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post #21 of 35
One thing I noticed between ~33 Fps and 60 Fps are the driver settings for Nvidia cards. Specifically the Pre-Render frames ahead option. The Default is 3.

If you don't know how this works basically it guesses your movements in pre-rendered frames by the CPU. It becomes more apparent the less frames you have but it smooths out gameplay so it does not stutter. This creates mouse lag because your input is actually being represented every 3rd frame.

Setting this to 0 or 1 will increase input response during low frame gameplay.

Having the correct setup can have a large effect on what we call "lag". I have games where I have 100+ frames capable and games where I get ~33 frames and I play with minimal input lag during both.

Something to consider...
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post #22 of 35
you cant really see a difference over 50+ IMO but you can FEEL it especially in games like CSS. 120hz is a godsend and feels buttery smooth
     
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post #23 of 35
Quote:
Originally Posted by Asmodean View Post
You obviously did little more then glance at the first few lines of the link. Im the one providing logical info to back my statments up. You notice the change in fps because you manually changed it, and know the exact fps to begin with, i said with no fps monitors, which inturn is a givin that you don't know what the fps is.

Im not saying i would like to play games in 30 fps, im saying generally speaking, except maybe certain games in which your frames won't stay constent therfore 30fps is not sufficient ofc, as when it dips your getting lag etc, people won't tell the difference lol.
There really is no pleasing you is there. I did read a large majority of the article but most of it seems irrelevant to this opinionated debate.


How about when double-buffered vsync is forced; if 60fps cannot be maintained the framerate jumps down to 30fps on a 60hz monitor. Again I notice an immediate difference between the two, particularly on a game I've been playing recently (Medal Of Honor 2010). So does my console gamer friend and FRAPS isn't even running.

There's another example, Fraps. Start filming a demanding game with it in full size and I'd notice the drop in framerate, and know the rough amount I am getting from my experience in PC gaming.

How can I provided backed up proof or evidence for a phenomenon that not everybody is capable of noticing?
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post #24 of 35
I can play most games at 25-30 fps, but it takes some getting used to.

The point where more frames don't mean any perceptible difference for me is between 100 and 120 fps (on a CRT with a 120Hz refresh rate).

Quote:
Originally Posted by dantoddd View Post
how much of a difference is there between 60fps, 50fps & 40 fps
Enough for me to be able to tell the difference at each step.

Quote:
Originally Posted by dantoddd View Post
i've heard that the eye can tracks at a maximum 30 fps
You've heard wrong.
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post #25 of 35
I have seen 170FPS on a 170hz CRT (mine).

It's not the smoothest thing I can imagine. I would imagine that being aroudn 220FPS. But then again, cursor movement would still not be smooth at that FPS, but moving images in games would from what I speculate.
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post #26 of 35
Visually you can't tell the difference but you notice the gameplay is slower.
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post #27 of 35
Quote:
Originally Posted by iZZ View Post
Visually you can't tell the difference but you notice the gameplay is slower.
Do you notice this by touch or smell?
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post #28 of 35
Do people with 120hz monitors, feel 60fps be the same as 30 fps with a 60hz monitor?
post #29 of 35
Quote:
Originally Posted by venomblade View Post
Do people with 120hz monitors, feel 60fps be the same as 30 fps with a 60hz monitor?
60FPS on a 120hz monitor feels the same as 60FPS on a 60hz monitor.
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post #30 of 35
Quote:
Originally Posted by De-Zant View Post
60FPS on a 120hz monitor feels the same as 60FPS on a 60hz monitor.
oh? and that's buttery smooth....i wonder how 120fps on a 120hz monitor feels then..
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