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[CVG]First Brink DLC goes free after issues, updates released - Page 2

post #11 of 20
they shouldnt be charging anything for DLC when the game they released is as tiny as it is.

hardly any content, and a dozen guns that are all the same.
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post #12 of 20
the game went gold 2 months ago.

2 months for disks and package.

in those 8 weeks Patches + DLC.
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post #13 of 20
Quote:
Originally Posted by MrPrime View Post
the game went gold 2 months ago.

2 months for disks and package.

in those 8 weeks Patches + DLC.
how does a game that has been out for less then 10 days go gold for 2 months?
post #14 of 20
    
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post #15 of 20
Quote:
Originally Posted by thrasherht View Post
how does a game that has been out for less then 10 days go gold for 2 months?
A game goes "gold" whenever the final mastered disc has been delivered to the manufactures-- all copies of the game are to be pressed from the one disc. "Going gold" doesn't mean that the game is complete, boxed, packed and shipped and ready for purchase. Just means that it is complete on a development level and has now entered the manufacturing process, insuring that no further changes can/will be made to the final product before launch.

I'd think that some games may take longer (speculation) to complete the manufacturing process if they are going to be multi-platform as they need to be delivered to several stations for different media format pressing. For example, The Witcher 2 went gold on April 27th, 2011. It is to be on store shelves on May 17th, 2011. That's less than a month to press and complete all boxes and copies of the game for 1 platform: The PC. Brink was pressed on 3-- The 360, PS3 and PC. I'd assume that it needed more time to be completed for distribution.
Edited by donutpirate - 5/15/11 at 6:41pm
post #16 of 20
Oh, and here I thought going gold meant it pre-sold a certain amount of #....like in the music industry. lol
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post #17 of 20
Quote:
Originally Posted by calavera View Post
Oh, and here I thought going gold meant it pre-sold a certain amount of #....like in the music industry. lol
haha that is similar to what I thought.
post #18 of 20
Well this is a little step on how a game process works!

Stage 1: Alpha: This is a basic working of a game pretty much all the mechanics should be in place, and place holders for art, tho it should be buggy as hell

Stage 2: Beta: All the art assets should be in here and the game is ready for beta testing and debugging with minor mechanic and game changes taking place

Stage 3: Gold Master: The game should be in its near complete form with only minor bugs, nothing ground breaking should be changed to the game.


Now with those descriptions it is sad to say that the game industry ships most games only half way through the beta process so the game is not as polished or finished as it should. This why games are so buggy and feel like they literally have content missing to just get them shipped out the door.
 
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post #19 of 20
Quote:
Originally Posted by MAD_J View Post
Splash Damage seems like a good company, im sure it was meant to be in the original release but was not finished.

tbh I don't like brink yet I have to get more into it...
So first I would get the content for the retail price, then they realised it could not be completed by release, so they continue to develop and finish whatever it is they should've/would've included.

And when it's done they just, for the heck of it, slap a price on it?

Don't get me wrong here, DLC is not neccesarily a bad thing, and having to pay for it seems reasonable, but by your logic it seems better to start developing some maps and features during the development cycle and decide just before release what to include and what to release as DLC.
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post #20 of 20
Think of it this way.. Not everyone on the dev team works on the game the ENTIRE time. Some modelers/animators/level designers may not have anything to work on besides maybe some minor fixes to the content while bugs are being worked out, thus they get assigned to work on DLC.

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