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[CG] “Super Hi-Vision”: Sharp Prototypes 85-Inch TV With Insane Resolution - Page 11  

post #101 of 109
@kweechy

Your post relies on one point, whether or not you see the pixels on the screen or not. This is quite the useless argument. Why? Because you don't NEED to see the pixels to see the improvement. Lemme tell you, on my 21" 4:3 screen, 1600x1200 @ 8xAA and 2048x1536 @ 4xAA neither show ANY pixellation unless I look real carefuly. However, despite the fact that I can't see the pixels on the 1600x1200 very easily, I can still notice a major improvement in image quality at 2048x1536 because there is more information in the image, objects are made up of more pixels than on 1600x1200, and therefore, image clarity is vastly greater. It doesn't matter that I can't see the individual pixels without getting 3" away from the screeen. The image quality will improve anyways.

PS: This is a CRT, so both resolutions are native. So don't comment on thatl.
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post #102 of 109
See but on my 1920 x 1200 screens at home, I can definitely tell I'm looking at pixels even from a comfortable distance sitting at my desk. I'm talking about a resolution or viewing distance where you can't even identify an aliased black line with full jagged pixel steps against a white background.

On iPhone 4, that distance is about 12" - 14" for me which equates to a field of view of 14 degrees or so. A desktop monitor has twice the horizontal resolution of the iPhone and is roughly 20" across for a 24" screen...the viewing distance required to get a field of view of 28 degrees is around 40" away.

Most of us sit far closer than 40" to our monitors, I'm usually 20-24" away from mine which means that my screen occupies roughly 50 degrees of my field of view. At that size, it would require around 3,400 pixels horizontally to match the resolution of the iPhone 4 when viewed from 1 foot.

Text and graphics 99% of the time these days are anti-aliased and thus make bad candidates for determining how much you can discern pixels.

Hold an iPhone 4 next to your monitor if you have one and judge the resolution difference between them. You may not think you can see individual pixels on your monitor...but you definitely can. Once you see the two devices next to each other, this becomes quite apparent.

Open up MS Paint. Draw a very slightly diagonal line, black on white. Slowly move back from your monitor until you can't actually tell whether the line is smooth or jagged. Once that point occurs, you've determined the resolving power of your eyeballs.
Edited by kweechy - 5/25/11 at 7:03am
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post #103 of 109
Quote:
Originally Posted by kweechy View Post
See but on my 1920 x 1200 screens at home, I can definitely tell I'm looking at pixels even from a comfortable distance sitting at my desk. I'm talking about a resolution or viewing distance where you can't even identify an aliased black line with full jagged pixel steps against a white background.

On iPhone 4, that distance is about 12" - 14" for me which equates to a field of view of 14 degrees or so. A desktop monitor has twice the horizontal resolution of the iPhone and is roughly 20" across for a 24" screen...the viewing distance required to get a field of view of 28 degrees is around 40" away.

Most of us sit far closer than 40" to our monitors, I'm usually 20-24" away from mine which means that my screen occupies roughly 50 degrees of my field of view. At that size, it would require around 3,400 pixels horizontally to match the resolution of the iPhone 4 when viewed from 1 foot.

Text and graphics 99% of the time these days are anti-aliased and thus make bad candidates for determining how much you can discern pixels.

Hold an iPhone 4 next to your monitor if you have one and judge the resolution difference between them. You may not think you can see individual pixels on your monitor...but you definitely can. Once you see the two devices next to each other, this becomes quite apparent.
I know I can see the individual pixels on my monitor, even with 8xAA. I just have to sit closer than I usually do and actively look out for them. 19.8" of screen area with 2048x1536 makes for a very high pixel density.

And without AA it's perfectly clear that there are pixels.

I do think that there still might be some benefit of higher resolutions after you can't notice the lack of AA anymore, but it is going to be very subtle. And shortly after, won't gonna matter anymore.

EDIT @ your edit: I can do that. Howerver, I might score better than normal because I tested for 20/12 at eye clinic (almost twice the normal best score)
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post #104 of 109
I can't wait for resolutions like this to become mainstream, why?

Well, the higher PPI you have...The better everything looks, assuming you keep making stuff bigger. (Eg. Task bar would be 90 pixels high or so instead of 30, with random numbers that I have no idea are right or wrong)

over 300 PPI and AA could possibly be redundant.
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post #105 of 109
Quote:
Originally Posted by DrDarkTempler View Post
They said something about 2020, so i guess we won't see this as a consumer product until 2020


Isn't Graphic card max at 1600p?

AMD/Nvidia got hell alot of work to do lol






$7,200? Hell no, 80inch from samsung is already like $70k~

This one would cost around $100k-$150k (for early release or prototype)
by 2020 nvidia and amd will be on a smaller fab node with a good enough architecture to push such resolution .... dont worry about it ... the prices will come down as the tech goes mainstream
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post #106 of 109
What Camera was used to produced such a high Resolution for this Display ?
Prototype Camera ?

I don't know if this was asked already in this thread?
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post #107 of 109
production 2020..Mainstream 2026. -__-
post #108 of 109
aw yeah, and where on earth are you fitting this behemoth? unless you have a "huge" house, ur going to have constant headaches
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post #109 of 109
AA will be redundant in the future Sometimes I wish I was born later
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