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post #41 of 44
That's essentially what it is. Everything is simply scaled. Aside from zooming content like pictures and web pages the apps don't distinguish at all between 960x640 and 480x320.

If the iPhone 4's screen was really 4x the size your home screen would be 16x16 apps.

    
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post #42 of 44
Quote:
Originally Posted by nathris View Post
That's essentially what it is. Everything is simply scaled. Aside from zooming content like pictures and web pages the apps don't distinguish at all between 960x640 and 480x320.

If the iPhone 4's screen was really 4x the size your home screen would be 16x16 apps.

I know what you mean, but it is really four times the pixels. It's just that iOS scales it up, if it didn't, it would look as you said.
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post #43 of 44
You are using resolution as a measure of screen real estate. That is only one way to look at it. If I set one of my monitors to 800x600 and another was kept native at 1600x1200, and I displayed the same picture on each at the same physical size, the one with 1600x1200 pixels would have more information thanks to the pixel density, not just physical size of the picture. Same goes for text, there would be more detailed information drawn on the screen set to a higher res, even if the "size" of the objects on screen were the same.

The same transfers over to the iPhone 4 vs iPhone 3GS. You could theoretically zoom out on an iPhone and make the text tiny and of similar res to the 3GS, but that's unreadable. However, the increased clarity is immediately noticeable to me, and many others thanks to the higher detail in what is displayed.
    
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post #44 of 44
Quote:
Originally Posted by guyladouche View Post
I understand what you're saying, but at the same time, it's not quite the same sort of situation. I'm sure people can perceive the differences in sound QUALITY from various sources (however slight/subtle those may be). What someone CANNOT do is hear things that the hairs in their ears/eardrums simply do not respond to. Or analagously, see things to a higher resolution than the rods/cones in their eye can detect at a given distance. There is no more fundamental limitation than that, and no one can detect beyond what their body's senses are capable of. You can quantitate what a sense is able to respond to (you can physically count the rods and cones in an eye, extrapolate out resolution capabilities vs. distance), and you can't "beat" the math once you approach that, not even with perception.
I get the feeling that you are under the impression that they are going far beyond the human vision perception threshold and they really aren't. The magic 300dpi value they ended up with on this screen isn't by accident. Obviously there are a lot of factors that cause everyones limits to be slightly different, but currently 300 ppi is the nice round number that has been widely accepted as the upper limit of most humans vision dependent heavily on typical viewing distance and visual acuity. Going much beyond that point for any reason other than keeping with viewing content standards on non-standard screen sizes doesn't make much sense unless your gearing it towards non-human eyes ei hawks, various grazing animals, etc. Why your trying to sell monitors to eagles and cows, I can't guess at.

But it would be nice to see some sort of backwards stream-able code embedded into next gen monitors that would allow the video processor to automatically recognize the screen size and intelligently render images to appropriate resolutions accordingly. That way we could get away from gearing our content towards typical resolutions and keep from having to go much over the desired PPI just to adhere to standard resolutions.
Edited by AMv8(1day) - 5/17/11 at 10:07am
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