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[HolyFragger]Crysis 2 Retaliation DLC - Page 7

post #61 of 123
Quote:
Originally Posted by luanswan2002 View Post
YO CRYTEK I'm really happy for you and Imma let you finish but Valve has never charged us anything for the tons of awesome TF2 DLC.
And how much money did that earn them? Zero. Why do you think they're selling hats and weapons now? They want to get paid for their work. They sell stamps for maps with the proceeds going to the creators too.

Plus, you have to consider that Valve can give out free DLC all the time b/c they make money, hand over fist, via Steam.

Also, remember the Dlc for L4D? It was $50 and called L4D2. Thank M$ for that one.

Quote:
Originally Posted by Track View Post
You think 40 hours of work is worth tens if not hundreds of thousands of dollars?

Because that's the revenue they'll be getting for 2.5$ a piece.

I guess you only have to work 4 minutes a month, huh.
Their work is worth what people are willing to pay for it. Who cares what it makes in the end, what matters is what it costs YOU, which is $10.

Many like you seem to be mad about the idea of capitalism. If I've got a product to sell and customers who want to buy, why are you mad when you're part of neither process?

Now, my personal opinion is that Crytek and most devs that do this are stupid for selling these maps that'll breakup the community and most likely make the game LESS popular on MP. I feel the right track is to give them away for free, get a boost in MP popularity and make more $$$ in NEW game sales than they would in DLC sales. However I fully acknowledge that I have nothing to substantiate my claim with.

To play devils' advocate with my own point, since this game isn't console only, more than half the sales are from 360 and M$ doesn't allow free DLC, their hand might be forced into charging.

Quote:
Originally Posted by PoopaScoopa View Post
Isn't it $10 minimum and the maps are already in single player though?
The maps are basically there in single player, but they'll have to do changes, playtesting, balancing for all the game types, etc etc.

Quote:
Originally Posted by HarbingerOfLive View Post
This entirely.

I am of course getting this, though I seems as though no other PC Gamers are interested in this pack .
I'm getting it too.

Quote:
Originally Posted by luanswan2002 View Post
Why did Crytek even want Crysis on consoles? Were they not already making a lot of profit from developing on PC only?? Crysis 1 sold tons.
Crytek brought Crysis 2 to consoles b/c PC gamers pirated:bought Crysis 1 at a 15:1 ratio. They did not sell 'tons', they sold 3 million including Crysis:Warhead, 2 million of which came after the first 3 months of release. Likely more than half the sales for Crysis 1 were bargain bin pricing. That's pretty pitiful considering Crysis 1 was the ultimate PC exclusive game that gave PC gamers everything they've been whining for.
Edited by FuNkDrSpOt - 5/18/11 at 5:56am
    
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post #62 of 123
I'm not so mad about it being a paid DLC, but this game was so boring and subpar compared to the first one.
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post #63 of 123
Quote:
Originally Posted by HarbingerOfLive View Post
This entirely.

I am of course getting this, though I seems as though no other PC Gamers are interested in this pack .
I don't understand why people would buy something most players in the already small C2 community don't want. MP is about playing with other people and there won't be many using the new maps. Unless you're going to form C2 parties with friends somehow, I don't see how it's a good investment. When I was on yesterday, only ten rooms had players and only half of them were full.

$10 to play with the same people for hours and hours.
After getting this game for $12, DLC for $10 is ridiculously expensive.
Edited by WorldExclusive - 5/18/11 at 6:35am
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post #64 of 123
What's with the DX11 QQing?

The game looks damn fine as it is, IMO. I'd rather have more playable content than a couple of new graphics options that will do nothing really noticeable and will kill performance.

DX9 is old, granted. But it can still look pretty damn gorgeous on my book. Crysis 2 proves just that.

It doesn't really upset me that I have a DX11 card and most games are still DX9. I care more about raw power than features. Yes, I know I could do fine with a powerful DX10 card, but it was my choice.

And regardless of having DX11 or not, newer GPUs are more powerful. That's what I care about.
Edited by PanicProne - 5/18/11 at 6:55am
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post #65 of 123
^basically my thoughts. The API doesn't matter that much. You can still do great things with DX9, it seems.
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post #66 of 123
So they expect me to pay $10 for a game that STILL has bugs on my computer?
I payed $60 for the game and it's unplayable because of my crossfire setup.
Stop worrying about making more money and DLCS and satisfy your customers.

The DLC shouldn't even be a thought until:
- DX 11 support
- AMD Crossfire fixed
- Fix 'Join Ranked Server'
- Fix glitches where you can't shoot through a fence, get stuck on roofs of buildings in SP, all area glitches.

(Area glitch is like how I was in a car in SP and got stuck even though I had a good 5 feet of driving room in front of me and behind me, yet I was not able to move.
    
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post #67 of 123
Quote:
Originally Posted by Fullmetalaj0 View Post
Ill tell you exactly what your going to get.

Less FPS.
The game runs smooth as butter on even a single GPU, FPS is not an issue with this game.

