphics are a lot better than they are in the first one. This isn't a huge plus, but it is still worth noting.

Overall I hope that ME3 includes a combination of good factors from both games. I hope that they do not dumb down ME3 even more like everyone is afraid of. I hope that by saying they are "opening it up to a larger audience" they mean they are introducing more fluid movement mechanics like Army of Two has instead of driving a stake through it and turning it into a corporatized abomination like CoD.
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post #65 of 69
Quote:
Originally Posted by civilian_pr0ject View Post
if Tali fanboys don't die i'm going to kill her myself. what the heck is wrong with you guys anyway?

and when was there ever a 12 man squad? the end game? you call that a "squad"?

squads were 3's. you can't get much smaller than that. i just hope the AI doesn't suck as bad as it did in me2.

all that beind said, i freaking love me some me2.
ok Mr. Literal. 12 Team members that probably 8 were never used.
    
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post #66 of 69
Quote:
Originally Posted by SchmoSalt View Post
I completely agree with you. Gameplay wise ME2 was also a huge disappointment.

The ammo system in ME2 is horrid. I'm more of a sniper type of player so the Widow is naturally my type of primary weapon. The fact that you only have roughly 10 shots and have to fall back onto the inaccurate SMG all the time is just plain stupid. What is the point of being an Infiltrator if you just have to use the spam cannon all the time? ME1 on the other hand did this right. Sure you have to wait a couple of seconds between shots but that just adds to the intensity of the combat.

The almost total lack of RPG elements in ME2 is also horrible. Being able to choose from a couple of different skills and buyable upgrades are hardly RPG worthy elements. There is no sense of making a unique character. ME1 did this right. They gave you make different skills to choose from. You could upgrade each skill as you saw fit. Even at the max level you still wouldn't have enough points to cover most of the skills. This let me customize my character into a Sniper/Pistol wielding machine of destruction.

Gameplay aside ME2 did have a couple of pluses over ME1. First of all, the characters are a lot more fleshed out. In ME1 everyone seems so static and plain. In ME2 everyone seems a lot more dynamic and "human". This really gave ME2 that immersion factor that Bioware is famous for. Secondly, the graphics are a lot better than they are in the first one. This isn't a huge plus, but it is still worth noting.

Overall I hope that ME3 includes a combination of good factors from both games. I hope that they do not dumb down ME3 even more like everyone is afraid of. I hope that by saying they are "opening it up to a larger audience" they mean they are introducing more fluid movement mechanics like Army of Two has instead of driving a stake through it and turning it into a corporatized abomination like CoD.
I agree that the ammo, that suddenly cropped up out of no where (what was that codex entry about weapons having virtually limitless ammo in ME1?), was annoying. I also went the route of the sniper, however, I went the route of the superior Soldier Sniper (Adrenaline Burst is a nice compliment to a sniper rifle), so I didn't have to fall back on a crappy SMG, I had a nice burst fire Assault Rifle. I don't know, the only use I ever found for Tech was to unlock things and I can just have a squad member do that.
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post #67 of 69
Quote:
Originally Posted by dodger.blue View Post
I agree that the ammo, that suddenly cropped up out of no where (what was that codex entry about weapons having virtually limitless ammo in ME1?), was annoying. I also went the route of the sniper, however, I went the route of the superior Soldier Sniper (Adrenaline Burst is a nice compliment to a sniper rifle), so I didn't have to fall back on a crappy SMG, I had a nice burst fire Assault Rifle. I don't know, the only use I ever found for Tech was to unlock things and I can just have a squad member do that.
Yeah, it would of been a lot easier if I played as a Soldier. I just wanted to keep with Infiltrator in ME2 because I was one in ME1 as well. The only Infiltrator abilities I used on a regular basis were the Cryo Ammo and Incinerator abilities. I only used the Cloak ability if I needed to retreat to a safe position.
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post #68 of 69
RPG players are probably the hardest bunch to please. Anything can be an RPG, just look at the various different types: Diablo, Baldur's Gate, Alpha Protocol, Mass Effect, Final Fantasy, Jade Empire, Dragon Quest and Elder Scrolls. Is any less an RPG than the other? Some are stat-focused, others skill-based. You played Fallout 3, didn't you? It's almost completely different to the prequels.

The big problem is that we RPG players have our own idea of what an RPG should be. And we ask for more and more in future games. Games now are costly to make compared to years ago. You can't expect to have the same kind of depth as in Torment in a modern game. Devs have to make a profit. I understand that some really abuse DLC, but I dare you to go and try to make a better game than them. And I'll want fancy graphics too.
    
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post #69 of 69
i hope in the character creator all the women don't look the exact same no matter what you do to change them
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