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post #791 of 872
Quote:
Originally Posted by Seabass7857 View Post
My question is, how would all go about setting up a "rotation" to maxime the utility of these skills or should i simply purchase other skills to replace these?


Thanks
I'm not going to answer specifically with that set of skills as most likely you will be replacing allot of them. but instead try and give you the general patern you want to aim for.

Firstly its important to understand how and what order your enchantments are going to be taken off.

Basically if a spell/skill removes X number of enchantments from you it will remove the one most recently add first.

This is very important to remember as you may have a long cool down/high energy enchantments that significantly buff your total dps, these enchantments as such want to be kept active as long as possible, so you "cover" them with a cheap/fast recharging enchantment, Ideally that either heals you or hurts your enemy when it ends, but really anything will do as it gives you energy and keeps your expensive enchantment active.

Ideally these cheap enchants you hit with the plan to remove them should be extremely fast 0 cast time so as not to interfere with you actualy hitting them mobs, after that prioretise skills based on how they synergise together energy costs and cool downs. some skills will be reltively cheap and return energy to you so you dont want to use those untill after you have spent lots of energy on your more expensive skills etc.

Personally when i played derv (which wasnt for long i hated the class only finished nf i think) i focused on just using enchantments to buff my damage and used skills that dealt conditions or higher damage based on the number of active enchantments i had up, so Ermites attack, mystic sweep and used secondary skills that increased my attack speed or buffed my crit chance.

That said I've honestly not touched a derv since they we reworked in a big way so allot may have changed.
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post #792 of 872
question for you all

do any of you use any type of mods? like UI mods like the one below

http://wiki.guildwars.com/wiki/User:..._clear_line_UI

seems like a nice little UI upgrade...not sure how it works or how to even install it...but saw someone using something similar last night and it looked real good
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post #793 of 872
Quote:
Originally Posted by Dr216 View Post
-snip-
Basically if a spell/skill removes X number of enchantments from you it will remove the one most recently add first.

This is very important to remember as you may have a long cool down/high energy enchantments that significantly buff your total dps, these enchantments as such want to be kept active as long as possible, so you "cover" them with a cheap/fast recharging enchantment, Ideally that either heals you or hurts your enemy when it ends, but really anything will do as it gives you energy and keeps your expensive enchantment active.

-snip-

That said I've honestly not touched a derv since they we reworked in a big way so allot may have changed.
^ This. I haven't played one in a VERY long time, so things may have changed. The "covering" with another enchantment also applies to hexes (covering a powerful hex with another hex that's quick casting/cheap). Quite useful to know.

I also found that I would peel off enchantments quicker if there were lots of enemies around, as most of my enchantments would be AoE on removal. Be careful not to strip off some of the Monk enchantments; some of those are actually good for something ^_^.

Quote:
Originally Posted by FreekyGTi View Post
question for you all

do any of you use any type of mods? like UI mods like the one below

http://wiki.guildwars.com/wiki/User:..._clear_line_UI

seems like a nice little UI upgrade...not sure how it works or how to even install it...but saw someone using something similar last night and it looked real good
Nope, no UI mods here. Completely vanilla. Looks interesting though.
    
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post #794 of 872
Quote:
Originally Posted by FreekyGTi View Post
question for you all

do any of you use any type of mods? like UI mods like the one below

http://wiki.guildwars.com/wiki/User:..._clear_line_UI

seems like a nice little UI upgrade...not sure how it works or how to even install it...but saw someone using something similar last night and it looked real good
I'm no longer actively using any, but I have used general UI enhancements and cartography mods.

This mod is very useful for exploring. It puts a transparent layer on top of your unexplored areas on the map, great when unsure where to find that last 1%.



How to use mods.
 
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post #795 of 872
I am planning on getting guildwars 2, didn't play the first one though. Was there open world pvp for guildwars 1? is there going to be one for gw2?
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post #796 of 872
Quote:
Originally Posted by Dr216 View Post
I'm not going to answer specifically with that set of skills as most likely you will be replacing allot of them. but instead try and give you the general patern you want to aim for.

Firstly its important to understand how and what order your enchantments are going to be taken off.

Basically if a spell/skill removes X number of enchantments from you it will remove the one most recently add first.

This is very important to remember as you may have a long cool down/high energy enchantments that significantly buff your total dps, these enchantments as such want to be kept active as long as possible, so you "cover" them with a cheap/fast recharging enchantment, Ideally that either heals you or hurts your enemy when it ends, but really anything will do as it gives you energy and keeps your expensive enchantment active.

Ideally these cheap enchants you hit with the plan to remove them should be extremely fast 0 cast time so as not to interfere with you actualy hitting them mobs, after that prioretise skills based on how they synergise together energy costs and cool downs. some skills will be reltively cheap and return energy to you so you dont want to use those untill after you have spent lots of energy on your more expensive skills etc.

Personally when i played derv (which wasnt for long i hated the class only finished nf i think) i focused on just using enchantments to buff my damage and used skills that dealt conditions or higher damage based on the number of active enchantments i had up, so Ermites attack, mystic sweep and used secondary skills that increased my attack speed or buffed my crit chance.

That said I've honestly not touched a derv since they we reworked in a big way so allot may have changed.
wow, awesome info, thanks alot. +REP
post #797 of 872
Quote:
Originally Posted by doc2142 View Post
I am planning on getting guildwars 2, didn't play the first one though. Was there open world pvp for guildwars 1? is there going to be one for gw2?
Instanced pvp in gw1, open world in gw2 in addition to arenas.

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post #798 of 872
Seeing how it is only 20 lvls dies that mean it's more focused pvp? Which would be awesome. I would love an mmorpg that is not very gear dependent to have open world pvp.
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post #799 of 872
Quote:
Originally Posted by doc2142 View Post
Seeing how it is only 20 lvls dies that mean it's more focused pvp? Which would be awesome. I would love an mmorpg that is not very gear dependent to have open world pvp.
GW isn't open world PvP, sadly :/.
    
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post #800 of 872
How is everyone doing in game? I haven't played in quite the long time im afraid!
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