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post #11 of 35
Quote:
Originally Posted by RealEyes View Post
isn't 12 fps what 'high def' runs at?
No, it's usually 24.97fps with a heck of alot of motion blur.
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post #12 of 35
now every one is different , but i like over 90 fps, i got 120hz moitor.
just like mp3s, some ppl cant tell a low quility mp3 to a flac file. so its what u can tell, most ppl cant tell i can and same with music, but years of hearing it and playing on pc u get the hang of it.
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post #13 of 35
i can "feel" the difference allot!!!!!!!! between 30 and 60 then 60 to 90 its about the response time.................................
 
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post #14 of 35
Quote:
Originally Posted by OverTheBelow View Post
How much do you bet that I wouldn't tell a difference between 35fps and 60fps?

Your confusing lower-end fps with stuttering, stuttering is not directly from low fps, its from bg loading issues, and fps spiking back and forth. Constent 35-40 fps, and constent 60+ fps, with no fps monitor, and chances are your not going to be able to tell the difference. Similar to my own thing, i've to put x8+ AA on in games because i tell myself i can see a difference from 4x, yet i know i don't because i've tested it. No difference untill you zoon in about 400%

And on a side note, you proved my point completely with your response.

http://www.100fps.com/how_many_frame...humans_see.htm
post #15 of 35
The only reason for 60fps consistent is for when the game gets intense it has room to drop without getting choppy.
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post #16 of 35
Quote:
Originally Posted by Asmodean View Post
Your confusing lower-end fps with stuttering, stuttering is not directly from low fps, its from bg loading issues, and fps spiking back and forth. Constent 35-40 fps, and constent 60+ fps, with no fps monitor, and chances are your not going to be able to tell the difference. Similar to my own thing, i've to put x8+ AA on in games because i tell myself i can see a difference from 4x, yet i know i don't because i've tested it. No difference untill you zoon in about 400%

And on a side note, you proved my point completely with your response.

http://www.100fps.com/how_many_frame...humans_see.htm
Now you're saying I'm confusing stuttering with low fps? I know exactly what 30fps is even when it is constant.

A game such as Far Cry 2 and Left 4 Dead allow you to cap the framerate at any limit you wish via the dev console. I have tried capping it to 25, 30, 40 and 60 respectively and with each change there is a world of difference to me. In fact, I fail to realise how anyone could not notice a difference.

That link is mostly irrelevant because it is discussing the role of blur in films and the obvious note that you wouldn't tell a difference between 180fps and 200fps, which admittedly I certainly wouldn't. Games never have this excess of blur, except perhaps on Crysis with the slider on full.
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post #17 of 35
It depends a lot on the game engine. In source games for example, 30 fps is unplayable for me and I need 60(not that hard anyways). But in Metro2033, I had maxed out settings and was getting ~33 fps and the game was perfectly playable.
post #18 of 35
Quote:
Originally Posted by Timlander View Post
It depends a lot on the game engine. In source games for example, 30 fps is unplayable for me and I need 60(not that hard anyways). But in Metro2033, I had maxed out settings and was getting ~33 fps and the game was perfectly playable.
No. It depends on how fast paced and responsive the game is.

If you made a slow source game, with some input lag, and turned the motion blur option, 30FPS would be playable.
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post #19 of 35
Quote:
Originally Posted by OverTheBelow View Post
Now you're saying I'm confusing stuttering with low fps? I know exactly what 30fps is even when it is constant.

A game such as Far Cry 2 and Left 4 Dead allow you to cap the framerate at any limit you wish via the dev console. I have tried capping it to 25, 30, 40 and 60 respectively and with each change there is a world of difference to me. In fact, I fail to realise how anyone could not notice a difference.

That link is mostly irrelevant because it is discussing the role of blur in films and the obvious note that you wouldn't tell a difference between 180fps and 200fps, which admittedly I certainly wouldn't. Games never have this excess of blur, except perhaps on Crysis with the slider on full.
You obviously did little more then glance at the first few lines of the link. Im the one providing logical info to back my statments up. You notice the change in fps because you manually changed it, and know the exact fps to begin with, i said with no fps monitors, which inturn is a givin that you don't know what the fps is.

Im not saying i would like to play games in 30 fps, im saying generally speaking, except maybe certain games in which your frames won't stay constent therfore 30fps is not sufficient ofc, as when it dips your getting lag etc, people won't tell the difference lol.
post #20 of 35
Quote:
Originally Posted by De-Zant View Post
No. It depends on how fast paced and responsive the game is.

If you made a slow source game, with some input lag, and turned the motion blur option, 30FPS would be playable.
Hmmm makes sense I suppose. I do recall having motion blur on in metro I believe. I cant stand having motion blur on in most games. But I haven't played metro in a long time so I cant remember exactly. Makes sense when you think about how you can play an rts game at 20 fps and be fine.

Quote:
Originally Posted by Asmodean View Post
You obviously did little more then glance at the first few lines of the link. Im the one providing logical info to back my statments up. You notice the change in fps because you manually changed it, and know the exact fps to begin with, i said with 0 fps monitor, which inturn is a givin that you don't know what the fps is.

Im not saying i would like to play games in 30 fps, im saying generally speaking, except maybe certain games in which your frames won't stay constent therfore 30fps is not sufficient ofc, as when it dips your getting lag etc, people won't tell the difference lol.
Time for a double blind study methinks.
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