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CoH Balance going LIVE! - Page 2

post #11 of 24
Quote:
Originally Posted by DoomDash View Post
Blizzard had been patching BW like 10 years after it came out. Diablo II had random updates and balance things quite a few times as well.
but, none of their games push the genre forward, or set a new bar for the genre, that other games will look towards for inspiration.
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post #12 of 24
Quote:
Originally Posted by Vhati View Post
but, none of their games push the genre forward, or set a new bar for the genre, that other games will look towards for inspiration.
WoW didnt drastically change the market for MMOs and become a benchmark or anything.
    
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post #13 of 24
Quote:
Originally Posted by Vhati View Post
but, none of their games push the genre forward, or set a new bar for the genre, that other games will look towards for inspiration.
You're serious?

You need to go and look at the history of Blizzard games, where they came in relation to other products, and the success they have had.

Also, go and read OTHER developers commentary on their games (or more specifically, WoW). I know for a fact that other developers have looked towards it as the greatest opponent in the market. I would say that would be considered an "inspiration."
 
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post #14 of 24
Quote:
Originally Posted by rogueblade View Post
mad respect for that game and relic. Wish I didn't loose my disc. May have to re-buy them all
As long as you remember your account name and password you could just ... download the Tales of Valor and use the account you first created. This game should be downloadable from the Relic website itself as the cds are just useless, you won't be using them other than installation.
post #15 of 24
Thread Starter 
Quote:
Originally Posted by Tuxi View Post
I find this sentence quite amusing.
Haha, a lot of players need to realize that their blobbing tactics have been nerfed to oblivion. Only issue so far. For 2 years people adjusted to these OP not tacticious methods that eventually got put where they belong by the new patch.
post #16 of 24
Quote:
Originally Posted by Domino View Post
Haha, a lot of players need to realize that their blobbing tactics have been nerfed to oblivion. Only issue so far. For 2 years people adjusted to these OP not tacticious methods that eventually got put where they belong by the new patch.
No you understood me wrong. There was a year brake on this game for me and I started playing again a month ago. Year ago everyone was screaming IMBA at the moment of the loss I think it was hilarious. Now this new patch is supposed to be a godlike all-issues-solved patch, I don't think so. Game can never be totally balanced unless all factions have equal units. And blobbing actually still works. Try 2vs2 against a brit/america combo both giving birth to a huge blob that just goes around the map killing everything. Blobbing success depends a lot on the map, Wolfheze and Duclair being the best blobbing maps I think. Still, great game
post #17 of 24
I play CoH a good bit, well, only skirmish mode really, but I don't know what "blobbing" is. I guess it's just made for high lvl play eh?
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post #18 of 24
I saw CoH and thought of City of Heroes, not Company of Heroes. I've played City of Heroes for over 6 years, and was like, "What the heck is balance?".

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post #19 of 24
Quote:
Originally Posted by T1nk3rb311 View Post
I play CoH a good bit, well, only skirmish mode really, but I don't know what "blobbing" is. I guess it's just made for high lvl play eh?
Blobbing aka. creating many infantry units (riflemen, airborne, rangers, grenadiers...) so the result is unbeatable mass of units rolling around map.
post #20 of 24
an unstoppable mass that is ended by a simple artillery strike.

blobbing only ever worked when the opponent sucked.

i was in the top 50 teamed and pub 2vs2. dont think we ever lost to blobs.
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