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post #31 of 44
I used the same G5 for probably about 6 years because I could not find a mouse that beat small and thin feel that I loved. (Im talking about the G5 v1, the new blue one I dislike) I finally I decided it needed to be replaced because it was falling apart. I knew the feel that I wanted and went for the closest thing I could get to it. The G500. It is a tiny bit bigger than the G5 but the same basic shape. I grew accustom to the small changes that the G500 brought with it quickly. The mx518 looks to have almost the exact shape as the G5. If you liked that you may like the G500. It is just a bit bigger and has a larger part for your thumb.
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post #32 of 44
Thread Starter 
Typing this from my phone.

I just felt up the Microsoft wheelmouse optical at. office max or depot...

Anyway, it was pretty comfortable albeit a tad big. If I went back to get it, what kind of speed am I looking at? I always associated low dpi with slow turn speed. How bad off is it? Could i increase the. speed while retaining the control?
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post #33 of 44
Quote:
Originally Posted by RonindeBeatrice View Post
No, it's entirely comparable. I discern no foul play on the part of my G5 SE. It is with rubber domes, as it is crazy sensors, if you're accustomed to working with the tool, don't throw it out because somebody tells you that your sear's special isn't made of unobtainium.

It seems like many of you seemingly game with pro ambitions, otherwise I can't reconcile why you'd spend such a great deal of time digging up history's only non-crap mouse.

It's all: copper free wire, solid Japanese capacitor, week after the full moon batch, 1 degree cooler than the next guy, penis strangling.
In the end, their are a few mouse sensors with GLARING issues (I'm looking at you, Philips Twineye) but most of the rest of them are all right.

The EC series have prediction, but I honestly do not think it hurts me while gaming. I don't really notice it unless I'm looking for it and there are situations in which I believe it could actually be a good thing.

The Xai's positive acceleration is so tiny that I have to swipe it across both of my monitors and move it slowly back just to see about a centimeter of difference between two movements of equal length.

The Abyssus gets a lot of flak for high LOD. The one that I'm using has no more than 2 CD's on the Puretrak Talent. It's higher than my EC2, but no worse than the Xai or G9x and definitely better than my DA 3G.

These problems get exaggerated a lot, and every mouse has one or more of them. The real question is whether you can use them and feel like the flaw in question is really screwing you over.
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post #34 of 44
Thread Starter 
Quote:
Originally Posted by krameriffic View Post
In the end, their are a few mouse sensors with GLARING issues (I'm looking at you, Philips Twineye) but most of the rest of them are all right.

The EC series have prediction, but I honestly do not think it hurts me while gaming. I don't really notice it unless I'm looking for it and there are situations in which I believe it could actually be a good thing.

The Xai's positive acceleration is so tiny that I have to swipe it across both of my monitors and move it slowly back just to see about a centimeter of difference between two movements of equal length.

The Abyssus gets a lot of flak for high LOD. The one that I'm using has no more than 2 CD's on the Puretrak Talent. It's higher than my EC2, but no worse than the Xai or G9x and definitely better than my DA 3G.

These problems get exaggerated a lot, and every mouse has one or more of them. The real question is whether you can use them and feel like the flaw in question is really screwing you over.
Thats a good post there.

I actually have some questions that range from specific mice to ways to go about altering your mouse performance properly.

Xai - Does it feel exactly like the Windows Optical Mouse? Same exact size pretty much?

What exactly is LoD when you are referring to the Abyssus? The abyssus looks like a great fit for my hand but having only three buttons makes it seem like a pure CS mouse.

The G9x and G500 share the same sensor and problems?

The EC series mimic the IME 3.0 shape and feel correct? The Deathadder is pretty much the same albeit a tad more ergonomic than the IME3.0. I didn't like this fit for me so if the EC series is similar, I will pass.

I wish I could get a release date or anything on that CM Spawn. Looks like a damn good fit.
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post #35 of 44
Quote:
Originally Posted by krameriffic View Post
In the end, their are a few mouse sensors with GLARING issues (I'm looking at you, Philips Twineye) but most of the rest of them are all right.

The EC series have prediction, but I honestly do not think it hurts me while gaming. I don't really notice it unless I'm looking for it and there are situations in which I believe it could actually be a good thing.

The Xai's positive acceleration is so tiny that I have to swipe it across both of my monitors and move it slowly back just to see about a centimeter of difference between two movements of equal length.

The Abyssus gets a lot of flak for high LOD. The one that I'm using has no more than 2 CD's on the Puretrak Talent. It's higher than my EC2, but no worse than the Xai or G9x and definitely better than my DA 3G.

These problems get exaggerated a lot, and every mouse has one or more of them. The real question is whether you can use them and feel like the flaw in question is really screwing you over.
Very true post. Prediction is not a bad thing, neither is it a good thing. Its a preference

and concerning the avago 9500 sensor, the acceleration mostly occurs when you use a high dpi setting on cloth pads. And even in the worst case its around 4% acceleration which no one will notice unless they look for it.
post #36 of 44
i'm a gamer. cod series top3 national ranking.

get steelseries xai.
post #37 of 44
Quote:
Originally Posted by Choopy! View Post
I have the g9x and I really like it so far. The mx518 is still a really solid mouse, so if you like gaming with that then feel no shame, it's a great one! Also, a good smaller mouse is the SS kinzu which a friend of mine has. The only downside is the lack of side buttons, but if you dont need those then that's also another I would recommend.
i agree.. i have the g9x and before that had an mx500..love both the mouses. just go comfort even if it is cheap
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post #38 of 44
Thread Starter 
Im going to try out the G9x. Should be in in the next couple days. After that, the G500, CM Spawn, and maybe some others.
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post #39 of 44
Quote:
Originally Posted by cuad View Post
Here's the mouse: Amazon.com: Microsoft Wheel Optical Mouse: Electronics


Use the formula to find out.

minimum mouse cpi required = (in-game resolution width in pixels * pi) / ( number of inches it takes you to turn 360 degrees in-game * tan(in-game field of view / 2))

I'll give an example with my Quake settings.

In-game resolution width in pixels = 800
number if inches per 360 = 10
in-game field of view = 120

so,

800*pi / (10*tan(120/2)) = 146 cpi required. The wmo has 400, so I'm ok.

Another example with 1080p and my old Crysis Wars settings.

In-game resolution width in pixels = 1920
number if inches per 360 = 20
in-game field of view = 60

(1920*pi) / (20*tan(30)) = 523 cpi required, so 400 is not enough for perfect pixel accuracy. My options are to increase cpi, lower resolution, increase field of view or lower in-game sensitivity.
Quick question. Where do you get the number of inches it takes to turn 360? Just the preferred mouse distance you want?
Edited by Lettuceman - 5/23/11 at 5:21pm
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post #40 of 44
Quote:
Originally Posted by Lettuceman View Post
Quick question. Where do you get the number of inches it takes to turn 360? Just the preferred mouse distance you want?
Just grab a ruler. start up your game, and turn your character 360 degrees and measure in inches how far you moved your mouse. You can adjust this buy changing your in-game sensitivity.

You can also measure the distance to turn 180 degrees in game and multiply by two.

By the way, this is for first person shooters. I don't know how you might go about this in a third person game. Maybe it'd be the same.
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