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[HolyFragger]Crysis 2 Retaliation DLC - Page 12

post #111 of 123
Quote:
Originally Posted by FuNkDrSpOt View Post
That's such a ridiculous double standard.
I will truly be disappointed if Valve releases episode 3 without DX11. If Valve won't do it, probably no one will
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post #112 of 123
Quote:
Originally Posted by Monocog007 View Post

LOL thanks for that bro!

I still was let down by Crysis 2
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post #113 of 123
Quote:
Originally Posted by __Pat__ View Post
I will truly be disappointed if Valve releases episode 3 without DX11. If Valve won't do it, probably no one will
I'd be disappointed too, considering that Episode 3 probably wont be released until sometime between 2012 and 2013.

The reason I call it a ridiculous double standard is because some devs don't get the hate for not using Dx11 while others do. Crysis 2 came out in March, Portal 2 came out in April, yet WorldExclusive and many other people who bash Crysis 2's graphics and DEMAND bleeding edge from Crytek were the same people who said graphics takes a back seat to gameplay for Portal 2.
    
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post #114 of 123
Quote:
Originally Posted by FuNkDrSpOt View Post
I'd be disappointed too, considering that Episode 3 probably wont be released until sometime between 2012 and 2013.

The reason I call it a ridiculous double standard is because some devs don't get the hate for not using Dx11 while others do. Crysis 2 came out in March, Portal 2 came out in April, yet WorldExclusive and many other people who bash Crysis 2's graphics and DEMAND bleeding edge from Crytek were the same people who said graphics takes a back seat to gameplay for Portal 2.
The expectation is for the developer to keep doing what they do best. Crytek, it's pushing PC hardware forward and justifying top-end hardware. Valve (with the Portal IP), it's making fun, goofy puzzle games with an old-ass engine.

If I were the sort of person who could afford Ferraris, I would consider it strange if they released a van. However, GM can make vans all day long and I won't bat an eye. Oooohhh, double standard.
    
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post #115 of 123
Quote:
Originally Posted by FuNkDrSpOt View Post
That's such a ridiculous double standard.
What would DX11 do for Portal 2? Nothing. That game is designed for casual gameplay and not worthy of the effort. In that case, every game should have DX11 from this point on? HL3 and Portal are two different types and games with different expectations.

It's rare for a dev to take a step back in tech and Crytek managed to do that. Does Crysis 2 look great at times? Yes. Better than C1 at times? Sometimes. I can't see how Portal fans will ask for cutting edge graphics over gameplay.

BF3 and Crysis 2 are the two games this year that DX11 is expected to shine. In all other games DX11 is a welcomed addition and devs know that. The double standard is that people are paying full price for a game and DLC when they can't even play the game online. Asking for money and not fixing the game first isn't good business.

Crytek has made native PC game before, and expecting more from a dev that is quite capable of delivering more isn't wrong. This is about Crytek, which most devs are not capable of delivering the same kind of visual style as they do.

Explaining why they made compromises for lack of visuals due to piracy or money is saying they decided to put forth less effort. A dev should never put forth less effort. Epic decided to put less effort in their games and respectfully stopped making games for PC. I thank them for that.

Quote:
Originally Posted by angrysasquatch View Post
If I were the sort of person who could afford Ferraris, I would consider it strange if they released a van. However, GM can make vans all day long and I won't bat an eye. Oooohhh, double standard.
And that applies to Crytek. Just because they can also release a game, similar to other popular titles doesn't mean they should. Crytek didn't need to copy other franchises to be successful. Just be Crytek and everything is fine, but they want to become like everyone's designing games with their cookie cutter, one size fits all engine(CE3). Car makers sell different styles of vehicles but always produce the car for their core audience. Car analogies are cheesy but true. Crytek will try to make friends with the SDK, but people are already annoyed to the point they will not buy the game away.
Edited by WorldExclusive - 5/23/11 at 3:25pm
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post #116 of 123
Quote:
Originally Posted by WorldExclusive View Post
What would DX11 do for Portal 2? Nothing. That game is designed for casual gameplay and not worthy of the effort. In that case, every game should have DX11 from this point on? HL3 and Portal are two different types and games with different expectations.

It's rare for a dev to take a step back in tech and Crytek managed to do that. Does Crysis 2 look great at times? Yes. Better than C1 at times? Sometimes. I can't see how Portal fans will ask for cutting edge graphics over gameplay.

BF3 and Crysis 2 are the two games this year that DX11 is expected to shine. In all other games DX11 is a welcomed addition and devs know that. The double standard is that people are paying full price for a game and DLC when they can't even play the game online. Asking for money and not fixing the game first isn't good business.

