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What is 3dfx - Page 3

post #21 of 23
Quote:
Originally Posted by Horsemama1956 View Post
They screwed themselves over when they decided to start making and selling their own brand of cards. More and more companies started focusing on ATI/nVidia because 3Dfx was undercutting them(selves).

Loved my Voodoo banshee. After that stupid OpenGL mini driver they had got sorted out, could run Quake 2 at 1024x768 at 30fps. Looked so good.

Also remember the Final Fantasy 7 demo that came with PC Gamer only worked on 3Dfx cards. Traded in my PS1 copy towards the PC version when it came out.
Somewhat but not entirely the reasons.

The company prioritized its next-generation designs and resulting high-end products, frequently ignoring the mid and low end sectors. Cutting themselves short of the full pie.

Other things like spending over 30,000 on company luncheons and frequent events were throwing away profits end results for the year. It was thought they these expenses were just 'umbrella' spendings to hide money illegally but never proved.

It was a lot of mis-management of the execs and not so foward business practices which ulitmately ended them. But your right, in regards to when STB Technologies purchased them, it wasn't a good merger trying build their own cards, while having to supply chips to other manufacturers. This is one area AMD and Nvidia don't try to invade having learned from 3DFX and remain soley chipset makers.
     
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post #22 of 23
Yeah, poor management (STB debacle) and hardware that was lagging behind the times (slow adoption of 32-bit color and hardware T&L), doomed 3dfx.

I'm still impressed with the performance of native GLide games however. My Voodoos will run UT and Quake glide far better than you'd expect given the hardware specs of the cards.

Quote:
Originally Posted by FallenFaux View Post
3DFX's SLI (Scalable Link Interleave) and they really only share the acronym
Scan Line Interleave, actually.

Each card rendered alternate horizontal scanlines.

Quote:
Originally Posted by PappaSmurfsHarem View Post
I still enjoyed my Riva TNT 2, still have it in a box somewhere.
That's an NVIDIA card, not 3dfx.
Edited by Blameless - 5/14/11 at 1:39pm
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post #23 of 23
Quote:
Originally Posted by Arizonian View Post
Somewhat but not entirely the reasons.

The company prioritized its next-generation designs and resulting high-end products, frequently ignoring the mid and low end sectors. Cutting themselves short of the full pie.

Other things like spending over 30,000 on company luncheons and frequent events were throwing away profits end results for the year. It was thought they these expenses were just 'umbrella' spendings to hide money illegally but never proved.

It was a lot of mis-management of the execs and not so foward business practices which ulitmately ended them. But your right, in regards to when STB Technologies purchased them, it wasn't a good merger trying build their own cards, while having to supply chips to other manufacturers. This is one area AMD and Nvidia don't try to invade having learned from 3DFX and remain soley chipset makers.
Oh, I know that wasn't the only problem.

They were on their way out once they lost that Dreamcast contract. Seemed like they were banking on it. Voodoo 5 delays. Whole lotta problems.
     
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