Quote:
Originally Posted by __Pat__ View Post
You talk as if developers are doing us a favor by making games. We are customers, and they are a company. That company made a promise to its customers and is expected to fulfill them.
I do agree with you though that they shouldn't have promised DX11 if they aren't going to do it. Then a lot less people would have been cheated into buying the game.
Nobody was cheated into buying the game, it was announced before launch that DX11 wouldn't be available from day 1. And developers really don't give a crap about that 0.5% of the gamers out there that refuse to buy a game because it uses an older shader model.

You're "we are customers, and they are a company" part is EXACTLY the truth, which is why they weren't stupid enough to delay a product for months for a feature that most of their customer base doesn't understand or even care about, and wouldn't notice even if it were used. If using DX11 made them more money you know they would've used it, but the point is that implementing it would've cost more money with little to no benefit to the customers.

Quote:
Originally Posted by Track View Post
You think 40 hours of work is worth tens if not hundreds of thousands of dollars?

Because that's the revenue they'll be getting for 2.5$ a piece.

I guess you only have to work 4 minutes a month, huh.
A new map will take hundreds of man hours. It may require new art and physics meshes to be made, possibly new sounds and/or textures as well, and maybe even some new animations or new particles. It will take design work to lay it out, it will require play testing to see if it's fun and balanced. It will need to be tested by a team of QA testers for bugs, and when bugs are found (and they always are) then they are fixed and QA starts over testing the maps again. It will need performance testing to make sure it runs at expected framerates on all three platforms, etc. If a company is cheap then it can skimp on some of these processes, but that usually results in shoddy DLC.

That being said, I still think $2.50 per map is too steep. I think $1.00-$1.25 per map is a little more fair.
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post #68 of 123
Why is everyone so surprised that they are charging for a DLC, I agree 100% that they shouldn't have released one yet, but they did, and they can charge for it. Most DLCS are charged for.
    
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post #69 of 123
Quote:
Originally Posted by lordikon View Post
Nobody was cheated into buying the game, it was announced before launch that DX11 wouldn't be available from day 1. And developers really don't give a crap about that 0.5% of the gamers out there that refuse to buy a game because it uses an older shader model.
Actually, it's a DirectX version.
And if the people who care about graphics (the largest driver of the gaming industry since its inception), and progress, are 0.5% of the gaming community, then I'd say we're all in the crapper.

Quote:
Originally Posted by lordikon View Post
You're "we are customers, and they are a company" part is EXACTLY the truth, which is why they weren't stupid enough to delay a product for months for a feature that most of their customer base doesn't understand or even care about, and wouldn't notice even if it were used. If using DX11 made them more money you know they would've used it, but the point is that implementing it would've cost more money with little to no benefit to the customers.
Then why did they delay the first Crysis to implement DX10 in support of the two DX10 GPUs on the market?
Why did Lost Planet get delayed for the exact same reason?
Why did the creators of Bioshock say that without DX10 they could never have gotten the realistic water they wanted for the game?
World in Conflict, Call of Juarez, Supreme Commander.. all games released within months of Windows Vista and include DX10.
Obviously (thank god) DirectX matter.
But Crytek, even while taking so long to produce this game.. didn't even think of implementing DX10 in it, 4 years after its release.

Why? Because it's a console port that doesn't pay any attention to its PC gamers.

Quote:
Originally Posted by lordikon View Post
A new map will take hundreds of man hours. It may require new art and physics meshes to be made, possibly new sounds and/or textures as well, and maybe even some new animations or new particles. It will take design work to lay it out, it will require play testing to see if it's fun and balanced. It will need to be tested by a team of QA testers for bugs, and when bugs are found (and they always are) then they are fixed and QA starts over testing the maps again. It will need performance testing to make sure it runs at expected framerates on all three platforms, etc. If a company is cheap then it can skimp on some of these processes, but that usually results in shoddy DLC.

That being said, I still think $2.50 per map is too steep. I think $1.00-$1.25 per map is a little more fair.
You have to think outside the box to fully understand this one, but these are the main points:

1.) A multiplayer map is much simpler to create than you think. If you have to tweak the engine to make one guess what - you're doing it wrong.
Modders have in the entire past of video games, proven that all the steps you mention can be performed by a single individual in a matter of days.
Thus, the compensation should and is as such. The employee, maybe employees who made these maps have been paid their contractor fees based upon the assumed ~40 hour work span they put into them.

2.) Now this is the important (and tricky) part.
Since we're talking about software, profits that can be realized from said creation are potentially endless.
As such, it is inaccurate to claim that these maps should be priced at this or that, since they have no shelf-life and can produce ROI in the thousands of times higher than their manufacturing cost.

But in all this, only one thing seems to matter to me:
A decent company, a company I would trust.. would put up DLC for free.
That's all I gotta say about that.
Edited by Track - 5/18/11 at 7:29am
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post #70 of 123
Quote:
Originally Posted by SchmoSalt View Post
1/6 the cost of the game for 4 maps?

I am disappoint Crytek. You're almost as bad as Activision now.
That's their plan. So that they can win as much cash as Activision does.
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