Crytek has made native PC game before, and expecting more from a dev that is quite capable of delivering more isn't wrong. This is about Crytek, which most devs are not capable of delivering the same kind of visual style as they do.

Explaining why they made compromises for lack of visuals due to piracy or money is saying they decided to put forth less effort. A dev should never put forth less effort. Epic decided to put less effort in their games and respectfully stopped making games for PC. I thank them for that.



And that applies to Crytek. Just because they can also release a game, similar to other popular titles doesn't mean they should. Crytek didn't need to copy other franchises to be successful. Just be Crytek and everything is fine, but they want to become like everyone's designing games with their cookie cutter, one size fits all engine(CE3). Car makers sell different styles of vehicles but always produce the car for their core audience. Car analogies are cheesy but true. Crytek will try to make friends with the SDK, but people are already annoyed to the point they will not buy the game away.
Good post. It was all fishy when they released the beta/demo client w/o DX11 support. Everyone just gave crytek the benefit of the doubt "it's just a beta not final product!"
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post #117 of 123
Quote:
Originally Posted by angrysasquatch View Post
The expectation is for the developer to keep doing what they do best. Crytek, it's pushing PC hardware forward and justifying top-end hardware. Valve (with the Portal IP), it's making fun, goofy puzzle games with an old-ass engine.
Doing something once means you do it best and that's all you can do from that point on?

Quote:
Originally Posted by angrysasquatch View Post
If I were the sort of person who could afford Ferraris, I would consider it strange if they released a van. However, GM can make vans all day long and I won't bat an eye. Oooohhh, double standard.
Comparing cars and video game companies without considering respective pricing, customer base, company history and LONGEVITY in the comparisons.....this is quite possibly the WORST analogy I've ever seen.

Quote:
Originally Posted by WorldExclusive View Post
What would DX11 do for Portal 2? Nothing. That game is designed for casual gameplay and not worthy of the effort. In that case, every game should have DX11 from this point on? HL3 and Portal are two different types and games with different expectations.
Whatever you rage on about Dx11 doing for Crysis 2, it could have done the same for Portal 2 so your point is moot.

Quote:
Originally Posted by WorldExclusive View Post
It's rare for a dev to take a step back in tech and Crytek managed to do that. Does Crysis 2 look great at times? Yes. Better than C1 at times? Sometimes. I can't see how Portal fans will ask for cutting edge graphics over gameplay.
Considering Dx10 did almost nothing for Crysis 1, they really didn't take a step back at all. Dx10 for Crysis 1 was an Nvidia sales gimmick. Its only guys like you who care more about what Dx version is used more than HOW MUCH it's used that care about the issue.

Quote:
Originally Posted by WorldExclusive View Post
BF3 and Crysis 2 are the two games this year that DX11 is expected to shine. In all other games DX11 is a welcomed addition and devs know that. The double standard is that people are paying full price for a game and DLC when they can't even play the game online. Asking for money and not fixing the game first isn't good business.
Red herring. Another discussion for another time. Well, not so much a discussion in that I agree with you about this 100%.

Quote:
Originally Posted by WorldExclusive View Post
Crytek has made native PC game before, and expecting more from a dev that is quite capable of delivering more isn't wrong. This is about Crytek, which most devs are not capable of delivering the same kind of visual style as they do.
Every dev is capable of what they can do, visually, Valve included. They may have respective strengths ( Blizzard/Square/Bethesda=RPG, Valve/Crytek=FPS ), but ALL of them can program graphics

Quote:
Originally Posted by WorldExclusive View Post
Explaining why they made compromises for lack of visuals due to piracy or money is saying they decided to put forth less effort. A dev should never put forth less effort. Epic decided to put less effort in their games and respectfully stopped making games for PC. I thank them for that.
Actually it says they decided to redirect their efforts to other areas, not that they made less of one.

And really, all i see is you making an excuse for having a double standard. Most indie devs don't have the time or resources to make a game graphically like Crytek, but Valve has more time AND money than Crytek, yet you don't expect the world from them. Why? Clear cut double standard.



Quote:
Originally Posted by WorldExclusive View Post
And that applies to Crytek. Just because they can also release a game, similar to other popular titles doesn't mean they should. Crytek didn't need to copy other franchises to be successful. Just be Crytek and everything is fine, but they want to become like everyone's designing games with their cookie cutter, one size fits all engine(CE3). Car makers sell different styles of vehicles but always produce the car for their core audience. Car analogies are cheesy but true. Crytek will try to make friends with the SDK, but people are already annoyed to the point they will not buy the game away.
When i read your responses I really get a sense of naivety. First off, the only thing they borrowed from other games was the perk/killstreak system of the multiplayer.

