Originally Posted by patlefort
I disagree that your listed games we're better then WoW. WoW had better gameplay by miles, good lore, better pace of progression for either casual or hardcore. The gameplay alone, with all classes having interesting skills and faster paced combat, made WoW so much better. I'm mostly speaking from my experience from EQ1. EQ1 was hardcore in a bad sense, it was hardcore because of those 6 hours or more raids of boring trash cleaning, 24h or more respawn timers, the grinding, getting less than 1 piece of gear per month of hardcore raiding. WoW was a success for many reasons, and not only for catering to the casuals.
I think the next-gen mmo will stray away from the current content model that consist of the developers having to constantly produce content for players. No more gating of players with long respawn timer, entry limits, RNG on RNG on RNG, because your player grind through the content in a couple weeks or months.
And you were perfectly fine raiding without that 1 piece of gear you spent a month getting weren't you? WoW raids are nothing but gear-checks. You don't have the right gear? You fail. No skill is necessary, all you have to do is spam macros. EQ grinding was nothing compared to what you had to do in it's predecessors, it's pacing was great, but for some reason people think that you should be capped out, gear and level-wise, in a couple months nowadays? Where did that come from? EQ1 has over a dozen expansion packs, and is still popular. Perhaps you people don't realize that MMO's were originally engineered for decades of gaming, and that pretty much everything is built upon that base? WoW just managed to screw that up so badly that it was forgotten, I guess. UO's storyline is still going to this day, and people are enjoying it immensely. People have been clamoring for Asheron's Call 2 to be brought back. Guess what? It's being brought back.
Understand this: The MMO's I cut my teeth on didn't have level caps. There were no tiers of equipment. Some of them, leveling was optional.
Some of these MMO's have people who have been playing for 17 or 18 years and still haven't reached the soft level cap. I'd still be playing these games and loving every moment, because the depth and variety, the history and culture that they offer is phenomenal. But I have a shopping addiction, commonly referred to as Steamitis. This results in me having 1000's of hours of game content that I have purchased and have yet to play, so FREE
games have been set aside for the time being. But that's okay, because those games will be there waiting on me when I'm ready.
Wanna talk about a grindfest? WoW is a grindfest. All there is to do in that game is grind raids. You get your "toon" geared up, you go raid the next boss continually until you have your next tier of gear, and then you repeat. Once you've done all of that, you can fill your free hours of time with pointless daily fetch quests. Raiding is only supposed to be a small part of the "End game" as it has come to be referred to as. The entire purpose of an MMO in the first place is to allow large groups of people to interact within a game environment. WoW does exactly the opposite of this. No 100 man raids with the goal of "killing that elf that sells the black bread", no more flash mobs since players keep getting banned in them, no player organized treasure hunts because ground drops aren't allowed. Other games have GM run events where players can participate in dynamic custom quests and earn unique rewards. WoW has PvP..... Which virtually all other MMO's have. Really?
Why would you want to make this trade? Things have gone so far downhill people don't even realize what they've lost. Don't get me wrong, it didn't start with WoW, but when WoW jumped on the bus as it was barrelling towards hell they decided the best way to enjoy the trip would be to set it on fire.
Set your sights higher people, not lower.Edited by Ganf - 1/10/13 at 5:52pm