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How Important is response time on monitors ? - Page 4

post #31 of 39
As people said, response times vary from monitor to monitor due to unreliability of provided data, in general, you wont see a difference.

Refresh rates are totally different story. CRTs perform the best at lower resolutions because they support much higher refresh rates, but there are newer monitors that allow 120 hz refresh rate, which reduces tearing visible in FPS games that are typically played at 60 fps, due to rate being locked by Vsync.

Check [ame="http://www.youtube.com/watch?v=B3HlbRc9SZw"]this [/ame]video.
    
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post #32 of 39
I don't see how 120hz vs 60hz and response times relate to each other.

EDIT: Woah I'm dumb. This is page 2. I thought the post above was the OP. doh.gif

EDIT2: Oh, it's this thread again.

Cya
Edited by De-Zant - 5/22/11 at 1:23am
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post #33 of 39
They all lie. most monitors are around 30-60ms.

If you want low response times, get a CRT.

Otherwise your out of luck.
post #34 of 39
Quote:
Originally Posted by SpeedNuggeT;13592900 
They all lie. most monitors are around 30-60ms.

If you want low response times, get a CRT.

Otherwise your out of luck.

and a eye doctor

Thats not a lie. What are you talking about input lag or response time?
Edited by Spooony - 5/22/11 at 6:52am
post #35 of 39
Quote:
Originally Posted by Spooony;13594409 
and a eye doctor

Ridiculous CRT stereotype that is simply not true. My CRT causes less eye strain at 85hz than my two TN panels, which both have either backlight flicker or dithering. My old one had both.
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post #36 of 39
Quote:
Originally Posted by De-Zant;13594425 
Ridiculous CRT stereotype that is simply not true. My CRT causes less eye strain at 85hz than my two TN panels, which both have either backlight flicker or dithering. My old one had both.

NO. It doesnt have a Electron Gun. If it flickers then there is something wrong BIG TIME
post #37 of 39
Quote:
Originally Posted by j0zef;13589094 
As people said, response times vary from monitor to monitor due to unreliability of provided data, in general, you wont see a difference.

Refresh rates are totally different story. CRTs perform the best at lower resolutions because they support much higher refresh rates, but there are newer monitors that allow 120 hz refresh rate, which reduces tearing visible in FPS games that are typically played at 60 fps, due to rate being locked by Vsync.

Check this video.
Whats the game?
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post #38 of 39
Color:
Response time
Higher refresh rate
Thats all that a CRT got over a LCD vs the 15 a LCD got over a CRT
post #39 of 39
Quote:
Originally Posted by Spooony;13594501 
Color:
Response time
Higher refresh rate
Thats all that a CRT got over a LCD vs the 15 a LCD got over a CRT

My 15" viewable area CRT can do 2048x1536 and still have readable text and only slightly visible flickering. If you want it perfectly clear with absolutely no flickering, 1600x1200. I've NEVER seen a 15" LCD that can do more than 1440x900 or 1280x1024. 17", 1920x1080 max.

(Note, this CRT is not my main CRT, which is 21")


Some more upsides of CRT monitors:

No input lag
No color banding
No ghosting
No crushing in dark area / better darks
Any resolution native


Why are you so biased? You say above 60hz is useless aside from 3d. You say CRTs are quite useless. You say lots of thngs that don't make sense. Explain please.
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