Second, when Crysis 1 gets pirated 15:1 and people are knocking it as nothing more than a glorified tech demo, you can't just ASSUME that everything will be fine if they just stay the same. They tried to improve their game and aside from graphics, it was.

Third, you THINK people are mad about this game but that's only b/c you hang around the same whiny tech nerds and PC elitists day after day. No one cares what that tiny group of people thinks anymore. They're whiners with no backbone and the MW2 'boycott' proved it.

Finally, if you're going to mention the people who canceled their pre-orders or refused to buy the game b/c of Dx11, why don't you also say something about the sales figures of the game itself compared to the first?
Edited by FuNkDrSpOt - 5/23/11 at 4:47pm
    
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post #118 of 123
Quote:
Originally Posted by __Pat__ View Post
I will truly be disappointed if Valve releases episode 3 without DX11. If Valve won't do it, probably no one will
I place my bet that Valve won't do it. common they're the only one using old ass source engine from 04 in 2011. they'll continue using it. and if they do, their games will be in the "indie" categories associated with simple graphics in my book.
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post #119 of 123
Quote:
Originally Posted by FuNkDrSpOt View Post
Doing something once means you do it best and that's all you can do from that point on?



Comparing cars and video game companies without considering respective pricing, customer base, company history and LONGEVITY in the comparisons.....this is quite possibly the WORST analogy I've ever seen.



Whatever you rage on about Dx11 doing for Crysis 2, it could have done the same for Portal 2 so your point is moot.



Considering Dx10 did almost nothing for Crysis 1, they really didn't take a step back at all. Dx10 for Crysis 1 was an Nvidia sales gimmick. Its only guys like you who care more about what Dx version is used more than HOW MUCH it's used that care about the issue.



Red herring. Another discussion for another time. Well, not so much a discussion in that I agree with you about this 100%.



Every dev is capable of what they can do, visually, Valve included. They may have respective strengths ( Blizzard/Square/Bethesda=RPG, Valve/Crytek=FPS ), but ALL of them can program graphics



Actually it says they decided to redirect their efforts to other areas, not that they made less of one.

And really, all i see is you making an excuse for having a double standard. Most indie devs don't have the time or resources to make a game graphically like Crytek, but Valve has more time AND money than Crytek, yet you don't expect the world from them. Why? Clear cut double standard.





When i read your responses I really get a sense of naivety. First off, the only thing they borrowed from other games was the perk/killstreak system of the multiplayer.

Second, when Crysis 1 gets pirated 15:1 and people are knocking it as nothing more than a glorified tech demo, you can't just ASSUME that everything will be fine if they just stay the same. They tried to improve their game and aside from graphics, it was.

Third, you THINK people are mad about this game but that's only b/c you hang around the same whiny tech nerds and PC elitists day after day. No one cares what that tiny group of people thinks anymore. They're whiners with no backbone and the MW2 'boycott' proved it.

Finally, if you're going to mention the people who canceled their pre-orders or refused to buy the game b/c of Dx11, why don't you also say something about the sales figures of the game itself compared to the first?
lol, keep defending Crytek. I don't care about DX11 for this game because it's not going to make it better, one of the worst endings in a long time. Just walked into the structure and game over. Meh. I re-purchased the game to finish it at a CD key site for $12 last week. The PC sales numbers will not come close to the originals. Overall sales? Who cares! I'm not making any money from the game, I just want my copy to function properly and come with better features. Keep quoting sales and piracy numbers, Crytek isn't sending any of us a dime for trying to explain their failures.

More Rage:
http://www.mycrysis.com/forums/viewf...6b94936fd4de6e

I'm the main hater according to you but this game is disliked by many. The game is not good enough, period. The most unique modern fps PC franchise running, has been purposely watered down and some of you are just fine with that. $12>$60, hope you're just fine with that also. Who cares at this point. Look at most of the posts in this thread and around the net. The majority of us has spoken and declared C2 an improper sequel to the first. Crytek business practices suck at the moment, and DX11 is a distant issue now.
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post #120 of 123
You know when they said DX11 was important but they wanted to get the best out of it.. Can you explain why 3 months later the DX11 is still non exsistent. Correct me if I'm wrong but I don't think they have even provided us with any information on what happening... Its been nearly 4 months. What else are they working on Crysis 2 : Wars? God! I know its probably not the easiest thing ever but I'd really like to know if they are even bothering can it really take this long? The reason I spent a ridiculous amount of money on getting a high end DX11 card was so I could play high end DX11 games.. Grr CRYTEK!!
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