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Why you like Android - Page 18

post #171 of 183
Thread Starter 
Quote:
Originally Posted by Nausicaa View Post
For what its worth, I never found the density changer useful. I went from iOS 3 to Blackberry, to WM6.5, and to Android. You sound like you would be happier with Apple, just saying, because its familiar. I'd say this thread isn't a good way to find the merits of Android. Play with it. You'll know. Just saying.

Android 1.5 < iOS3 < iOS4 < jailbroken iOS3 < Android 2.1 < Rooted Android 2.1 < jailbroken iOS4.
I'm pretty set on switching to Android if the gaming picks up on the market. It would be really hard to give up the great games after being used to having them. Even games as simple as UNO and Life, simple but great time killers, have an extreme level of polish and are fun. I have many other games too, I just mention those as an example of how even menial games are 3D and play extremely well.

I probably have over 40 games to choose from at any given moment from NFS: Hot Pursuit, Lux (risk), NBA Jam, Scrabble, Zombieville (not anything like Farmville for the record), a new version of Battleship, and many more lesser-known titles that are equally as entertaining. Both have emulators; So they're equal in that respect, but there are good ones that simply don't come from emulation.

Most of the publishers have hinted to the fact that they want to transition over, but everything is so fragmented, from the hardware, to the app distribution, to the payment processing, that it's just not in the chips for them to do it right now.

Hopefully Ice Cream Sandwich will fix this or at least begin to fix it and shed a few rays of hope. The resell value on the hardware kind of stinks, but I can get over that.
Edited by Kaldari - 5/25/11 at 10:03am
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post #172 of 183
^ Tegra Zone has good games including HD versions of Gun Bros, Fruit Ninja and Dungeon Defenders, while the Sony Xperia play has the Playstation Suite which allows it to natively play PS1 (and in the future, PS2) titles. I currently have nice games on my DHD like Angry Birds, Alchemy, Tap Tap 4 and Paradise Island.

IMO gaming on Android isn't that far from iOS, it's just developers are not yet considering a transition to the new platform. But I don't want to blame it on fragmentation - most smartphones can handle most games just fine, from the Motorola Droid to the Samsung Galaxy S II. The only things that will struggle are older-gen ARMv6-powered devices such as a Motorola Cliq, for example.
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post #173 of 183
Thread Starter 
Quote:
Originally Posted by jjsoviet View Post
But I don't want to blame it on fragmentation - most smartphones can handle most games just fine, from the Motorola Droid to the Samsung Galaxy S II. The only things that will struggle are older-gen ARMv6-powered devices such as a Motorola Cliq, for example.
The fragmentation mainly has to do with distribution and billing as far as the big devs are concerned, but they've also said it's harder to develop for such a wide range of specs. I'd imagine they can work around the hardware stuff though as soon as the OS and Market centralize a bit more.
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post #174 of 183
Quote:
Originally Posted by Kaldari View Post
The fragmentation mainly has to do with distribution and billing as far as the big devs are concerned, but they've also said it's harder to develop for such a wide range of specs. I'd imagine they can work around the hardware stuff though as soon as the OS and Market centralize a bit more.
Google will give devs new Market tools for better control over distribution. Here's a list of implementations:

- Multiple versions of the same app for better compatibility among phones. The app in question is still listed as one in the Marketplace, and the Market will determine and download the version best suited for the device.
- Devs can now monitor if their apps are compatible with most devices via a sort of aggregator. They could also manually disable visibility of selected phones to their apps on the Market if they wish.
- More control over the pricing of the apps; they could choose to use an automatic currency conversion system for international markets, or mark them up or down easily via a centralized hub.
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post #175 of 183
live wallpapers :O
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post #176 of 183
Thread Starter 
Quote:
Originally Posted by jjsoviet View Post
Google will give devs new Market tools for better control over distribution. Here's a list of implementations:

- Multiple versions of the same app for better compatibility among phones. The app in question is still listed as one in the Marketplace, and the Market will determine and download the version best suited for the device.
- Devs can now monitor if their apps are compatible with most devices via a sort of aggregator. They could also manually disable visibility of selected phones to their apps on the Market if they wish.
- More control over the pricing of the apps; they could choose to use an automatic currency conversion system for international markets, or mark them up or down easily via a centralized hub.
That's pretty much what I had imagined as far as the hardware goes. I didn't realize it was already so far along though. And I read about the currency conversion thing yesterday. Everything sounds great.
Quote:
Originally Posted by frankth3frizz View Post
live wallpapers :O
This can be done through Cydia, though they can't be interactive like some on Android. I don't use it though because of the battery drain.

I'm pretty sure the Android implementation is much more efficient. Is there much difference in battery life?
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post #177 of 183
Quote:
Originally Posted by Kaldari View Post
I'm pretty sure the Android implementation is much more efficient. Is there much difference in battery life?
As far as a live wallpaper goes, it will put some dent into a phone's battery life but not too drastically - say 30 minutes shaved off. It might also slow down responsiveness in some lower-tier phones but something like a Galaxy S or a Droid X could easily handle it.
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post #178 of 183
Quote:
Originally Posted by ImmortalKenny View Post
I'd have a look at this before you buy anything too: http://lifehacker.com/5804230/top-10...utdoes-android
Eeeeh, that article is pretty bleh. I've owned an Evo 4G since Feb. 2011 and rooted it straight out the box. Reason me and my wife bought those and went Android is because of the customization. People say that you void your phone's warranty when you root, which is true, but Sprint has hardly turned anyways away for rooting and bricking their phone. Also, that article does not mention any of the customization that you can do with android.

10. There's an app for that.
9. Why the hell would I stream from my phone. I have netflix and a plethora of other apps that stream it to my phone.
8. Locked phone + police report = replacement.
7. Sprint has fantastic support.
6. Customization.
5. Don't use itunes? And from what I heard, AirSync works fine.
4. Customization.
3. Quantity does not mean better.
2. Customization.
1. Customization.

Been running CM Nightlies. Which are available for a lot of Android phones.

If you don't want to take it apart and make it what you want, then go iOS. If you actually want to get to know your phone intimately, go Android. If you hate yourself, go WM.
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post #179 of 183
To me Android without custom ROMs sucks. I am stuck with Atrix from Bell with stock ROM and i dont like it as much as i did Galaxy S in the software side. There is just to much crap with most stock Android Phones coming preloaded. With iPhone you dont have any crap apps that come pre-installed.
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post #180 of 183
Quote:
Originally Posted by jackeyjoe View Post
...and there is a sense 3.0 port in dev stages. We'll see it soon hopefully
=D I'm on RCMix S at the moment which is a Sensation 3.0 port! They're calling it 2.1 at the mo as it's missing a couple of features.
    
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