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APB: All Points Bulletin Reloaded Thread! - Page 10

post #91 of 96
I can't wait to get in on the action. I loved the first APB. I blame the QQers for it's downfall. I had a closed beta, but no time to play. I'll try it out between spring and summer term, though.
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post #92 of 96
Quote:
Originally Posted by ShaneS429 View Post

Teams
It seems the matchmaking in this game is more of an additive type of system or goes based on threat level.

Because I was level 40 on a recent mission, the system thought it was fair to put me in a 1v4 mission against 4 level 10 players. Sure, I was able to kill 2 of them at a time, but with short respawn timers and respawns being less than 100m from the objective, there was no way I could kill the entire team and do my objective before 1 was always on top of me.

I know calling for backup is an option at times, but since the system saw the 2 teams were of equal total level, I did not have an option to call for backup in these instances.
The matchmaking is the worst part of this game and with only 50v50 in the server instance it can make things harder to find decent players.

I've had 4v1 with my team being from 40-60. While the other team is only one with a level of 15. It's beyond retarded. By the wacky match ups that I have had I don't even know how they determine it.

Also if you are losing bad enough you can call in backup. For some reason APB thought I would be a good thing to pair me up with someone at level 124 once and I couldn't call backup. No kills and 9 deaths later I finally could.
    
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post #93 of 96
Thread Starter 
The matchmaking is really hit or miss every round. It seems like every patch that comes out revises it in some way so at least they realize this
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post #94 of 96
I think one of the biggest problems with the current matchmaking system is the fact that it doesn't seem to take into account a player's rating. Sure i'm Threat Level Gold 1, but I'm only Rating 56. Don't pair me with a Silver level 8, Rating 156 and expect decent results as it's extremely hard to put up a fight when your opponent has 3 character upgrades, a 3 slot weapon, etc.
post #95 of 96
Quote:
Originally Posted by Seabass7857 View Post
I think one of the biggest problems with the current matchmaking system is the fact that it doesn't seem to take into account a player's rating. Sure i'm Threat Level Gold 1, but I'm only Rating 56. Don't pair me with a Silver level 8, Rating 156 and expect decent results as it's extremely hard to put up a fight when your opponent has 3 character upgrades, a 3 slot weapon, etc.
Yeah that's probably the biggest problem. To be honest I don't see the need to have a threat level. Sure that means you have a higher win and k:d ratio, but even then you are going to get dominated with someone has more unlocks and a higher rating.
    
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post #96 of 96
Quote:
Originally Posted by Seabass7857 View Post
I think one of the biggest problems with the current matchmaking system is the fact that it doesn't seem to take into account a player's rating. Sure i'm Threat Level Gold 1, but I'm only Rating 56. Don't pair me with a Silver level 8, Rating 156 and expect decent results as it's extremely hard to put up a fight when your opponent has 3 character upgrades, a 3 slot weapon, etc.
Honestly mods are overrated, while I couldn't last without them my mate only had happy landings 2 and field supplier and nothing on his oca even though we both are pointman 7. Since day 1 he has curb stomped even the biggest baddest golds. I honestly don't think rating should come into it as unlocks is not a representation of skill just your ability to grind.

Matchmaking needs a lot of work but its better when we started in CB we often got placed via like tl 10+ all the time. Now most are 4v4's of which mid ranged silvers and golds just like us. That said as an Enforcer i do look forward to the 6 bronzes/low silvers vs us 4 as it signals ltl time.
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