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FOV change considered a hack or not? - Page 5

post #41 of 75
Quote:
Originally Posted by GfhTattoo View Post
if im doing good in bc2 ppl say i hack, happens alot.
Happens alot, And then you get kicked and banned cause you grape face....
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post #42 of 75
I've seen some people play with some seriously absurd FOVs, in the range of 180-360 degrees. The fish eye effect is terrible, but some people are willing to get used to it for the advantage it can provide. You can't sneak up behind them, because directly behind them is still in their field of view.

Quote:
Originally Posted by Viridian View Post
Changing the FOV does not give you an advantage over other players outside of personal skill. You could have an optimised FOV, I could not, but still kick your butt (just an example) because I'm a better player.
A higher FOV is most certainly an advantage.

The more you can see, the better your situational awareness. The better your situational awareness, the less likely it is for someone to get the jump on you, and the more likely you are to get the jump on them.

Quote:
Originally Posted by Redstripe View Post
How is it cheating if they make a console command for it.
You don't think debug commands in the console ever constitute cheating?

Quote:
Originally Posted by slickwilly View Post
By this logic you are a cheater, your 4ghz. OC gives you a higher frame rate in games then someone playing on a laptop, a gaming key board and or gaming mouse could be an unfair advantage if your opponent is using a ball mouse.

I think if this was cheating then there would be something in PB that checks for changes in console command settings

I change the default lag setting in BF2 to more closely match mine as I play BF2 on the same server all the time, for that matter someone with a
high ping has an unfair advantage in a BF2 knife fight
I most certainly do have an unfair advantage over many people in many games.

My frame rates do give me access to more information, especially regarding direction of movement. My ability to run at maximum view distances is also a considerable advantage over those who have to reduce such settings to get playable frame rates.

My mouse is not particularly exceptional, but it's certainly better than some, and I certainly have an advantage over users with terrible mice.

FOV is an even larger advantage, and each and every one of these things should be regulated in a competitive setting, where the emphasis is on skill, not how much you cash you can dump into hardware.

Quote:
Originally Posted by Gib007 View Post
Today's LED screens with ultra-low response times and 120Hz really do leave CRTs completely and utterly behind. You can obviously get one that has a higher native resolution than 1920x1080, too.
A top end CRT can still put some of the best LCDs to shame. There are 24" widescreen CRTs that will do 1920x1200 at 120Hz+, or 2560x1600 at 90-100.

Quote:
Originally Posted by Paradigm Shifter View Post
The idea that increased horizontal field of view is a 'cheat' and a 'hack' has been popular among those unable to afford widescreens/EyeFinity/Surround since the earliest days of widescreen gaming on the PC.
I feel that default FOVs should cater to the most common aspect ratios used and that they should be locked for online play.

16:9 is ascendant, so the FOVs should assume this is the ratio use.

Quote:
Originally Posted by Paradigm Shifter View Post
The amusing thing about the hypocrisy evident by the gamers who are anti-widescreen is that they're quite happy for widescreen gamers to see less than them vertically.
The vast majority of games out there have far more going on in the horizontal than the vertical, and indeed, the visual systems of most terrestrial animals is geared up to provide the most acuity horizontally.

You gain far more from a wider horizontal view than from a taller vertical one, with the very rare exception.
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post #43 of 75
Quote:
Originally Posted by Blameless View Post
I've seen some people play with some seriously absurd FOVs, in the range of 180-360 degrees. The fish eye effect is terrible, but some people are willing to get used to it for the advantage it can provide. You can't sneak up behind them, because directly behind them is still in their field of view.
Imediately you start up with something I do not think is possible.

Which game allows 180+ FOVs? NONE that I know of. Using current FOV scaling methods, 180 is the absolute max, from what I know.

So either enlighten me, or quite spouting out incorrect facts.

The only way to achieve this from what I know is to use two POVs. And most games don't allow that.



Quote:
Originally Posted by Gib007 View Post
Wait a minute, you use a CRT?
If so, what???
I've honestly not seen an LCD with visible input lag or ghosting, especially for gaming. When you say high-level play, I honestly don't know if you're taking gaming far too seriously. Today's LED screens with ultra-low response times and 120Hz really do leave CRTs completely and utterly behind. You can obviously get one that has a higher native resolution than 1920x1080, too.
Wait what? You're that ignorant?

There are no LCD monitors higher than 1920x1080 that do 120hz. Their colors suck, since they are TN, they have a lot of ghosting, they have major input lag, they can't do above 120hz, and they are in every way possible beaten by high end CRT monitors. I don't even know how you could be that biased against CRT monitors. You must be extremely gullible to believe in the response time marketing and all that.

