Originally Posted by -Apocalypse-
As a comp sci/game design major, there are things just starting up that are going to change non-persistent games significantly, but at the end of the day, for MMOs to evolve, we need something that we currently don't have even conceptually.
Everyone is showering GW2 with praise, and I believe it'll be a fun game. I just don't believe it's going to have enough content to last and it can't be created fast enough to keep subscriptions, and that's the true reason for the lack of subscription, regardless of what ArenaNet marketing tells us. Financially, SW:TOR and GW2 won't even compete, TOR will probably end up giving us a yearly EA convention while GW2 might get an expansion announced at E3.
When you have WvWvW gameplay, I don't think you need content
Also, there's supposedly 1000-odd event-chains. Considering they can go either way and you can go back to them and experience them at natural difficulty, thats..a helluva lot to get through tbh.
GW2, hell, the B2P model is immune to the 30-day trial drop. I.e, after the first month, playerbase will barely flicker. It will be a gradual decline, and that decline depends on the rate of content production.
It will probably take you a long time to see it all, so to speak. And it won't suffer from the current MMO problem. Endgame is always predictable because its all raiding. GW2 endgame is reviving old stuff from DAoC as well as refining dynamic quests. It might not be new, but it hasn't been done often.Edited by Perdition64 - 5/15/11 at 1:38pm