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S.T.A.L.K.E.R 2 on Consoles!? - Page 3

post #21 of 28
Quote:
Originally Posted by Dmoney View Post
I see nothing wrong with this, you people need to caaaaaaaalm down.
It seems to me you haven't played Crysis and Crysis 2 side by side.

'nuf said.

Quote:
Originally Posted by Madman340 View Post
Are you honestly suggesting east european gamers will demand complex, unrefined control schemes for consoles? Hell, I've even heard people from PC praise the new system in Crysis 2, it's preposterous to think complex systems would go over well on console when you already have a very basic medium to play games with. (controller)
Crysis 2 control system is not good at all, whatsoever. Its damn simplified compared to Crysis (can't even shoot grenades without switching to them first), because console limitations.

Consoles just ruin everything they touch, specially FPS because you have tons of button combinations. Stalker needs you to map a gazillion buttons in order to be able to do anything: quick-medikit, quick-bandage, weapons, grenades, detector, flashlight, nightvision, crouch, low-crouch, jump, run, pick, drop, inventory, etc.

There ain't enough buttons on a controller to do so...and thus, they just screw all the players by reducing the number of stuff you can do, to say something. This bothers me A LOT, seriously.

Stupid console crap ruining everything they touch because of its limits, Crysis 2 was just one....but if they ruin Stalker, then we are clearly doomed.

PS: Stalker is probably the FPS in which I have spend more times for the lasta 5-6 years no doubt. Freaking awesome, although buggy, nothing comes close to it as a FPS pc-only experience. You have to play if if you haven't.
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post #22 of 28
Thread Starter 
Quote:
agree that it doesn't bode well, but STALKER 2 on consoles is going to happen no matter how big a stink we put up
You're right, and there's really nothing we can do. I'm just worried that the series won't be like the previous ones. I mean, i've beaten Clear Sky and Call of Pripyat..but if i were to go back and do the same missions, I would still get freaked out by the howling and wailing you hear at night or the fact it can be pitch black even with your flashlight and you can't see a thing in front of you. I hope it turns out to be just as good (and hopefully) better than CoP.

Quote:
hasn't this been known for a long time?

It IS possible to do a good console port (just ask Capcom )

hopefully they'll preserve the feel of the game. Even aside from that, with all the rumors that MS will announce a new xbox @ E3 and Nintendo with its Project Cafe, should catch consoles up to PC hardware for about a week... hopefully that week is the week that STALKER 2 is released
All I heard was that it is being released in 2012. Only today did I decide to check on it when I saw that it's coming to consoles, which made me fallout my chair. And I personally still think it's unfair. I guess what starts on PC eventually HAS to go to a game console. And whatever consoles are coming out for 2012 will still be nothing..and I mean NOTHING compared to the technology PC has TODAY. When they come out with a console with built in 3D capabilities and a quad-core processor, then I might change my mind about that statement. But until then, this game is going down the toilet because chances are..they're going to port to the PC rather than develop it for the PC..sure the graphics will be great..but what if it's like GTA 4 and the frame rates are terrible?
Edited by brootalperry - 5/22/11 at 10:07am
post #23 of 28
Quote:
Originally Posted by prava View Post
Crysis 2 control system is not good at all, whatsoever. Its damn simplified compared to Crysis (can't even shoot grenades without switching to them first), because console limitations.

Consoles just ruin everything they touch, specially FPS because you have tons of button combinations. Stalker needs you to map a gazillion buttons in order to be able to do anything: quick-medikit, quick-bandage, weapons, grenades, detector, flashlight, nightvision, crouch, low-crouch, jump, run, pick, drop, inventory, etc.

There ain't enough buttons on a controller to do so...and thus, they just screw all the players by reducing the number of stuff you can do, to say something. This bothers me A LOT, seriously.

Stupid console crap ruining everything they touch because of its limits, Crysis 2 was just one....but if they ruin Stalker, then we are clearly doomed.
Shooting weapons: Right trigger
Throwing grenades: Left trigger
Crouch: Press B
Low-Crouch (Prone?): Hold B
Action button (pick up/open/etc): Press A
Inventory: Start button
Quick-stuff: DPad
Flashlight or Detector (never played, don't know which would suit well): X button

I'm a strong believer that it's very possible to make a plenty complex control scheme with controllers. angrysasquatch pointed out cycling controls as well which reminded me of the XBLA version of Torchlight, where you can change the hotkey'd buttons like X, Y, and the right and left bumpers by hitting up or down on the DPad.

Games are only badly ported if the developer isn't willing to go the distance when it comes to doing a good job at control schemes (and of course other parts of the game)

It isn't the fact that it is a console game at heart that makes it inherently bad to play on the PC.