You think I would notice if LCD monitors were actually superior than CRT monitors, since my setup has 1 CRT and two LCDs. No. The CRT monitor beats both of them 10 - 0.


If you don't notice the ghosting on an LCD monitor, you are blind. If you do not notice the input lag, you don't play fast paced games, but something slow paced such as BC2. WAAAY too slow.

EDIT: Ahh these kids. They are so victim to marketing. They've been brainwashed to think that the newest is the bestest. They think that useless marketing gimmicks such as LED and response times and contrast actually matter. I feel sorry for 'em. Can't see things objectively.
Edited by De-Zant - 5/21/11 at 2:53am
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post #44 of 75
Quote:
Originally Posted by De-Zant View Post
Imediately you start up with something I do not think is possible.

Which game allows 180+ FOVs? NONE that I know of. Using current FOV scaling methods, 180 is the absolute max, from what I know.

So either enlighten me, or quite spouting out incorrect facts.
There have been fisheye mods for pretty much anything based on the Quake engines (and probably other games). With these you can get crazy FOVs (360 degree +).

They change the renderer to 5-point curvilinear based off of 6 different POVs.

http://strlen.com/gfxengine/fisheyequake/

The really high FOVs are completely useless, but 200-250 can work really well.

Quote:
Originally Posted by De-Zant View Post
The only way to achieve this from what I know is to use two POVs. And most games don't allow that.
You are absolutely correct.

However, many games still allow up to ~179 degrees, which is 2-3 times the standard FOV, and can be hugely unbalancing in some situations.
Edited by Blameless - 5/21/11 at 3:41am
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post #45 of 75
That's interesting. I wonder what it would be like to play on a FOV mod like that.

I did try to play at 179* FOV in half life 2. It's practically impossible because the actual visible image at the end of the "tunnel" as I like to call it, is so small that I can't aim, and the "tunnel" effect the high FOV creates, creates just colorful walls on the sides of the actual image. Hmmm.. I'll go test it out again and take a pic or two.
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post #46 of 75
Quote:
Originally Posted by De-Zant View Post
That's interesting. I wonder what it would be like to play on a FOV mod like that.

I did try to play at 179* FOV in half life 2. It's practically impossible because the actual visible image at the end of the "tunnel" as I like to call it, is so small that I can't aim, and the "tunnel" effect the high FOV creates, creates just colorful walls on the sides of the actual image. Hmmm.. I'll go test it out again and take a pic or two.
Oh I agree. I find exceptionally high FOVs extremely annoying, but there are some people who will go to great lengths and discomfort for any perceived edge.

I was just playing some BF1942 at 175 degree FOV, and while I do get the tunnel effect, I was still able to play, and did see a lot of stuff I otherwise wouldn't have.

The fish-eye mod for quake rounds everything and actually makes high FOVs (to a point) pretty usable. There is much less of a tunnel effect as there is less stretching at the corners, and more of a well, fish-eye, effect.

Edit: found a 180 degree FOV video example of FishEye Quake.
Also, PanQuake, a mod to make 360 degree horizontal views playable: http://strlen.com/gfxengine/panquake/shots.html

In the end, I think maximum FOV should be a server side setting for most MP games. If the server wants to allow unrestricted FOV, great. If they want to make sure the playing field is as even as possible, the mods/admins should be able to set what they feel is a reasonable maximum.
Edited by Blameless - 5/21/11 at 4:02am
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post #47 of 75
Only noobs consider FOV change to be a hack. Imo, developers should be shot, hanged, decapitated and cremated for not including the option to change FOV in games, because it can (and does) make a game unplayable.
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post #48 of 75
what's the good FOV number for most realistic gameplay in crysis 2? i have the advanced graphics settings utility and it's at 55 default.
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post #49 of 75
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Originally Posted by james8 View Post
what's the good FOV number for most realistic gameplay in crysis 2? i have the advanced graphics settings utility and it's at 55 default.
Depends on monitor size and the distance you sit from the screen. Let me see if I can dig up the formula.
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post #50 of 75
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Originally Posted by 78@pwnt4lif3 View Post
Yea i knew it wouldn't be. This guy was so sure he said i was hacking. He's so stupid really, i swear to god he is probably a console gamer i dunno. I even asked him if he played Crysis 1 and he said yes. I think he's lying or otherwise he would have known the fov change isn't a hack. He probably fed himself the wrong idea from doing the wrong kind of research but i laughed a bit here cuz he's saying it's cheating.

He even said he's gonna make a screenshot and show it to crytek that i'm cheating. I told him go ahead because crytek made fov from the first game in the beginning and they know they intended to allow us change the fov and it is CONSIDERED not a hack lol. So funny eh?
Are you calling me an idiot?
And no, it's not a hack.
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