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[IGN] Janimation shows off facial motion capture tech for unnamed title

post #1 of 10
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Not sure if this is the same stuff that was used in La Noire or not, but it looks pretty good either way.

Click here to see the tech demo on IGN
Edited by Kirby1 - 5/22/11 at 1:35am
    
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post #2 of 10
I'd love to see it downscaled for console only release again.
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post #3 of 10
Despite the higher poly models it's noticeably unnatural to me. I'm not sure what it is but it was easy to tell it was a render, maybe the speed of the movements, seems like there's is an unnatural slowness, though that's probably just the actor exaggerating. That and probably the texture mapping, could be the lighting too.

LA Noire's face capture, using low poly models (from their demo) had a more natural animation, probably because they were seemingly using a more advanced, or at least newer technology, one that is marker-less, unlike the one shown here.

I'm not sure where you got the info that it's the same tech from LA Noire. The LA Noire demo showed some sort of volumetric capture using an array of capture cameras while this one clearly displayed the use of MoCap markers on the faces.

Perhaps the (model) rendering is more advance but the animation from the LA noire demos simply looked better. On that note, the LA Noire demos suffered from using what looked to be very plain models, seemingly the same as the final models for the game, so likely very low poly, especially since they were for a console game.
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post #4 of 10
Thread Starter 
Quote:
Originally Posted by geoxile View Post
Despite the higher poly models it's noticeably unnatural to me. I'm not sure what it is but it was easy to tell it was a render, maybe the speed of the movements, seems like there's is an unnatural slowness, though that's probably just the actor exaggerating. That and probably the texture mapping, could be the lighting too.

LA Noire's face capture, using low poly models (from their demo) had a more natural animation, probably because they were seemingly using a more advanced, or at least newer technology, one that is marker-less, unlike the one shown here.

I'm not sure where you got the info that it's the same tech from LA Noire. The LA Noire demo showed some sort of volumetric capture using an array of capture cameras while this one clearly displayed the use of MoCap markers on the faces.

Perhaps the (model) rendering is more advance but the animation from the LA noire demos simply looked better. On that note, the LA Noire demos suffered from using what looked to be very plain models, seemingly the same as the final models for the game, so likely very low poly, especially since they were for a console game.
maybe its not the same as LA Noire. IGN seemed to imply it was in the headline, but perhaps not.
    
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post #5 of 10
Uncharted 3 still looks the best so far to me, the most 'natural'.
http://blog.us.playstation.com/2011/...gital-curtain/

Sorry, forgot to mention on a console. For PC this has to be one of the best, along with another tech I saw a while ago posted here, but I forgot what it's called.
Edited by MrAlex - 5/22/11 at 1:43am
    
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post #6 of 10
Quote:
Originally Posted by Kirby1 View Post
maybe its not the same as LA Noire. IGN seemed to imply it was in the headline, but perhaps not.

The day IGN actually knows what they're talking about is the day the world ends.

Unfortunately I can't make that joke though, as it's already the 22nd round the globe I believe. Damn
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post #7 of 10
Looks a bit stiff.
    
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post #8 of 10
I originally mis-read "facial" as "fecal" and was soooooo perplexed...
    
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post #9 of 10
Here is a decent discussion about this video with some comments from knowledgeable people.

http://www.reddit.com/r/gaming/comme...pressed_by_la/
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post #10 of 10
It is not the same, this is more versatile while LA NOIRE's is more exact.
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