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Autodesk Maya question

post #1 of 18
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I am rendering all my frames now for my animation at school. But I was just curious, when I render one frame and you know the window pops up and it shows the frame being rendered it puts my cpu at a 100% load so that means it is also using HT. But when I go into my render settings and set up my start and ending frames and hit batch render it only puts my cpu at a 25% load. I was wondering why? And does this batch render will be slower? Because I would really like to get all this done, it takes any where from 15-45 minutes to render a frame and I still have a few thousand left to render, so time is important.
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Eres
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post #2 of 18
Damn, that must be a complex scene. I am a 3D Studio Max user so I am not sure how Maya's batch render process works. Are you rendering a bunch of frames back to back or are you rendering multiple fields for compositing later? Are you rendering them as individual frames or are you telling Maya to render them as a video file?

EDIT: Some other questions: Are you rendering from different scenes to render in series?
Edited by Jason33w - 5/11/11 at 3:46pm
post #3 of 18
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Quote:
Originally Posted by Jason33w View Post
Damn, that must be a complex scene. I am a 3D Studio Max user so I am not sure how Maya's batch render process works. Are you rendering a bunch of frames back to back or are you rendering multiple fields for compositing later? Are you rendering them as individual frames or are you telling Maya to render them as a video file?
Batch render is what you use to render a bunch of frames back to back. But there is also just a render button that on the toolbar that renders the current frame you are at, its just like a tester to see what it looks like it isn't what you use to actually render your frames. But the render button puts my cpu at load, batch render which renders multiple frames and saves them only puts my cpu at a 25% load. And yes my animation is pretty complex for a high school student. Here is the trailer:
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post #4 of 18
Hmm... Batch rendering is something that you use when you are rendering fultiple frames from multiple scenes (saved files) You should be setting the start and end frames and if you are saving them as individual frames they will output as picture files (that you specify) that are automatically numbered sequencially. You shouldn't be using a batch render.

That is looking pretty good by the way. What is making the frames take so long to render?
post #5 of 18
what an awful music choice once the motherboard goes in, seriously it's not that i don't like that music, I do it's just wrong you don't see a love scene in block bust film using ten thousand fists do you? it's all about setting the mood. This being more technical thing hard rock seems really off.
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post #6 of 18
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Quote:
Originally Posted by Jason33w View Post
Hmm... Batch rendering is something that you use when you are rendering fultiple frames from multiple scenes (saved files) You should be setting the start and end frames and if you are saving them as individual frames they will output as picture files (that you specify) that are automatically numbered sequencially. You shouldn't be using a batch render.
No... Sorry if I am not making sense. Like for example say I had a scene file called scene1.mb and I had to render frames 500 to 1000 within that scene. I would go into my render settings and set start frame to 500 and end frame to 1000. After I set up everything I would hit batch render and it would render frames 500 to 1000 in that scene file. And as it renders each frame it saves it in the images folder so later on you can put all the rendered frames in a sequence and make it into in a movie.
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post #7 of 18
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Quote:
Originally Posted by cdoublejj View Post
what an awful music choice once the motherboard goes in, seriously it's not that i don't like that music, I do it's just wrong you don't see a love scene in block bust film using ten thousand fists do you? it's all about setting the mood. This being more technical thing hard rock seems really off.
audio is temporary. I did the audio in literally 5 minutes so I could post it.
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post #8 of 18
No problem, you are making sense But Batch rendering is used for rendering, say: frams 1-100 in maya1.mb and 101-200 in maya2.mb, back to back. Again, I am a 3D Studio user, but both Maya and 3dsmax use the same backburner software to do batch rendering. Lemme do some research and see what I can find
post #9 of 18
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Quote:
Originally Posted by Jason33w View Post
No problem, you are making sense But Batch rendering is used for rendering, say: frams 1-100 in maya1.mb and 101-200 in maya2.mb, back to back. Again, I am a 3D Studio user, but both Maya and 3dsmax use the same backburner software to do batch rendering. Lemme do some research and see what I can find
thank you +1 in advance
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post #10 of 18
I stand corrected, Maya does use the term 'batch rendering' for a range of frames and also for rendering from multiple files in series. So, back to your question: What would you say is causing the render of each frame to be so long? (Global Illum, camera effects, High poly count)
I read that there is a check box to select and use all the cores for rendering. I'm not sure if this in fact exists, just trying to point you in the direction others were.
In any case, you can render 2 frames; on as a single render and then do a batch render. For both, add an overlay that tells what the render time was for the 2 identical frames and see what the time differences are.
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