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[TechSpot] Lionhead: second-hand console games more costly than PC piracy - Page 2

post #11 of 23
You know the rules. If I find any of you breaking the rules then you know what...This is an early warning.
post #12 of 23
Quote:
Originally Posted by Newbie2009 View Post
Bigger problem? For who? Certainly not for the people your industry relies on asswipe! Money grabbing twats.
Release a good game, people will buy it on release, release so so games they will pick up second hand.
Every post about game publishers crying about second hand purchases is just another post about how they are butthurt how they cannot charge you again for their disc of bland.
So sick of these fools, the games industry really has turned into something disgusting.
The industry relies on both consumers and producers to function, games wouldn't just magically appear out of no-where if people just willed it. Customers should get the product they pay for, and developers should be paid for their work.

However, I don't think Lionhead's point is that they want to find a way to recuperate sales lost from second hand trade. I believe their point is that PC piracy is overstated since console second-hand sales account for a greater loss in "possible sales."
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post #13 of 23
Speaking of Lionhead, was the Fable III PC version any good? I'm thinking about picking it up since I can't get The Witcher 2 to install.
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post #14 of 23
Quote:
Originally Posted by mnishimura00 View Post
I wonder how much Honda, Toyota, Nissan, GM, Ford, MB, BMW, etc. lose on used cars.
That's not the same thing. People buy used cars for one of two reasons: They can't afford the price of a new car, or they want a specific car (1979 Pontiac Trans Am, 1970 Dodge Challenger, 1969 Ford Mustang, etc.)
post #15 of 23
Thread Starter 
Quote:
Originally Posted by Shadowrunner340 View Post
That's not the same thing. People buy used cars for one of two reasons: They can't afford the price of a new car, or they want a specific car (1979 Pontiac Trans Am, 1970 Dodge Challenger, 1969 Ford Mustang, etc.)
You COULD apply the same reasoning to used or old games, in that you want to play a really old game that isn't sold anymore. But yeah, I agree that they're not the same thing most of the time, mostly because of the purpose of the two things.
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post #16 of 23
Excellent. Give publishers a different crusade to embark upon. I'm tried of stupid PC bandwidth caps being "justified" by being lauded as an anti-piracy tool.
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post #17 of 23
something like Steam on consoles would solve that for them...
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post #18 of 23
Quote:
Originally Posted by HMBR View Post
something like Steam on consoles would solve that for them...
^ This.

My advice, quit making counsol games, and make more pc games. Sell them on steam or digital copy only, and problem solved. Of course, there may be more piracy on PC then.
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post #19 of 23
Quote:
Originally Posted by G. Callen View Post
Too true. And as said in the article a pirated game doesn't not immediately equal a loss in sales because if they like it they will buy it.
exactly!

most people if they like something enough will buy it. the problem i see is more along the lines of blockbuster and stuff. They rent a game, they burn it then they return it and so on. so the blockbuster makes money from renting it in excess of what the game has cost them and plenty of people now have copies from renting and copying etc..

if you like the game buy it and support the developers simple as that~!
post #20 of 23
Quote:
Originally Posted by hitoriko View Post
exactly!

most people if they like something enough will buy it. the problem i see is more along the lines of blockbuster and stuff. They rent a game, they burn it then they return it and so on. so the blockbuster makes money from renting it in excess of what the game has cost them and plenty of people now have copies from renting and copying etc..

if you like the game buy it and support the developers simple as that~!
I don't know about that, and I think that's the issue, a lot of software that is pirated, especially by those who only play single player campaigns, never gets purchased. If they can circumvent any activations, play the campaign through without any issues, what incentive do they have to buy?

I feel like that's a cop out for those who pirate software.

I mean I was a diehard COD fan, and the 1st two in the series, I played the hell out of, but I was in high school/college, and well you know the rest...

I buy the games I want now, and I'm very careful about buying them because there is so much crap out there, and $60 spent on a crappy game could put $60 in gas in my truck, or toward paint for my house, etc...

Hell I don't even buy used games unless I cant find them new anywhere... If at all

Its been said pirating/used sales hurt game studios, and its true, they do,how can anyone deny they cant?

But if the game studios cant produce decent quality games more than once in a while... shame on them... I don't blame people for buying used to save a few bucks or pirating something to "try it" then MAYBE purchasing it afterwards. (Highly unlikely IMO.)

I just think some of the responses in this thread are ridiculous, don't get all high and mighty on the game studios and publishers, its just as much the gamers fault who buy/steal both the bad and good games.
     
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Overclock.net › Forums › Industry News › Video Game News › [TechSpot] Lionhead: second-hand console games more costly than PC piracy