Reference to angrysasquatch's bit:
Quote:
They could easily implement a "shift" type function for the left bumper for instance, in which ABXY have different functions when the bumper is held. Just because developers haven't bothered trying to put some complexity on consoles doesn't mean that it's impossible or unplayable or tedious.
(although it wouldn't be a good idea to make the cycling controls on the ABXY buttons as those are the most static and important 99% of the time)
post #24 of 28
Quote:
Originally Posted by Madman340 View Post
Shooting weapons: Right trigger
Throwing grenades: Left trigger
Crouch: Press B
Low-Crouch (Prone?): Hold B
Action button (pick up/open/etc): Press A
Inventory: Start button
Quick-stuff: DPad
Flashlight or Detector (never played, don't know which would suit well): X button

I'm a strong believer that it's very possible to make a plenty complex control scheme with controllers. angrysasquatch pointed out cycling controls as well which reminded me of the XBLA version of Torchlight, where you can change the hotkey'd buttons like X, Y, and the right and left bumpers by hitting up or down on the DPad.
The problem is that you have a ton more actions to do.

Lets see:
Fire
Reload
Ironsight
Crouch
Use
Drop
Medkit
Bandage
Jump
Run
Inventory
Change ammo type
Change firing mode
Change grenade type
flashlight
detector (artifact detector)
night vision
Lean

Those are just too many options to be handled easily with a pad, specially because Stalker is a damn difficult game on its own and you find yourself crouching/healing/shooting at the same time.
Edited by prava - 5/22/11 at 11:12am
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post #25 of 28
Thread Starter 
You're are so right. I would really like to see how that'll play out on consoles because you have to multitask like no tomorrow. You have to shoot and aim, watch all directions in case someone is coming up from the side, heal if you get hit, reload, switch ammo/weapon, run for cover, shoot and do the whole thing again. And not only that, lets not forget about the mutants like the bloodsuckers. Fast and stealthy. One hit is enough to break armor or take half your health, and if you're up against an army of them, you're screwed. So why..why is a game so built on survival and most importantly multitasking going on a game console? *sigh

Money really speaks now-a-days
post #26 of 28
I love the STALKER series, but with the amount of bugs these games have, I doubt they will get away with it on consoles.

Stalker is very mod friendly, so if the devs screw it up not all is lost.
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post #27 of 28
Quote:
Originally Posted by prava View Post
The problem is that you have a ton more actions to do.

Lets see:
Fire
Reload
Ironsight
Crouch
Use
Drop
Medkit
Bandage
Jump
Run
Inventory
Change ammo type
Change firing mode
Change grenade type
flashlight
detector (artifact detector)
night vision
Lean

Those are just too many options to be handled easily with a pad, specially because Stalker is a damn difficult game on its own and you find yourself crouching/healing/shooting at the same time.
Fire = right trigger
Reload = X
Ironsight = press down right thumbstick
Crouch = press b
Use = x (action buttons, multiple purposes)
Drop = inv screen...
Medkit = inv screen...
Bandage = inv screen... (for heal, hold x or possibly one of the dpads)
Jump = a
Run = press down left thumbstick
Inventory = start/back
Change ammo type = inv screen...
Change firing mode = right bumper
Change grenade type = left bumper
flashlight = dpad up
detector (artifact detector) = dpad down
night vision = dpad left
Lean = dpad right

In other words, it's a very doable situation for consoles. That didn't even require any cycling of controls.
post #28 of 28
Quote:
Originally Posted by Madman340 View Post
Fire = right trigger
Reload = X
Ironsight = press down right thumbstick
Crouch = press b
Use = x (action buttons, multiple purposes)
Drop = inv screen...
Medkit = inv screen...
Bandage = inv screen... (for heal, hold x or possibly one of the dpads)
Jump = a
Run = press down left thumbstick
Inventory = start/back
Change ammo type = inv screen...
Change firing mode = right bumper
Change grenade type = left bumper
flashlight = dpad up
detector (artifact detector) = dpad down
night vision = dpad left
Lean = dpad right

In other words, it's a very doable situation for consoles. That didn't even require any cycling of controls.
Or:

Fire: Right Trigger
Reload: X
Ironsight: Right Thumbstick
Crouch: Left Thumbstick
Use: A
Drop: Hold A
Medkit: D-Pad Left
Bandage: D-Pad Right
Jump: Right Bumper
Run: Left Bumper
Inventory: Start
Change ammo type: Hold X to bring up radial menu
Change firing mode: Hold X to bring up radial menu
Change grenade type: Hold B to bring up radial menu
flashlight: D-Pad Up
detector (artifact detector)-Pad down
night vision: Hold Y to choose, Tap Y to turn on or off
Lean: Hold Left Trigger then press Left Thumbstick in required direction

And I'll map the Map to the Back button. Tap for a mini version on your HUD, hold for the full screen version.

Throw in a Razer Onza and you have another two buttons to use on a control pad.

Very much doable.
Edited by Lifeshield - 5/22/11 at 6:11pm
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