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Interlaced Video Game Rendering

post #1 of 3
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Why don't video game designers incorporate an interlacing option like used in video production?

The way I see it, interlaced GPU rendering would double FPS with the cost of a loss of image detail. Not necessary for those of us capable to run games on max settings, but perhaps useful for those with less capable gaming PCs?

Just a thought.
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post #2 of 3
Because monitors are progressive. It would just lead to massive interlacing artifacts.
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post #3 of 3
plus interlacing purpose is to lower bandwidth and storage requirement.
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