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[G3D] NVIDIA PhysX 3.x Roadmap Detailed - Page 2

post #11 of 35
I just hope this gets support for more games.
post #12 of 35
NVIDIA seems to have a lot planned for the near future. I just really hope they can follow thru on schedule.
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post #13 of 35
Quote:
Originally Posted by xXjay247Xx View Post
I just hope this gets support for more games.
It's not likely to happen.

PhysX only works on nVIDIA cards, that means reducing the market share using AMD to get the games, ergo less sales.


OpenPhysics works in both AMD and nVIDIA, so does Havok. That's why devs don't use PhysX anymore.
   
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post #14 of 35
Quote:
Originally Posted by Artikbot View Post
Stop ditching money in PhysX nVIDIA, invest in Open Physics like AMD has, and unify them already!!

They have yet to learn that open source, with AMD helping with development>>>>>>>>>>>>>>>> Privative, closed platform physics.
I totally agree until gpu physics are usable with all modern cards we'll never see developers doing anything really worthwhile with it.
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post #15 of 35
Quote:
Originally Posted by lordikon View Post
The part you probably care about. The part that keeps your player from falling through the floor, or walking through a wall. The part that lets bullets hit their targets, etc.

GPU-accelerated physics is basically only used for particle or mesh effects, nothing that will affect the gameplay in any way. Everything else is on the CPU.
But only nvidia cards can use physx, how can the xbox and iPhone use it?
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post #16 of 35
Quote:
Originally Posted by Artikbot View Post
Stop ditching money in PhysX nVIDIA, invest in Open Physics like AMD has, and unify them already!!

They have yet to learn that open source, with AMD helping with development>>>>>>>>>>>>>>>> Privative, closed platform physics.
But is it more $$$$$$$$$$$$$$$$$$$$$$ profitable?
post #17 of 35
Quote:
Originally Posted by GIPrice View Post
But only nvidia cards can use physx, how can the xbox and iPhone use it?
Via software ran on the CPU......
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post #18 of 35
PhysX not dead yet?

Bullet physics much?
post #19 of 35
Quote:
Originally Posted by xXjay247Xx View Post
I just hope this gets support for more games.
I don't.

I hope they get forced to make an open standard, works better for everyone.

Quote:
Originally Posted by GIPrice View Post
But only nvidia cards can use physx, how can the xbox and iPhone use it?
Because nVidia ported it to those platforms due to it being beneficial to them to do so, whereas porting to ATI would just be a large money sink.

Slightly off topic, but am I the only one who's noticing increasing Linux game ecosystem development? I mean, first there was the unfinished Steam client on Valves servers, second the 3D performance of both fglrx and nVidia drivers is increasing and finally, PhysX on Linux.
    
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post #20 of 35
I'm surprised how much difficulty people are having differenciating "physics" and "PhysX".
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